AAR Singleplayer: Reconnaissance

Post reports of your decisive victories and infamous defeats here to share with other wargamers.

Moderator: Harpoon 3

Post Reply
Anonymous

AAR Singleplayer: Reconnaissance

Post by Anonymous »

AAR

„Project Peninsula 94: Reconnaissance“
Scenario designed by Herman Hum

Based on an original Harpoon Classic HDS-II-scenario
Database: Players DB 6.4.9

A. Foreword:

Herman likes to rebuild HC scens, especially those of the HC HDS-II-Battleset, with AGSIs permission. “Reconnaissance” is part of a group of scenarios which belong thematically together. The Nato side has eight first line subs and a very difficult mission: First to get six subs in designated search areas. Second, keeping them six hours there – weapons tight. After that weapons are free and the subs have to kill Soviet HVUs. Scenario duration is 36 hours.

B. My experience

It all starts on January 3rd, 1993, at 10:53 PM. I set course for six subs to the designated areas, some of them being already close to it. Therefore I set my subs to deep and speed to cruise at most.

Soon it becomes clear that there are lots of Soviet ships and subs underway. This is a grave problem for SSN Omaha, already being in shallow waters without much space to hide.

11:17 PM
Bogie over SSN Dallas. Dallas detects several support vessels crawling around. Nearby is the CVHG Adm. Gorshkov, another target.

11:54 PM
Phibs detected. So now I had contacts on several targets to sink after the six hours period of waiting.

January, 4th, 1993
00:25 AM
The first subs, SSN Dallas and SSN Augusta, have reached the search zones. I send them deep, crawling.

08:00 AM
For subs are now on station. Still underway are SSN Omaha and SSN Groton (this one has about 150nm to go and a lot of ships and subs nearby).

09:35 AM
SSN Cincinatti has a visitor only 5 nm away – a red sub. Has he got me? Another skunk closing in. I decide to shoot. Both killed with torpedoes.

11:20 AM
SSN Omaha has reached its search zone – at least.

11:37 AM
SSN Birmingham reports torpedo contact. No problem. Contact fades out.

08:00 PM
SSN Groton detects a sub right in front. Evade! 40nm left to go to designated area.

09:23 PM
Ships over SSN Dallas! Has the sub been detected? What to do? Too many skunks to sink….

January, 5th, 1993

00:36 AM
SSN Groton has reached its search zone. Now all six subs have made it. From now on six hours weapons tight. Then the duck shoot can start.

Sometime between 01:00 AM and 02:00AM
SSN Dallas has been sunken. Just did not notice it. Six subs, six search areas – hard to handle. Anyway: Dallas had been on station for more than six hours. Thus it is not so bad.

02:03 AM
SSN Augusta has been detected! Several ships and subs closing it. No chance to evade, I guess. Ok – head to head. What marvellous subs these 688s are! The Augusta sinks several ships and at least one sub with MK48s. Then the path is clear and she evades.

06:36 AM
The last six hours period ends – weapons free!

The subs get new courses and start prosecuting the HVUs. I am rather sure I´ll get the targets.

10:53 AM

Defeat! Game time is over. 36 hours are gone.

C. Resume

I missed my chance winning this one by losing too much time with the SSN Groton heading for its search area. I had to risk more and accelerate the sub to cruise or full speed. That could have saved me some hours and therefore the game.

All in all this is a real nice remake of the original scenario. I really had a lot of fun.

Thank you for rebuilding it, Herman!

Ralf
Post Reply

Return to “After Action Reports”