OPPONENT FOUND Experienced Japanese or Allied opponent for Big B v1.31 wanted

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castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

OPPONENT FOUND Experienced Japanese or Allied opponent for Big B v1.31 wanted

Post by castor troy »

Hi!

Looking for an opponent (Japanese or Allied) for above mentioned excellent mod. Thanks Big B for the good work! Latest patch, stock map. Have been playing PBEM for over two years now with a couple of games that made it to the later part of the war. I´m able to do at least one turn a day, most times more, depending on the time I get the turn back (I´m from Austria, GMT +1).

What I´m looking for: a reliable person, no quitter, someone who´s looking for a "more or less" realistic game (isn´t the same as historical but can be).

Game settings:

1 day turns
historical first turn off
allied damage control on
advanced weather effects on
reinforcements variable +-15days
PDU on
sub doctrine off for both sides
sub auto ops off

Want to have following house rules that I´ve got in other PBEMs too and have worked very well:

1. max. aircraft on airfield max. 50*airfield size (+about 10%) eg size 4 = max around 220 planes (around means perhaps 223 but not 238!! )

2. max. aircraft in sea hex = "around 450" (= 5 Essex carriers or the equivalent size 9 airfield). I know it´s no problem to stack more than 5 carriers in a hex that is 3600 square miles big, this rule is not because realism it´s because of the game engine. And this rule has worked better for me than a set max percentage of CAP. You still can place 1000s of planes around an island but it reduces the effects of the CAP shields for both sides. When you can place max 500 planes on the biggest airfield on the board why shoudl you place 1500 in a sea hex? [;)]

3. Japanese are not allowed to do strategic bombing in China! Far too easy to destroy all the ressources, HI and OIL. Japanese may bomb everything else of Allied territory.

4. Allied are not allowed to do strategic bombing of JAPANESE OCCUPIED ALLIED territory. This should prevent the Allied player to do suicide attacks e.g. with carriers to destroy some oil facilities (which I´ve seen enough) and for the reasons mentioned under 3. And I don´t think it would have been possible (politically) to burn down all those Japanese held Allied cities like Singapore or others. Allied may bomb everything in Japan, Korea, eastern China, Thailand = everything Japan held at 1941/12/7. If you want to starve Japan, take the bases or sink the ships! [;)]

5. no major air or land offensives conducted by the Allied out of China until 6/44. I´ve tested Brians changes of the Chinese theatre twice against a friend of mine and with the dozens of LCUs more and a LOT of supplies I was both time able to defeat the Japanese Army, driving once to Shanghai and the other time through the whole NE China. While it´s good that China is no more a walkthrough for the Japanese neither should it be for the Chinese (perhaps Brian should have made more LCUs static). No problem to retake lost territory or limited air offensives (limited means not the whole British airforce and 3 US 4E bomber squadrons in China [;)]).

6. B29 aren´t allowed on naval attack, other 4E bombers min alt. for naval attack 10.000

7. B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.

8. ASW TF max 6 ships

9. PT boats max 6 at a base (1x6 PT TF or 2x3 PT TF. Not 6 TFs with single PTs!)

10. First turn: no overly abusing of the Japanese first turn warp movement (means no landings thousands of miles far from the next friendly base e.g. New Zealand, Pearl, South East Pacific...) Allied may not form new TFs at Manila, Pearl or Singapore).


Other house rules can be discussed if needed. Common sense helps most of the time.[:D] Want to do an AAR also. An AAR for both sides if you like or I will do one for my side (whatever that will be) alone.

If interested, answer me here or pm me.

Thanks

Chris






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Helpless
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Joined: Fri Aug 27, 2004 3:12 pm

RE: Experienced Japanese or Allied opponent for Big B v1.31 wanted

Post by Helpless »

PM sent
Pavel Zagzin
WITE/WITW/WITE-2 Development
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castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Experienced Japanese or Allied opponent for Big B v1.31 wanted

Post by castor troy »

ORIGINAL: Helpless

PM sent


answered... [:D]
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Experienced Japanese or Allied opponent for Big B v1.31 wanted

Post by castor troy »

opponent found (very fast...[:D])
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