Next Patch
Moderators: JAMiAM, ralphtricky
- Jeff Norton
- Posts: 506
- Joined: Tue Aug 08, 2000 8:00 am
- Location: MD, USA (You're not cleared for specifics...)
- Contact:
RE: Next Patch
Gentle <bump>
Seriously, what's on the plate for the next update, if one might ask.....
Seriously, what's on the plate for the next update, if one might ask.....
-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

RE: Next Patch
I think Ralph is still recovering from pushing out the last update. Let him breath, man. [:D]
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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RE: Next Patch
NO! He can breathe once next update comes out! Makes him work much harder.
He will get food once TOAW 4 comes out.
He will get food once TOAW 4 comes out.
RE: Next Patch
[:D]
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

RE: Next Patch
I kept trying to push the plates through the slot in the door, but he kept throwing them back out. Frankly, I got tired of cleaning up the mess in the hallway, and now tend to only feed him when he's hungry...and ready.ORIGINAL: Karri
NO! He can breathe once next update comes out! Makes him work much harder.
He will get food once TOAW 4 comes out.
- Jeff Norton
- Posts: 506
- Joined: Tue Aug 08, 2000 8:00 am
- Location: MD, USA (You're not cleared for specifics...)
- Contact:
RE: Next Patch
ORIGINAL: Veers
I think Ralph is still recovering from pushing out the last update. Let him breath, man. [:D]
Sorry, just being like my eight year old "Are we there yet?" "Are we there yet?" "Are we there yet?"....
After about 200 times, you begin to get annoyed....slightly....[>:]
-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

RE: Next Patch
Could we please do something about the combat replay in PBEM, it is truly awful. I gave up watching it in my last PBEM as half the time I couldn't work out where it was showing me.
At least, if nothing else, make it full screen. It would also be useful be able slow down and speed up the replay.
Also we don't really need it to spend 10 minutes tell us we missed 600 consecutive hidden moves. Lets just scrap the hidden move results. It should be FOW anyway. "Commander, our recon planes have spotted the sixth army moving West along the Minsk highway. They also reliably inform me that n units moved a total of m hexes, where n x m = 316. They couldn't say much else about this except m times n was definitely 316"
At least, if nothing else, make it full screen. It would also be useful be able slow down and speed up the replay.
Also we don't really need it to spend 10 minutes tell us we missed 600 consecutive hidden moves. Lets just scrap the hidden move results. It should be FOW anyway. "Commander, our recon planes have spotted the sixth army moving West along the Minsk highway. They also reliably inform me that n units moved a total of m hexes, where n x m = 316. They couldn't say much else about this except m times n was definitely 316"

RE: Next Patch
I agree...in my FitE games I am yet to watch a replay I mean when you have 3000-6000 moves a turn it takes way too much time to watch and it is quite annoying with the slow speed...even more so when over half the moves are hidden.
- rhinobones
- Posts: 2177
- Joined: Sun Feb 17, 2002 10:00 am
RE: Next Patch
ORIGINAL: mantill
Could we please do something about the combat replay in PBEM . . .
Concerning the playback, I once posted a suggestion about adding some selector buttons to the playback screen. The buttons would be something like:
A – All movement
B – Combat
C – Ground movement
D – Aircraft movement
E – Ship movement
F – Hidden movement
The default would be "All" or the players could pick and choose from B thru F
There could be other selections, but that is the basic idea.
Would also like to add a feature where the replay is directed to start at movement turn XXXX. This would enable players to quickly return to portions of the replay that are of particular interest.
Of course there has always been the desire that the replay display combat results.
Regards, RhinoBones
PS – As an after thought, is it possible that the PBL scenario file capture all replays for each time the scenario has been replayed? Something like the “opponent replayed x times” message, but in this case there would also be a replay file produced. Could be another anti cheat feature.
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
-
SMK-at-work
- Posts: 3396
- Joined: Mon Aug 28, 2000 8:00 am
- Location: New Zealand
RE: Next Patch
Anothe thing I'd like to be able to do is go straight to units that are embarked [&o][&o]
Meum est propisitum in taberna mori
-
Menschenfresser
- Posts: 253
- Joined: Fri Mar 26, 2004 3:46 pm
- Location: United States
RE: Next Patch
I'd like to see an editor variable which would increase the movement point loss as a unit runs down on supplies. I'm not sure what the low is now exactly...50%? I'm not sure how it scales, but this would greatly help large scenarios where supply is an issue.
Make wargames, not war.
- a white rabbit
- Posts: 1180
- Joined: Sat Apr 27, 2002 3:11 pm
- Location: ..under deconstruction..6N124E..
RE: Next Patch
ORIGINAL: mantill
Could we please do something about the combat replay in PBEM, it is truly awful. I gave up watching it in my last PBEM as half the time I couldn't work out where it was showing me.
At least, if nothing else, make it full screen. It would also be useful be able slow down and speed up the replay.
Also we don't really need it to spend 10 minutes tell us we missed 600 consecutive hidden moves. Lets just scrap the hidden move results. It should be FOW anyway. "Commander, our recon planes have spotted the sixth army moving West along the Minsk highway. They also reliably inform me that n units moved a total of m hexes, where n x m = 316. They couldn't say much else about this except m times n was definitely 316"
...nooooooooooo....
..kk it's a bore but, at least you know it happened, and the "where"s your guess..
..better than no info at all...
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
RE: Next Patch
ORIGINAL: a white rabbit
ORIGINAL: mantill
Could we please do something about the combat replay in PBEM, it is truly awful. I gave up watching it in my last PBEM as half the time I couldn't work out where it was showing me.
At least, if nothing else, make it full screen. It would also be useful be able slow down and speed up the replay.
Also we don't really need it to spend 10 minutes tell us we missed 600 consecutive hidden moves. Lets just scrap the hidden move results. It should be FOW anyway. "Commander, our recon planes have spotted the sixth army moving West along the Minsk highway. They also reliably inform me that n units moved a total of m hexes, where n x m = 316. They couldn't say much else about this except m times n was definitely 316"
...nooooooooooo....
..kk it's a bore but, at least you know it happened, and the "where"s your guess..
..better than no info at all...
Why is it better than no info at all? It is information of no value that you shouldn't have. Surely in this case it would be better not to have it. If you wanted all the info just play with FOW off.

- a white rabbit
- Posts: 1180
- Joined: Sat Apr 27, 2002 3:11 pm
- Location: ..under deconstruction..6N124E..
RE: Next Patch
ORIGINAL: mantill
ORIGINAL: a white rabbit
ORIGINAL: mantill
Could we please do something about the combat replay in PBEM, it is truly awful. I gave up watching it in my last PBEM as half the time I couldn't work out where it was showing me.
At least, if nothing else, make it full screen. It would also be useful be able slow down and speed up the replay.
Also we don't really need it to spend 10 minutes tell us we missed 600 consecutive hidden moves. Lets just scrap the hidden move results. It should be FOW anyway. "Commander, our recon planes have spotted the sixth army moving West along the Minsk highway. They also reliably inform me that n units moved a total of m hexes, where n x m = 316. They couldn't say much else about this except m times n was definitely 316"
...nooooooooooo....
..kk it's a bore but, at least you know it happened, and the "where"s your guess..
..better than no info at all...
Why is it better than no info at all? It is information of no value that you shouldn't have. Surely in this case it would be better not to have it. If you wanted all the info just play with FOW off.
..i like to know he's moving, whatever, where ever, i'll play the unknown as if it was me..
..any information is better than no information at all..
..damn, who said that ?
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
- m5000.2006
- Posts: 168
- Joined: Fri Nov 10, 2006 5:00 pm
RE: Next Patch
talking of displaying info - correct me if i'm wrong but i have the impression that the number of destroyed aircraft in the air briefing isn't accurate but approximate, i remember reading about it in a different thread and someone said it is approximate and random to some extend - it changes when you move and click your mouse
if it is, wouldn't it be a agood idea to add some information that it is approximate, e.g. "estimated number of destroyed aircaft" or something similar
the problem is that most other types of information display are not approximate - you get accurate readiness, proficiency, supply, even how many rounds you're left with, but all of a sudden you get a random number of destroyed aircraft that changes when you move your mouse and click (?!) and you aren't even certain it is really random because it isn't stated anywhere
so it would be nice to at least have the information that it is
in fact, i was wondering why not make it accurate? really, the way it works now, it seems useless, i mean, why should i even bother to look at the aircraft figuers if i know they are approximate and randomised, what's the point...? [&:]
i know that there may be something like the fog of war or communication problems on the battlefield, but if we really acknowledge that they influence the information that we have of various aspects of the game, then why is e.g. supply accurate, surely it is possible in the heat of a battle that the hq thinks its subordinate units are supplied while in reality, they aren't
in fact, the same goes for proficiency, readiness, movement points, attack/defence value, remaining rounds, and most, if not all, of other sorts of information display, most notably the casualties information which you get at the end of each land battle, to the best of my knowledge, it isn't randomised...
so if aircraft figures are randomised why not make the rest randomised too? what's the point in having only one randomised kind of information display - that of destroyed aircraft
and if the rest is to remain accurate, then why should we have approximate aircraft info?
if it is, wouldn't it be a agood idea to add some information that it is approximate, e.g. "estimated number of destroyed aircaft" or something similar
the problem is that most other types of information display are not approximate - you get accurate readiness, proficiency, supply, even how many rounds you're left with, but all of a sudden you get a random number of destroyed aircraft that changes when you move your mouse and click (?!) and you aren't even certain it is really random because it isn't stated anywhere
so it would be nice to at least have the information that it is
in fact, i was wondering why not make it accurate? really, the way it works now, it seems useless, i mean, why should i even bother to look at the aircraft figuers if i know they are approximate and randomised, what's the point...? [&:]
i know that there may be something like the fog of war or communication problems on the battlefield, but if we really acknowledge that they influence the information that we have of various aspects of the game, then why is e.g. supply accurate, surely it is possible in the heat of a battle that the hq thinks its subordinate units are supplied while in reality, they aren't
in fact, the same goes for proficiency, readiness, movement points, attack/defence value, remaining rounds, and most, if not all, of other sorts of information display, most notably the casualties information which you get at the end of each land battle, to the best of my knowledge, it isn't randomised...
so if aircraft figures are randomised why not make the rest randomised too? what's the point in having only one randomised kind of information display - that of destroyed aircraft
and if the rest is to remain accurate, then why should we have approximate aircraft info?
"Would you tell me, please, which way I ought to go from here?"
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC
RE: Next Patch
the problem is that most other types of information display are not approximate - you get accurate readiness, proficiency, supply, even how many rounds you're left with, but all of a sudden you get a random number of destroyed aircraft that changes when you move your mouse and click (?!) and you aren't even certain it is really random because it isn't stated anywhere
Pg. 45 in the manual, under the heading of, surprise, surprise, Air Briefing.You will always know
your own losses exactly, but enemy losses are subject to misinformation.
Pilots are notorious for inflating and double-reporting
enemy planes shot down. Damaged aircraft (those sent to
the Replacement Pool) are not included in the Loss Report.
Lets see...Oh, I know, I know. To get an aproximate idea of how many aircraft your enemy has lost, compared to the number you know you have lost.
really, the way it works now, it seems useless, i mean, why should i even bother to look at the aircraft figuers if i know they are approximate and randomised, what's the point...?
With this, however, you have a point, though I recommend that you don't mix usless babbling with your good points next time, as others may stop reading before they get to the parts fo your post that made sense.
so if aircraft figures are randomised why not make the rest randomised too? what's the point in having only one randomised kind of information display - that of destroyed aircraft
and if the rest is to remain accurate, then why should we have approximate aircraft info?
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

- m5000.2006
- Posts: 168
- Joined: Fri Nov 10, 2006 5:00 pm
RE: Next Patch
ORIGINAL: Veers
the problem is that most other types of information display are not approximate - you get accurate readiness, proficiency, supply, even how many rounds you're left with, but all of a sudden you get a random number of destroyed aircraft that changes when you move your mouse and click (?!) and you aren't even certain it is really random because it isn't stated anywherePg. 45 in the manual, under the heading of, surprise, surprise, Air Briefing.You will always know
your own losses exactly, but enemy losses are subject to misinformation.
Pilots are notorious for inflating and double-reporting
enemy planes shot down. Damaged aircraft (those sent to
the Replacement Pool) are not included in the Loss Report.
Lets see...Oh, I know, I know. To get an aproximate idea of how many aircraft your enemy has lost, compared to the number you know you have lost.
really, the way it works now, it seems useless, i mean, why should i even bother to look at the aircraft figuers if i know they are approximate and randomised, what's the point...?
With this, however, you have a point, though I recommend that you don't mix usless babbling with your good points next time, as others may stop reading before they get to the parts fo your post that made sense.
so if aircraft figures are randomised why not make the rest randomised too? what's the point in having only one randomised kind of information display - that of destroyed aircraft
and if the rest is to remain accurate, then why should we have approximate aircraft info?
[:D] really, Veers you've outdone yourself this time, so many clever remarks in one post, well done, well done [&o]
unfortunately, what you wrote doesn't answer anything, but is yet another attempt to pick on someone else's post
had good fun reading it [;)]
------
i've read the manual and know of the page you're referring to, in other words i do know the official explanation, but the problem that i desribed above is this - why is aircracft briefing the only kind of information display that is randomised?
one can come up with an explanation similar to what is written on pp 44-45 for any kind of information display - supply, readiness, land battle reports, etc, etc...
so, sadly, the questions from my post above do remian unanswered
"Would you tell me, please, which way I ought to go from here?"
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC
RE: Next Patch
Yes, it was jolly good fun to write. [:D]
But, more seriously:
I wasn't trying to answer questions. I was agreeing with you, adding weight to your question. With more people wanting to know the answer, hopefully it will attract James or Ralph.
Furthermore, the air briefing is even more pointless to have randomized because, once you know the integers at which it randomizes (2,2.5, and 3, if memory serves), all you have to do is click the button enough times to see the three different randomizations and then you can know almost exactly how many aircraft your opponent has lost over the turn. (This also answers the question of what good the display is.)
As well, this display is much less usefull for the first player than it is for the second player. The second player gets to know the total losses for the whole turn, whereas the first player only gets to know losses during his turn. A helpfull addition to the air briefing screen, at least for the first player, would be a report for last turn's air losses.
But, more seriously:
I wasn't trying to answer questions. I was agreeing with you, adding weight to your question. With more people wanting to know the answer, hopefully it will attract James or Ralph.
Furthermore, the air briefing is even more pointless to have randomized because, once you know the integers at which it randomizes (2,2.5, and 3, if memory serves), all you have to do is click the button enough times to see the three different randomizations and then you can know almost exactly how many aircraft your opponent has lost over the turn. (This also answers the question of what good the display is.)
As well, this display is much less usefull for the first player than it is for the second player. The second player gets to know the total losses for the whole turn, whereas the first player only gets to know losses during his turn. A helpfull addition to the air briefing screen, at least for the first player, would be a report for last turn's air losses.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

RE: Next Patch
It's not the only information display that is "randomized".. There is a degree of randomization in the distribution of lost/returned to inventory for disabled results. You can determine a rough, overall effect from looking at your own inventory columns at the end of each series of battles (if you are so inclined) but the exact distribution of the enemy losses/returns is hidden from you.ORIGINAL: m5000.2006
i've read the manual and know of the page you're referring to, in other words i do know the official explanation, but the problem that i desribed above is this - why is aircracft briefing the only kind of information display that is randomised?
So, what is the thrust of your questions? Is it "Why don't we have more Fog of War?" Or, is it "Why have Fog of War at all, since it is not totally implemented?"ORIGINAL: m5000.2006
one can come up with an explanation similar to what is written on pp 44-45 for any kind of information display - supply, readiness, land battle reports, etc, etc...
so, sadly, the questions from my post above do remian unanswered
- m5000.2006
- Posts: 168
- Joined: Fri Nov 10, 2006 5:00 pm
RE: Next Patch
well, i was just under the impression that there is a focus on air cambat results fog of war, while ignoring other possible sources for fog of war, e.g. land combat results, so "the thrust of my questions" was towards the justification why so much focus on air combat while disregarding other aspects, e.g. land combat, supply
it may be that this impression regarding focus on air combat results stems from the fact that the figures change while you click with your mouse so that you can see the different numbers, and so the fact that they are random is emphasised, it isn't so in land combat so they appear without any changes, and you may not notice the "approximate land losses' on the panel [:D], which i've just done after having read in your post that there's some degree of randomization included in land combat results too...
so now that we know that both land and air combat results are randomised why not add 'approximate' in air combat so that it is more obvious for everyone that these are in fact randomised figures too
------
anyway, JAMiAM, yours is the kind of explanation that is really friendly and helpful
Veers, really, there's no need for all those spiteful remarks, a constructive message would have been far more helpful
it may be that this impression regarding focus on air combat results stems from the fact that the figures change while you click with your mouse so that you can see the different numbers, and so the fact that they are random is emphasised, it isn't so in land combat so they appear without any changes, and you may not notice the "approximate land losses' on the panel [:D], which i've just done after having read in your post that there's some degree of randomization included in land combat results too...
so now that we know that both land and air combat results are randomised why not add 'approximate' in air combat so that it is more obvious for everyone that these are in fact randomised figures too
------
anyway, JAMiAM, yours is the kind of explanation that is really friendly and helpful
Veers, really, there's no need for all those spiteful remarks, a constructive message would have been far more helpful
"Would you tell me, please, which way I ought to go from here?"
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC



