Pathfinding

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Veers
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Joined: Tue Jun 06, 2006 6:04 am

Pathfinding

Post by Veers »

Why is it that we still can't get a still can't get a straight line over water?

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JAMiAM
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RE: Pathfinding

Post by JAMiAM »

Yeah, that is a minor annoyance. My guess is that it may have to do with residual "ownership" on the sea hexes throwing off the pathfinder.
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Veers
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RE: Pathfinding

Post by Veers »

ORIGINAL: JAMiAM

Yeah, that is a minor annoyance. My guess is that it may have to do with residual "ownership" on the sea hexes throwing off the pathfinder.

Heh, that was my first thought, too.
I suppose it would go under minor annoyances, though, eh? Oh well.
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JAMiAM
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RE: Pathfinding

Post by JAMiAM »

LoL...just because it's a "minor" annoyance, doesn't mean it can't be fixed...[;)]
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Veers
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RE: Pathfinding

Post by Veers »

Ah, well, that's good to hear. :D
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Namdamoon
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RE: Pathfinding

Post by Namdamoon »

One of the things noted in the past (Cow) was that if one sent out a long range plane, and the plane otherwise made a hook around a hex, there was SOMETIMES a unit in that hex. If a ship was then sent to the hex, only then was the enemy unit identified/displayed.

If a ship unit was not sometime moved just 1 hex at a time, some but not all ships, wanted to make a hook around the same hex.

This was the reason I had take the submarines out of Pony Tracks. I had one playtester that killed the submarines within 4 turns of arrival.

I ran some other tests on the subject and elminated the sea ownership as the problem. My guess at the time was that there was somekind of relationship to Recon functions.
Lou
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