Why RTS?

UFO: Extraterrestrials is a futuristic real-time/turn-based strategy blend set on the fictional planet of Esperanza in 2025. Having made a bloody first contact with a strange form of life from another planet, the player is thrust into the tough position of leading the defense of this isolated planet against the never-ending assault of these hostile invaders
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ravinhood
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Why RTS?

Post by ravinhood »

Real time/turn based? Are you going to ruin yet another great oldie by adding rts kiddie clickfest to it?
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


sage
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RE: Why RTS?

Post by sage »

The original game was realtime in the earth-view, and turn-based for the tactical combats. I think this is the same, no?
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LitFuel
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RE: Why RTS?

Post by LitFuel »

What? what the heck are you talking about...from everything i've read it's set up just like the old X-Com.
sage
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RE: Why RTS?

Post by sage »

ORIGINAL: LitFuel

What? what the heck are you talking about...from everything i've read it's set up just like the old X-Com.

I wonder if he's confusing it with the most recent After-whatever game?
chris0827
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RE: Why RTS?

Post by chris0827 »

In the third X-com game you could choose between turn based and real time.
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Erik Rutins
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RE: Why RTS?

Post by Erik Rutins »

It's setup just like the old X-Com.
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Iskandar
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RE: Why RTS?

Post by Iskandar »

which means that the reaol time/turn based is indeed correct. x-com was real time on the global screen, and went turn based for the battles. I have high hopes for this game. I'm really hoping this doesn't end up being another dissapointment ala moo3, TOEE, Pool of Radiance and so on. great ggames ruined by flawed execution and game crushing bugs.
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ravinhood
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RE: Why RTS?

Post by ravinhood »

ORIGINAL: Erik Rutins

It's setup just like the old X-Com.

Ahhh ok I thought the combat was going to be rts and that just exploded a nerve. I hope it has a lot of speed controls for the world view then like the origional X-Com.


WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


Jetau
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RE: Why RTS?

Post by Jetau »

[ol][*]Yes, it has those too. Check out the screenshots at
[/ol]
http://www.ufo-extraterrestrials.com

You will be happy with what you see.
sage
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RE: Why RTS?

Post by sage »

Yes, judging from the game play video, it has those speed controls. You can choose between too slow and too fast.

[/quote]

Ahhh ok I thought the combat was going to be rts and that just exploded a nerve. I hope it has a lot of speed controls for the world view then like the origional X-Com.



[/quote]
lancerunolfsson
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RE: Why RTS?

Post by lancerunolfsson »

Bummer. RTS (continous run) strategy and turn based tactics? Thats like the oposite of what it should be. On the strategic level one should have time to make decisions. Less so on the tactical level.
I was hoping for "Shogun: Total War" with space men.
If you are near Medford Oregon Check out,

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sage
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RE: Why RTS?

Post by sage »

It actually works really well (at least in X-COM). You can set the earty view to move very slowly. I never felt rushed when playing X-COM. If this is the same, it should work fine.
ORIGINAL: lancerunolfsson

Bummer. RTS (continous run) strategy and turn based tactics? Thats like the oposite of what it should be. On the strategic level one should have time to make decisions. Less so on the tactical level.
I was hoping for "Shogun: Total War" with space men.
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ravinhood
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RE: Why RTS?

Post by ravinhood »

ORIGINAL: lancerunolfsson

Bummer. RTS (continous run) strategy and turn based tactics? Thats like the oposite of what it should be. On the strategic level one should have time to make decisions. Less so on the tactical level.
I was hoping for "Shogun: Total War" with space men.

Ewwwww what a sux X-Com lookalike that kind of game would be. After CA's craptastic games after MTW I don't think turn based strategic and real time combat is ever going to be the same again. They just turn into rts kiddie clickfests and all the strategy and tactics are lost to templates of A...B...C.....1....2....3 he who does that fastest with the mostest wins sorta games.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


lancerunolfsson
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RE: Why RTS?

Post by lancerunolfsson »

It actually works really well (at least in X-COM). You can set the earty view to move very slowly. I never felt rushed when playing X-COM. If this is the same, it should work fine.

Well as long as the the RT Strat part can be paused or go way slow I guess thats OK. I'm seeing that the Tactical can be RTd if it pauses I'm interested. I tried I think a Demo of the Xcom wego tactical and had real GUI issues with it.

I tried Dawn of war and realy disliked it as you are doing prodcution and battle on the same map at the same time and can't give orders paused. Too bad I really liked the graphics and the battle part. If the production had been seperated out into a Turn based Startegy segement I would have really liked it.
he who does that fastest with the mostest wins sorta games.

Well if you pause while you give orders that's not an issue;^)
If you are near Medford Oregon Check out,

http://lancerunolfsson.googlepages.com/home
(Also some free Downloadable Miniature Rules and a Free Downloadable 7YW Board Game)
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JudgeDredd
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RE: Why RTS?

Post by JudgeDredd »

Don't start him on continuous pausible gaming! [8|]
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ezzler
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RE: Why RTS?

Post by ezzler »

I'm just uninstalling the greatest RTS of them all...
GG Pacific War
It actually plays slightly slower than real time
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JudgeDredd
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RE: Why RTS?

Post by JudgeDredd »

[font="georgia, times new roman, times, serif"]configure your autoexec.bat and config.sys to provide 634K of memory

[/font]
lol...I rmember when we had to do this ALOT!
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lancerunolfsson
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RE: Why RTS?

Post by lancerunolfsson »

Don't start him on continuous pausible gaming!
Thats one of the things I love about TW. I set up my army. Then I put the slider to mega fast uber high speed. Then just pause when stuff gets messed up so I can fix it. It only takes about 10 or 15 minutes to fight just about any battle. I used to hate the whole idea of RT but TW and the slitherine games won me over for Tactical things. Still don't like it for strategy though.
If you are near Medford Oregon Check out,

http://lancerunolfsson.googlepages.com/home
(Also some free Downloadable Miniature Rules and a Free Downloadable 7YW Board Game)
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JudgeDredd
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RE: Why RTS?

Post by JudgeDredd »

ORIGINAL: lancerunolfsson
Thats one of the things I love about TW. I set up my army. Then I put the slider to mega fast uber high speed. Then just pause when stuff gets messed up so I can fix it. It only takes about 10 or 15 minutes to fight just about any battle. I used to hate the whole idea of RT but TW and the slitherine games won me over for Tactical things. Still don't like it for strategy though.

TW? You mean Total War? 'cause I don't remember being able to pause the battle to issue new orders...but it's been a while since I played it.

Or did you mean Theatre of War?
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Maliki
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RE: Why RTS?

Post by Maliki »

The realtime element never really added anything to the game,but it didn't detract from it either(i'm saying X-Com Lost in the city).

Overall though i prefer turn based for this type of game.There are a ton of Warcraft and Command and conquer games out there,and a score more of clones,if someone really needs a realtime tactical level game.
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