RHS 5 & 6.758 comprehensive update uploaded/frozen/final?
Moderators: wdolson, Don Bowen, mogami
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RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
Questions about programming a Japanese minelaying submarine class led me to do a series of tests on stock, CHS and RHS - and to conclude that among other things:
WITP in all forms has always misclassified what mines go on what IJN submarines - and possibly other ships as well.
In addition, some submarines probably could never lay mines at all due to an undocumented slot limitation/issue.
The bottom line: Type 88 mines were German WWI era mines ONLY laid by the stern tubes of I-21 to 24 (later 121 to 124); they would not fit in regular torpedo tubes and all submarines showing otherwise (and any surface ship showing otherwise) is wrong;
Type 93 mines were made in many forms and some of these fit in sub torpedo tubes. All subs except the KRS type should have them - and KRS itself can have them for its Torpedo tubes.
Type 3 and 4 mines are air laid. Unless Japanese planes can lay mines, they have no possible application (= free slots).
It is not clear even if 4E bombers lay Japanese mines - and if so - that they use either of these mines? [Hard code may assume all air laid mines are Allied - probably does since there are no Japanese 4E bombers in stock.]
This update of ships and classes fixes some eratta - but mainly most Japanese submarines with respect to mines. Two french frigates were made so they will work properly as Allied ships. [The class was defined but not pointed at - instead the same Vichy class was pointed at] Some RN and USN ships get updated weapons suites and/or different dates/points of appearance in different levels.
WITP in all forms has always misclassified what mines go on what IJN submarines - and possibly other ships as well.
In addition, some submarines probably could never lay mines at all due to an undocumented slot limitation/issue.
The bottom line: Type 88 mines were German WWI era mines ONLY laid by the stern tubes of I-21 to 24 (later 121 to 124); they would not fit in regular torpedo tubes and all submarines showing otherwise (and any surface ship showing otherwise) is wrong;
Type 93 mines were made in many forms and some of these fit in sub torpedo tubes. All subs except the KRS type should have them - and KRS itself can have them for its Torpedo tubes.
Type 3 and 4 mines are air laid. Unless Japanese planes can lay mines, they have no possible application (= free slots).
It is not clear even if 4E bombers lay Japanese mines - and if so - that they use either of these mines? [Hard code may assume all air laid mines are Allied - probably does since there are no Japanese 4E bombers in stock.]
This update of ships and classes fixes some eratta - but mainly most Japanese submarines with respect to mines. Two french frigates were made so they will work properly as Allied ships. [The class was defined but not pointed at - instead the same Vichy class was pointed at] Some RN and USN ships get updated weapons suites and/or different dates/points of appearance in different levels.
RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
Thank you once again Cid. This probably explains some anomalies.
Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.
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RE: RHS 5.72 pwhex set; RHS 5 & 6.74 microupdate
RHS Level 5.72 pwhex file set issued to bring Level 5 up to Level 6.72 standard.
This file revision is minor and may safely be applied to any game in level 5.
Remember, Level 5 RHS = Andrew Brown's Extended Map system. The difference is things like ferries and river systems. Since CHS doesn't have most RHS river ports, AI won't try to use them as ports either.
This file revision is minor and may safely be applied to any game in level 5.
Remember, Level 5 RHS = Andrew Brown's Extended Map system. The difference is things like ferries and river systems. Since CHS doesn't have most RHS river ports, AI won't try to use them as ports either.
RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
ORIGINAL: el cid again
Questions about programming a Japanese minelaying submarine class led me to do a series of tests on stock, CHS and RHS - and to conclude that among other things:
WITP in all forms has always misclassified what mines go on what IJN submarines - and possibly other ships as well.
In addition, some submarines probably could never lay mines at all due to an undocumented slot limitation/issue.
The bottom line: Type 88 mines were German WWI era mines ONLY laid by the stern tubes of I-21 to 24 (later 121 to 124); they would not fit in regular torpedo tubes and all submarines showing otherwise (and any surface ship showing otherwise) is wrong;
Type 93 mines were made in many forms and some of these fit in sub torpedo tubes. All subs except the KRS type should have them - and KRS itself can have them for its Torpedo tubes.
Type 3 and 4 mines are air laid. Unless Japanese planes can lay mines, they have no possible application (= free slots).
It is not clear even if 4E bombers lay Japanese mines - and if so - that they use either of these mines? [Hard code may assume all air laid mines are Allied - probably does since there are no Japanese 4E bombers in stock.]
This update of ships and classes fixes some eratta - but mainly most Japanese submarines with respect to mines. Two french frigates were made so they will work properly as Allied ships. [The class was defined but not pointed at - instead the same Vichy class was pointed at] Some RN and USN ships get updated weapons suites and/or different dates/points of appearance in different levels.
cid,
According to Mike Wood:
Device Slot 0122 - is hard coded for the Japanese Mine capable of being laid by aircraft
Device Slot 0130 - is hard coded for the Allied Mine capable of being laid by aircraft
Gunner's Mate: A Boatswain's Mate with a hunting license.
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RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
OK - then Slot 119 is available for a new device. It is an air laid mine NOT in slot 122.
Do we know what mines start at ports? If we can determine that, we can use the slot for the controlled mine - which also has an influence sensor. We could move the Type 93 to slot 119 if need be - and add a new mine type - an important one (the only Japanese mine with acoustic detection). Or we can add it anyway - but let it be laid by layers - it was of course - just with control cables. Maybe in EOS?
Do we know what mines start at ports? If we can determine that, we can use the slot for the controlled mine - which also has an influence sensor. We could move the Type 93 to slot 119 if need be - and add a new mine type - an important one (the only Japanese mine with acoustic detection). Or we can add it anyway - but let it be laid by layers - it was of course - just with control cables. Maybe in EOS?
- Jo van der Pluym
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RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
Sorry for asking.
What is the E.T.A. for 5.74 and 6.74 for downloading?
What is the E.T.A. for 5.74 and 6.74 for downloading?
Greetings from the Netherlands
Jo van der Pluym
Crazy
Dutch
It's better to be a Fool on this Crazy World
Jo van der Pluym
Crazy

It's better to be a Fool on this Crazy World
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RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
Been uploaded - but Cobra does not see them.
I think we need to do a .75 update. I have changed devices and more ships related to mines. Been testing - and waiting for more test evaluations to do that.
I think we need to do a .75 update. I have changed devices and more ships related to mines. Been testing - and waiting for more test evaluations to do that.
RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
Will there be any future, planned changes to the geography of NZ or Australia for RHS 6.XX??

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RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
None are planned. We are doing Level 7. This is a significant change to Australia - a reduction in scale by 20% -
making it less area distorted - and making tactical aircraft more useful among other things. The reason was a need for more sea space to the S and W.
Why should a change be contemplated? Aside from adding many locations, and some communications (both only in RHS as far as I know), nothing has been changed for a long time. We did add two exterior river systems as well.
making it less area distorted - and making tactical aircraft more useful among other things. The reason was a need for more sea space to the S and W.
Why should a change be contemplated? Aside from adding many locations, and some communications (both only in RHS as far as I know), nothing has been changed for a long time. We did add two exterior river systems as well.
RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
No, Sid..I had read your posts a month ago ref the resizing of the land down under and was not clear of this would apply to ver 6.xx or not..ORIGINAL: el cid again
None are planned. We are doing Level 7. This is a significant change to Australia - a reduction in scale by 20% -
making it less area distorted - and making tactical aircraft more useful among other things. The reason was a need for more sea space to the S and W.
Why should a change be contemplated? Aside from adding many locations, and some communications (both only in RHS as far as I know), nothing has been changed for a long time. We did add two exterior river systems as well.
Next question: Will you be implementing any of the C 47 unit info I gave you?..

RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
the is a bit of a E-mail transmission problem at the moment which we are trying to sort out
I for one is not getting the updates Sid is sending out - the last one was the V5.671
so bear with us - it will get sorted
Cobra Aus
I for one is not getting the updates Sid is sending out - the last one was the V5.671
so bear with us - it will get sorted
Cobra Aus
Coral Sea Battle = My Birthday
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RE: RHS 5 & 6.75 comprehensive updates plan
Some kind of communications size limit has prevented distribution since about x.671 level.
I am going to do a comprehensive - although it is not a big deal - it includes device changes (for mines)
- location changes (for logistics at a very few points but Prince Rupert is "moving") - class and ship changes
This set will require new ship art and new pwhex files - which will be numbered the same to avoid confusion.
The pwhex is to deal with Prince Rupert (at least for Level 6) and the ship art to add some Vichy ships (which
are defined at all levels - and some of which are present at all levels) and Free French ships which have no art
(and point at things like CVEs). The Japanese (and Vichy) mine problems are also addressed at this level - Japanese minelayers and submarines will work as they should.
One LCU had no support - and is fixed. Probably other eratta of that sort in this package.
When Cobra finishes the ship art I will upload. Likely in hours.
New device Type 92 mine - placed in a slot such that it should be the default port mine. Fitted for laying by slow minelayers - for port defense. This mine is controlled and has acoustic sensors - and cannot be laid by subs or fast minelayers. Type 93 mine moved, placed such it will be the normal mine for fast minelayers and subs. Type 88 mine reduced only to the one class that had it. Type 3 renamed 3/4/5 - warhead redefined to 40 kg (88 pounds) -
this is the air laid mine and it is date set to 7/43 (pending data when in 1943 it became operational - Type 3 = 1943 in Japanese nomenclature - and it virtually always is not early in the year).
I am going to do a comprehensive - although it is not a big deal - it includes device changes (for mines)
- location changes (for logistics at a very few points but Prince Rupert is "moving") - class and ship changes
This set will require new ship art and new pwhex files - which will be numbered the same to avoid confusion.
The pwhex is to deal with Prince Rupert (at least for Level 6) and the ship art to add some Vichy ships (which
are defined at all levels - and some of which are present at all levels) and Free French ships which have no art
(and point at things like CVEs). The Japanese (and Vichy) mine problems are also addressed at this level - Japanese minelayers and submarines will work as they should.
One LCU had no support - and is fixed. Probably other eratta of that sort in this package.
When Cobra finishes the ship art I will upload. Likely in hours.
New device Type 92 mine - placed in a slot such that it should be the default port mine. Fitted for laying by slow minelayers - for port defense. This mine is controlled and has acoustic sensors - and cannot be laid by subs or fast minelayers. Type 93 mine moved, placed such it will be the normal mine for fast minelayers and subs. Type 88 mine reduced only to the one class that had it. Type 3 renamed 3/4/5 - warhead redefined to 40 kg (88 pounds) -
this is the air laid mine and it is date set to 7/43 (pending data when in 1943 it became operational - Type 3 = 1943 in Japanese nomenclature - and it virtually always is not early in the year).
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RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
ORIGINAL: m10bob
No, Sid..I had read your posts a month ago ref the resizing of the land down under and was not clear of this would apply to ver 6.xx or not..ORIGINAL: el cid again
None are planned. We are doing Level 7. This is a significant change to Australia - a reduction in scale by 20% -
making it less area distorted - and making tactical aircraft more useful among other things. The reason was a need for more sea space to the S and W.
Why should a change be contemplated? Aside from adding many locations, and some communications (both only in RHS as far as I know), nothing has been changed for a long time. We did add two exterior river systems as well.
Next question: Will you be implementing any of the C 47 unit info I gave you?..
Resizing is for Level 7.
C-47 data - looks like it is already present in most cases. I did change a few units. But RHS C-47 units mainly appear forward already. Nevertheless, I did not check all units. If I get tired pwhexing I will check more.
RE: RHS 5 & 6.74 microupdate (mine warfare/ships)
Thank you..My only contribution is research, so if any obscure things are needed,etc........

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RE: RHS 6.75 comprehensive update issued
In addition to what is described above, some additional ship eratta worked in.
This update requires new ship art and a new pwhex set.
This update requires new ship art and a new pwhex set.
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RE: RHS 6.75 comprehensive update & pwhex issued
Pwhex set changes some ALCAN highway hexes
and moves Prince Rupert to the coast -
new map art recommended but not required
safe to backfit except if ships are at Prince Rupert - which will become land with this pwhex set
and moves Prince Rupert to the coast -
new map art recommended but not required
safe to backfit except if ships are at Prince Rupert - which will become land with this pwhex set
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RE: RHS 5.75
This set is done and will upload in due course.
It does not require new pwhex files or map art.
It does not require new pwhex files or map art.
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RE: RHS x.75 and x.76 updates
Issuing an emergency 6.76 microupdate - location files only - to go on top of 6.75 comprehensive
because Perth is in its level 7 location - in the middle of the desert - in Level 6!
Issuing 5.75 comprehensive as is -
this differs from 6.75 in that Prince Rupert has not moved and the ALCAN is not changed -
no art or pwhex files required (except ship art)
however - Cobra insists Level 5 and 6 are identical - and sent me his version 5 art -
and if I determine that Prince Rupert must move to the coast - I will issue a 5.76 to do that
- in which case 6.76 and 5.76 will once again be identical
Except for the Perth issue testing indicates 6.75 is a good job - and I am returning to Level 7
pwhex work
because Perth is in its level 7 location - in the middle of the desert - in Level 6!
Issuing 5.75 comprehensive as is -
this differs from 6.75 in that Prince Rupert has not moved and the ALCAN is not changed -
no art or pwhex files required (except ship art)
however - Cobra insists Level 5 and 6 are identical - and sent me his version 5 art -
and if I determine that Prince Rupert must move to the coast - I will issue a 5.76 to do that
- in which case 6.76 and 5.76 will once again be identical
Except for the Perth issue testing indicates 6.75 is a good job - and I am returning to Level 7
pwhex work
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RE: RHS x.77 updates plan/release (and semi-freezing)
I am uploading pwhex set 5.77 now.
This will be followed by 5.77 data files.
Cobra will also do a 5.77 map update (for Alaska/Canada), bringing Level 5 in sync with 6 and 7 re Prince Rupert and
the ALCAN highway (and coastal glaciers).
x.77 file sets also contained wholly data washed ship and class files (courtesy of Blitzk). Add to that Russian Passive Scenarios (CVO and RPO) will have Soviet subs inactive for most of the war. [Seems that if the computer controls Russia, it thinks Russian subs are USN. Since I won't play Russian passive scenarios - don't believe they make any geostrategic sense - and they exist only as a courtesy for players who want Matrix/CHS like versions of RHS - this is an extension of that concept to address a problem that plagues those particular scenarios - because code was written in an era when there were no Soviet subs.] It may be the rest of USN minesweepers will convert to 2 ship units.
6.77 pwhex (differing only in a couple of glacier hex sides) and data files (same as above) will follow.
These files will all be semi-frozen. But Blitzk will data wash the location files for eratta - and technical stuff for efficiency of execution (we find turn execution time drops as we improve the way files are structured). When he is finished - I will do a x.78 - and incorporate anything I found working on Level 7 meanwhile which should backfit.
This will be followed by 5.77 data files.
Cobra will also do a 5.77 map update (for Alaska/Canada), bringing Level 5 in sync with 6 and 7 re Prince Rupert and
the ALCAN highway (and coastal glaciers).
x.77 file sets also contained wholly data washed ship and class files (courtesy of Blitzk). Add to that Russian Passive Scenarios (CVO and RPO) will have Soviet subs inactive for most of the war. [Seems that if the computer controls Russia, it thinks Russian subs are USN. Since I won't play Russian passive scenarios - don't believe they make any geostrategic sense - and they exist only as a courtesy for players who want Matrix/CHS like versions of RHS - this is an extension of that concept to address a problem that plagues those particular scenarios - because code was written in an era when there were no Soviet subs.] It may be the rest of USN minesweepers will convert to 2 ship units.
6.77 pwhex (differing only in a couple of glacier hex sides) and data files (same as above) will follow.
These files will all be semi-frozen. But Blitzk will data wash the location files for eratta - and technical stuff for efficiency of execution (we find turn execution time drops as we improve the way files are structured). When he is finished - I will do a x.78 - and incorporate anything I found working on Level 7 meanwhile which should backfit.
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RE: RHS 6.77 updates released (and semi-freezing)
pwhex set 5.677 uploaded
data sets 5.677 uploaded
notice sent to Cobra to bring Level 5 map art up to Level 6 standard (i.e. confirming his view Level 5 and 6 should be the same art/pwhex) - and panel 003 will release in due course
data sets 5.677 uploaded
notice sent to Cobra to bring Level 5 map art up to Level 6 standard (i.e. confirming his view Level 5 and 6 should be the same art/pwhex) - and panel 003 will release in due course