Minor PO Reserve bug

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Raindem
Posts: 697
Joined: Sat Jul 15, 2000 8:00 am
Location: Arizona

Minor PO Reserve bug

Post by Raindem »

An annoyance would be better term.

I'm playing Campaign for South Vietnam vs Allied PO. The NVA attacks across the DMZ, and the PO's transport helicopter units, which were obviously set on local reserve, start moving towards the battle from as far away as saigon.

I did not notice this behavior in ACOW. Besides there being no practical gaming reason to have transport helos on Local Reserve, the problem with this is that in their one-hex-per-round crawl to the battle front they pause over enemy units, making them temporarily unavailable to the human player for that round.

I have a save game if you need it.
Grab them by the balls. Their hearts and minds will follow.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Minor PO Reserve bug

Post by JAMiAM »

Thanks Curt. A saved game won't be necessary to send at this stage, but go ahead and keep it on the HD for later. We do need to do some reworking of the whole Helicopter implementation in TOAW, and this can be lumped in with the rest of it. Please go ahead and duplicate this post in the private development forum.
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