The Wargamer announced update v.3.1.0.9

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Uncle_Joe
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RE: The Wargamer announced update v.3.0.1.9

Post by Uncle_Joe »

ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.

 
Where does one find Opart3.ini? I cant see it in the main directory. I am recovering from the flu so its possible I'm just missing it, but I've scanned through it pretty carefully.
JAMiAM
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RE: The Wargamer announced update v.3.0.1.9

Post by JAMiAM »

It should be right under Opart3.exe.

Have you patched the game yet?
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Uncle_Joe
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RE: The Wargamer announced update v.3.0.1.9

Post by Uncle_Joe »

OK, got it thanks. For some reason in 'icon view' I wasnt seeing it. Switching to 'list view' and it was right there.
 
And FWIW, it looks like its defaulted to 'y' anyways, so no changes appear to be required, correct?
 
Thanks!
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RE: The Wargamer announced update v.3.0.1.9

Post by cantona »

ORIGINAL: freeboy
Instituted a new serial number check by Matrix Games. Only valid serial numbers will be able to be patched. Known pirated copies are blacklisted. If you are using a pirated copy, get a life, some morals, and buy your own, legal copy

no kiding! I pannicked for a second trying to find my serial number then realized it is in the MAIN FOLDER of a good install legal copy. DO NOT STEAL GAMES

i went through the same thing. i deleted the mail message you get with the digital download by mistake and i was going spare. a thorough search of the TOAWIII folder made me breath again [:(]
1966 was a great year for english football...eric was born
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ralphtricky
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RE: The Wargamer announced update v.3.0.1.9

Post by ralphtricky »

ORIGINAL: Uncle_Joe

OK, got it thanks. For some reason in 'icon view' I wasnt seeing it. Switching to 'list view' and it was right there.

And FWIW, it looks like its defaulted to 'y' anyways, so no changes appear to be required, correct?

Thanks!
Yes, that was a late change in the code. I was able to test enough while waiting for the starts to align, that I went ahead and set it to Y.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Temple
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RE: The Wargamer announced update v.3.0.1.9

Post by Temple »


ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.


Mine were defaulted to "Y".

And what exactly do the following control?
CropCircles=N
AllCropCircles=N
OneCropCircle=N
wolflars
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RE: The Wargamer announced update v.3.0.1.9

Post by wolflars »

ORIGINAL: cantona

ORIGINAL: freeboy
Instituted a new serial number check by Matrix Games. Only valid serial numbers will be able to be patched. Known pirated copies are blacklisted. If you are using a pirated copy, get a life, some morals, and buy your own, legal copy

no kiding! I pannicked for a second trying to find my serial number then realized it is in the MAIN FOLDER of a good install legal copy. DO NOT STEAL GAMES

i went through the same thing. i deleted the mail message you get with the digital download by mistake and i was going spare. a thorough search of the TOAWIII folder made me breath again [:(]

lol. Glad to see I am not the only one with poor record keeping, I managed to find the serial numbers of all the other matrix games I bought except TOAW. Once I looked it up in the folder, I printed it and locked it away in the safe.
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ralphtricky
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RE: The Wargamer announced update v.3.0.1.9

Post by ralphtricky »

ORIGINAL: Temple


ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.


Mine were defaulted to "Y".

And what exactly do the following control?
CropCircles=N
AllCropCircles=N
OneCropCircle=N
<Ummm> Code that I forgot to clean up? <blushes>
I was experimenting with different ideas, and when I got the I toggling the circles, I forgot to clean up, darn it.

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Temple
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RE: The Wargamer announced update v.3.0.1.9

Post by Temple »

And what does "y" key toggle? I tried it but didn't see anything in the game.&nbsp;
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ralphtricky
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RE: The Wargamer announced update v.3.0.1.9

Post by ralphtricky »

ORIGINAL: Temple

And what does "y" key toggle? I tried it but didn't see anything in the game. 
Nothing that I know of. Why do you ask?
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Temple
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RE: The Wargamer announced update v.3.0.1.9

Post by Temple »

ORIGINAL: ralphtrick

ORIGINAL: Temple

And what does "y" key toggle? I tried it but didn't see anything in the game.
Nothing that I know of. Why do you ask?

Nevermind, confused "y" in ini file with hot key [8|]
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Silvanski
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RE: The Wargamer announced update v.3.0.1.9

Post by Silvanski »

ORIGINAL: Temple


ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.


Is that what can cause the problem that I have?
Am testing Trotsky v3 and Elmer slows down and comes to a halt... toggling between human player and computer player starts him up again, only very briefly...

Maybe I have to try with setting the AIP's to 'N' ?
The TOAW Redux Dude
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Silvanski
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RE: The Wargamer announced update v.3.0.1.9

Post by Silvanski »

ORIGINAL: Temple



ExperimentalAIP1 and ExperimentalAIP2 flags have been added. We recommend playing with these both set to Y in Opart 3.ini. If you have any problems with the scenario play, then set them to 'N'. Preliminary tests showed that setting this flag increases the strength of 'Elmer's' play, but we haven't had time to rigorously test them. Your feedback is welcome.

Is that what can cause the problem that I have?
Am testing Trotsky v3 and Elmer slows down and comes to a halt... toggling between human player and computer player starts him up again, only very briefly...

Maybe I have to try with setting the AIP's to 'N' ?

Edited to add: hold on, after I posted this I went back to the scenario and saw that he moved on and started the combat resolution... does new Elmer takes more time to "think" about his moves? .... or maybe my pc needs some defragmenting [:D]
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Silvanski
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RE: The Wargamer announced update v.3.0.1.9

Post by Silvanski »

nope, it's not running smooth... it takes Elmer ages to get through his opening turn.....[:(]
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Silvanski
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RE: The Wargamer announced update v.3.0.1.9

Post by Silvanski »

Another&nbsp;quite large&nbsp;"vs PO" scenario -a favorite- Bob Cross's "Campaign For North Africa" in which Axis-Elmer gives you a good run for your money is suffering from the same slugginesh...
&nbsp;
Before the patch was installed Elmer was cruising through his turns in both scenarios but now... also the bookkeeping phase doesn't seem to go faster, the contrary I fear...
&nbsp;
&nbsp;[:(]
&nbsp;
&nbsp;
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RE: The Wargamer announced update v.3.0.1.9

Post by ralphtricky »

ORIGINAL: Silvanski

nope, it's not running smooth... it takes Elmer ages to get through his opening turn.....[:(]
I'll check it out.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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RE: The Wargamer announced update v.3.0.1.9

Post by ralphtricky »

ORIGINAL: Silvanski

nope, it's not running smooth... it takes Elmer ages to get through his opening turn.....[:(]
Silvanski,
Can you try setting the following flags in Opart 3.ini. It's in the Matrix Games/The Operational Art of War direcotry. They should speed things up while I look to the cause.

experimentalAIP2=N
experimentalAIP1=N
oldpathfinding=Y

Thanks,
Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Silvanski
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RE: The Wargamer announced update v.3.0.1.9

Post by Silvanski »

Thanks for looking into it Ralph. I changed the settings in opart.ini which speeds it up, not much but it'll do for now
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a white rabbit
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RE: The Wargamer announced update v.3.1.0.9

Post by a white rabbit »

..oh good, so my deal with DASURECO and the baranguay to get electricity installed for everyone wasn't wasted..[;)]

..seriously guys, really well done, standing ovation time, my compliments to David Heath for the decision to and  Ralph for the implementation of t3 and BioEd...

[Edited subject line so that replies based on this one will have correct version number in their subject lines. JAM.]
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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Sir Bombs alot
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RE: The Wargamer announced update v.3.1.0.9

Post by Sir Bombs alot »

Oh&nbsp;Yeah&nbsp;Alright!!!&nbsp;Thanks for the update.[:)]
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