I want that mud stay on the map
Moderators: ralphtricky, JAMiAM
I want that mud stay on the map
What is the muddy tile in the map editor for? When i place it in the editor, most of it disappears on the first turn of the scenario, even if the first turn is under heavy precipitation. Placed it on open, light cultivated terrain.
RE: I want that mud stay on the map
The problem is that the crops in the hex are drinking it all up...
RE: I want that mud stay on the map
...April Fools!
James=Lame
Was that even funny? [8|][:D]
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: James=Lame
Maybe... I'm not sure it was an April Fool's thingamy, though...
We are all dreams of the Giant Space Butterfly.
RE: I want that mud stay on the map
ORIGINAL: JAMiAM
The problem is that the crops in the hex are drinking it all up...
Haha.[:'(]
Is there no way to kep them on the map? They must have a use at least..
RE: I want that mud stay on the map
No...they are just there to begin the scenario with a particular condition in the hex. If you want to make the hex permanently muddy, then use something similar in effect, like a marsh hex.ORIGINAL: Telumar
ORIGINAL: JAMiAM
The problem is that the crops in the hex are drinking it all up...
Haha.[:'(]
Is there no way to kep them on the map? They must have a use at least..
RE: James=Lame
Since when do my jokes have to be funny? You're starting to sound like my oldest daughter...[;)]ORIGINAL: Veers
Was that even funny? [8|][:D]
RE: I want that mud stay on the map
ORIGINAL: JAMiAM
No...they are just there to begin the scenario with a particular condition in the hex. If you want to make the hex permanently muddy, then use something similar in effect, like a marsh hex.ORIGINAL: Telumar
ORIGINAL: JAMiAM
The problem is that the crops in the hex are drinking it all up...
Haha.[:'(]
Is there no way to kep them on the map? They must have a use at least..
Looks like i'll need to do so. Bad thing is that the ground became muddy on D+2, that is turn 5 in this particular scenario. Before it was relatively dry. Maybe we get a better weather engine in TOAW IV?[;)]

RE: James=Lame
Ouch. [:D]ORIGINAL: JAMiAM
Since when do my jokes have to be funny? You're starting to sound like my oldest daughter...[;)]ORIGINAL: Veers
Was that even funny? [8|][:D]
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

-
Fidel_Helms
- Posts: 186
- Joined: Sat Mar 08, 2003 11:17 pm
- Location: North Carolina
RE: I want that mud stay on the map
ORIGINAL: Telumar
What is the muddy tile in the map editor for? When i place it in the editor, most of it disappears on the first turn of the scenario, even if the first turn is under heavy precipitation. Placed it on open, light cultivated terrain.
The hotter the climate setting, the faster mud will disappear. If you want mud to stick around, make the zone colder. IIRC South Vietnam had to be set to "cold" or some form thereof in CSV to keep the Mekong in mud.
RE: I want that mud stay on the map
ORIGINAL: JAMiAM
The problem is that the crops in the hex are drinking it all up...
The 2nd Panzer Crops? Might be... Tigers and Panthers are thirsty beasts [;)]
The TOAW Redux Dude
RE: I want that mud stay on the map
The only good way I know to have large quantity of mud on the map is the storm event happening for several turns in a row, works good even in hot/warm climate.
RE: I want that mud stay on the map
ORIGINAL: Boonierat
The only good way I know to have large quantity of mud on the map is the storm event happening for several turns in a row, works good even in hot/warm climate.
Ok, i'll tweak around with it. If it really works good, then it would allow for a series of three or four sunny or rather mud-free turns in the beginning of the scenario. The setting in the weather zone (not in the climate at the top) - does it affect only turn one weather or is it a general likelihood? If i set it to clear visibility to have a sunny first day, does it affect the storm event? Northern or aequatorial weather zone or doesn't it matter as my map has only one weather zone?
@Fidel Helms: Yup, the climate is temperate, cool anyway. i could set it to cold, provided snow only falls in the mountains.
This leads to the next question: Cold front in combination with a storm, followed by several turns of storm.
I also have the impresion that the storm only affects the following turn, not the turn when it is actually triggered.
RE: I want that mud stay on the map
I believe it affects only turn 1ORIGINAL: Telumar
Ok, i'll tweak around with it. If it really works good, then it would allow for a series of three or four sunny or rather mud-free turns in the beginning of the scenario. The setting in the weather zone (not in the climate at the top) - does it affect only turn one weather or is it a general likelihood?
I think Storms override any kind of weather, not sure though. As for polarity it only affects the direction (N to S or S to N) from which a Cool/Warm front will sweep the map.ORIGINAL: Telumar
If i set it to clear visibility to have a sunny first day, does it affect the storm event? Northern or aequatorial weather zone or doesn't it matter as my map has only one weather zone?
RE: I want that mud stay on the map
I didn't set it to cold but you aren't far off the mark. I definately had to make the weather patterns cooler than I wanted to keep an adequate supply of mud in place. I could have gone with more storms as Boonierat suggested but that would have conflicted with other monsoon effects I had set up.ORIGINAL: Fidel_Helms
ORIGINAL: Telumar
What is the muddy tile in the map editor for? When i place it in the editor, most of it disappears on the first turn of the scenario, even if the first turn is under heavy precipitation. Placed it on open, light cultivated terrain.
The hotter the climate setting, the faster mud will disappear. If you want mud to stick around, make the zone colder. IIRC South Vietnam had to be set to "cold" or some form thereof in CSV to keep the Mekong in mud.
Grab them by the balls. Their hearts and minds will follow.
RE: I want that mud stay on the map
ORIGINAL: Boonierat
I believe it affects only turn 1ORIGINAL: Telumar
Ok, i'll tweak around with it. If it really works good, then it would allow for a series of three or four sunny or rather mud-free turns in the beginning of the scenario. The setting in the weather zone (not in the climate at the top) - does it affect only turn one weather or is it a general likelihood?
Ah you believe, from my tests i got the feeling that it doesn't only affect turn one. A James who knows would be well appreciated..[:D]
Ah, storms move through the zones, forgot about that, thanks.
ORIGINAL:Raindem
I didn't set it to cold but you aren't far off the mark. I definately had to make the weather patterns cooler than I wanted to keep an adequate supply of mud in place. I could have gone with more storms as Boonierat suggested but that would have conflicted with other monsoon effects I had set up.
Sounds good, didn't test yet. I want a good amount of mud in place from turn 4 on. It should really hamper all movement off roads. As said and suggested if i don't get it to work with the weather engine, i'll use marsh, but only as the last solution because i have it already in use as a modded tile representing irrigations.
Next stupid question - lightly cultivated open tiles are more likely to get and stay muddy than plain open, right? Arid ground never becomes muddy, right? That would perfectly suit.
RE: I want that mud stay on the map
I don't know about cultivated, but canals and rivers definately get muddy more frequently than clear terrain.ORIGINAL: Telumar
Next stupid question - lightly cultivated open tiles are more likely to get and stay muddy than plain open, right? Arid ground never becomes muddy, right? That would perfectly suit.
Grab them by the balls. Their hearts and minds will follow.
RE: I want that mud stay on the map
ORIGINAL: Telumar
Ah, storms move through the zones, forgot about that, thanks.
No, cool/warm fronts do, Storms affect the whole map, regardless of how many weather zones there is, that's the trouble with them [:(]
RE: I want that mud stay on the map
Made several storm events, one per turn and for five turns in a row, climate cold, heavy precipitation. I am not satisfied with results, think i will have to use marsh hexes. Argh. [:@] Here's a pic of a test run, it's simply not enough mud, too few hexes affected and this pic is from the fifth 'storm turn' with heavy precipitation:






