Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
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- DuckofTindalos
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RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
Left a smaller footprint that way...
We are all dreams of the Giant Space Butterfly.
- Cap Mandrake
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RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: Nikademus
Here's a pic of the new (beta) map for the scenario. Trying to create an easier situation where flanking maneuvers can be attempted.
![]()
Nik;
Are you saying you changed all those hexsides to road movement rate?

RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: Cap Mandrake
ORIGINAL: Nikademus
Here's a pic of the new (beta) map for the scenario. Trying to create an easier situation where flanking maneuvers can be attempted.
Nik;
Are you saying you changed all those hexsides to road movement rate?
You'd kind of have to - the hex are actually 30 miles, but of course the game engine doesn't really know that, so you have to speed up the movement rates drastically to get to regular WITP speeds, otherwise it might take an armored unit maybe 12 days to cross a hex.
RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
Yes.
The idea was to allow rapid mechanized movement in more than one row of hexes creating better opportunities for flanking attacks. This way players can't simply stack a bunch of LCU's in the base hexes (hoping for trench warefare...as its looking to turn out in my game with Chuck at Bardi) Now one has to watch the flanks and guard them....even keep a reserve in the backfield to protect supply lines.
As mentioned too...there's also the issue of 30 mile hexes but with 60 mile movement.
The idea was to allow rapid mechanized movement in more than one row of hexes creating better opportunities for flanking attacks. This way players can't simply stack a bunch of LCU's in the base hexes (hoping for trench warefare...as its looking to turn out in my game with Chuck at Bardi) Now one has to watch the flanks and guard them....even keep a reserve in the backfield to protect supply lines.
As mentioned too...there's also the issue of 30 mile hexes but with 60 mile movement.
- Roger Neilson II
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RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
Is there any way, I'm sure there is, to make these 'roads' look less like a cross section of a girder bridge? Its purely aesthetic, but boy does it ruin the feel of the desert at present.ORIGINAL: Nikademus
Here's a pic of the new (beta) map for the scenario. Trying to create an easier situation where flanking maneuvers can be attempted.
![]()
Roger

- Cap Mandrake
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RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: rtrapasso
ORIGINAL: Cap Mandrake
ORIGINAL: Nikademus
Here's a pic of the new (beta) map for the scenario. Trying to create an easier situation where flanking maneuvers can be attempted.
Nik;
Are you saying you changed all those hexsides to road movement rate?
You'd kind of have to - the hex are actually 30 miles, but of course the game engine doesn't really know that, so you have to speed up the movement rates drastically to get to regular WITP speeds, otherwise it might take an armored unit maybe 12 days to cross a hex.
Right;
That makes sense...perhaps the coast road could have the rail movement rate...it is fully paved. I suppose the leg infantry would move too fast.

RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
The view in the Jpeg displays the hidden movement "infrastructure" when you press the "R" key. Normally this infrastructure is invisible.
RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: Cap Mandrake
That makes sense...perhaps the coast road could have the rail movement rate...it is fully paved. I suppose the leg infantry would move too fast.
I thought about it....only problem is that 'Rail' hex movement would maximize the movement of supplies which would be counter-productive to the SPS port changes i made in an "attempt" to simulate the supply stretch Rommel experienced. Road hex terrain is probably the best "compromise" between movement rates and supply spoilage.
RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
"There were critical periods during the war in the Med where much of the incoming supply was interdicted which led to serious problems for Rommel." What means much? the biggest interdiction was 62% in Nov41; Rommel never had any fuel/amno problems due to convoy interdiction his problem was that there wasnt a good supply line in the Desert since Italian Army didnt had enough vehicles for the size of the whole army in Africa. The same problem plagged German Army in Soviet Union were millions of horses had to be used.
RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: Dili
"There were critical periods during the war in the Med where much of the incoming supply was interdicted which led to serious problems for Rommel." What means much? the biggest interdiction was 62% in Nov41;
You don't consider 62% a large chunk?
Rommel never had any fuel/amno problems due to convoy interdiction .
I'm sorry, but thats incorrect.
- Roger Neilson II
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- Cap Mandrake
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RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: Nikademus
ORIGINAL: Cap Mandrake
That makes sense...perhaps the coast road could have the rail movement rate...it is fully paved. I suppose the leg infantry would move too fast.
I thought about it....only problem is that 'Rail' hex movement would maximize the movement of supplies which would be counter-productive to the SPS port changes i made in an "attempt" to simulate the supply stretch Rommel experienced. Road hex terrain is probably the best "compromise" between movement rates and supply spoilage.
Ah..yes...I can see your point. Of course, there really was a rail line form Egypt to the Mersah Metruh area. Except the Brits declined to give Rommel any locomotives or rolling stock. Still, even with the WITP game mechanics limitiations, a rail heading from Alexandria to Mersah Matruh would benefit the Brits the most.
It is nice how El Alemain becomes the geographic choke point in Egypt.

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Speedysteve
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RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: Dili
"There were critical periods during the war in the Med where much of the incoming supply was interdicted which led to serious problems for Rommel." What means much? the biggest interdiction was 62% in Nov41; Rommel never had any fuel/amno problems due to convoy interdiction his problem was that there wasnt a good supply line in the Desert since Italian Army didnt had enough vehicles for the size of the whole army in Africa. The same problem plagged German Army in Soviet Union were millions of horses had to be used.
As Nik says. I disagree with this.
Neither the Italian or German army was fully mobilised but at the same time it was a struggle to get enough supply and material to NA from Italy.
Sea and air interdiction led to this lack of material being available for Rommel.
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RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: Nikademus
Yes.
The idea was to allow rapid mechanized movement in more than one row of hexes creating better opportunities for flanking attacks. This way players can't simply stack a bunch of LCU's in the base hexes (hoping for trench warefare...as its looking to turn out in my game with Chuck at Bardi) Now one has to watch the flanks and guard them....even keep a reserve in the backfield to protect supply lines.
As mentioned too...there's also the issue of 30 mile hexes but with 60 mile movement.
I think your intelligence officers are exaggerating the British strength at Barce. From what I've read the Italians did overestimate the British strength at times historically. [:D] However, in our game I've only ordered one combat unit forward so far, and that is further to the east. I'm simply hoping Barce can sustain one or two attacks...
You bring up a good point though - is there anything to prevent an allied player rushing everything forward? Is there a credible threat to the flanks? (E.g. a seaborne landing at Mersa Matruh if that's left ungarrisoned?)
Also, maybe add some roads or trails in the Benghazi-Barce area? IIRC the terrain there was rougher than further south but not necessarily impassible.
RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
You don't consider 62% a large chunk?
Sure i consider it if it was consistent. The following months: December41 18%; Jan42 0,07%; Fev42 0,84%; Mars42 17,3%; April42 0,78% (this was the top month in whole war- more than 150000t sent to Africa).
RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
Sure i consider it if it was consistent.
It was consistent enough, (when the UK had the resources to act), to help contribute to Rommel's defeat when added to the other logistical challenges he faced.
RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: ctangus
You bring up a good point though - is there anything to prevent an allied player rushing everything forward? Is there a credible threat to the flanks? (E.g. a seaborne landing at Mersa Matruh if that's left ungarrisoned?)
Also, maybe add some roads or trails in the Benghazi-Barce area? IIRC the terrain there was rougher than further south but not necessarily impassible.
I'm thinking about adding a second set of road terrain that would allow flank movements in the Barce area but i'm not sure on it. Technically there's already a flank available (the shortcut). Basically i'm undecided and almost want to flip a coin [:D]
The 3 hex deep movement friendly terrain starting near Tobruk should allow plenty of flank ops in theory though the RN of course might be able to supply cut off units unless they take too much heat.
Looking at British Rear Area units, starting at Marsha Matruh, we have 1st SA div.....partially disabled:

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RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
moving on to Alexandria we have the following:


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RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
ORIGINAL: Nikademus
moving on to Alexandria we have the following:
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Of these forces, only the two Brigades are at full strength (0% disablements)
RE: Attenzione (Achtung)!: Il Pauk schools Speedy in Med!
9th Aus Div: decent AV but weakened and needing rest.


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