sinking battleships

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Snowman999
Posts: 90
Joined: Wed Apr 11, 2007 5:08 pm

RE: sinking battleships

Post by Snowman999 »

Hello all. First post here. Been playing against AI for about 1.5 years. On third full game as Allies.

Just wanted to add that, in last game, I bombed Mutsu in port with B-29s for weeks. Over 850 bomb hits, which in reality should have reduced her to nuts and bolts. 99 sys damage, 0 flotation damage. On some raids I got 150+ hits on her in single attack. I know BB armor is good, but not that good. At end of game she was still alive.

Great game, but sometimes it's frustrating.
Snowman999
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: sinking battleships

Post by rtrapasso »

ORIGINAL: Snowman999

Hello all. First post here. Been playing against AI for about 1.5 years. On third full game as Allies.

Just wanted to add that, in last game, I bombed Mutsu in port with B-29s for weeks. Over 850 bomb hits, which in reality should have reduced her to nuts and bolts. 99 sys damage, 0 flotation damage. On some raids I got 150+ hits on her in single attack. I know BB armor is good, but not that good.

[X(] [:D] [:D] [:D]
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RevRick
Posts: 2615
Joined: Sat Sep 16, 2000 4:00 pm
Location: Thomasville, GA

RE: sinking battleships

Post by RevRick »

ORIGINAL: Snowman999

Hello all. First post here. Been playing against AI for about 1.5 years. On third full game as Allies.

Just wanted to add that, in last game, I bombed Mutsu in port with B-29s for weeks. Over 850 bomb hits, which in reality should have reduced her to nuts and bolts. 99 sys damage, 0 flotation damage. On some raids I got 150+ hits on her in single attack. I know BB armor is good, but not that good. At end of game she was still alive.

Great game, but sometimes it's frustrating.

That has GOT to be a hold (or hang)over from Pacific War. In that game, I had numerous CT TFs strike ports with CV or CVL in them which took over a hundred hits each and never sank. They never went anywhere, but the never sank. Frustrating as the most beautiful girl in class telling you that you're a great friend.
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
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wdolson
Posts: 7678
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: sinking battleships

Post by wdolson »

I've ranted about this before, but frequently ships get to 99% Sys damage and become invincible.  This is especially true when in port.  In the real world the ship would be scuttled by the crew when it reached that point.

Another thing, that can be fixed with a mod is that US dive bombers carry a 500 lb GP bomb as standard armament.  The standard load for anti shipping strikes was a 1000 Lb.  AP if going against warships.  The device file doesn't even include a 1000 lb AP.

In my tweak of CHS, I added an Allied 1000lb AP and armed US dive bombers with it.  It turns SBDs into an effective anti shipping weapon.

On port strikes, torpedo bombers will usually carry bombs.  If they pass a check, they may carry torpedos.

Bill
WIS Development Team
toonces
Posts: 71
Joined: Fri Jan 20, 2006 6:10 pm

RE: sinking battleships

Post by toonces »

Thanks for the help all.

This is really helpful, and I'm sure it's been answered a thousand times before.
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