Help for the board game

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

User avatar
JagWars
Posts: 118
Joined: Sat Jul 01, 2000 8:00 am
Location: Eureka, Missouri, USA

RE: Help for the board game

Post by JagWars »

Hitler's War:

In addition to Frederyck's response, Option 49 also includes:

Option 49: (Hitler's war) Replace notes (b), (d) and (e) of the Production Multiples Table with:
(b) +0.25 to China each turn;
(d)+0.25 to the USSR while Germany and the USSR are at war with each other.
Using this option, major powers no longer receive a bonus for an in supply enemy unit in their home country, and the USSR no longer receives any bonuses based on the cities they control.
User avatar
composer99
Posts: 2931
Joined: Mon Jun 06, 2005 8:00 am
Location: Ottawa, Canada
Contact:

RE: Help for the board game

Post by composer99 »

ORIGINAL: Jaguar

Are you assuming that they are not playing with Option 49 - Hitler's War?

Judging from Reivaj's subsequent answer... yes, they do not appear to be playing Hitler's War. [:D]

Even if they were, the Germans would be getting a +.25 production bonus from the invasion, which would have boosted Germany to production multiple 1 (it happened in N/D 1940, if I recall).
~ Composer99
User avatar
JagWars
Posts: 118
Joined: Sat Jul 01, 2000 8:00 am
Location: Eureka, Missouri, USA

RE: Help for the board game

Post by JagWars »

ORIGINAL: composer99

Judging from Reivaj's subsequent answer... yes, they do not appear to be playing Hitler's War.

Even if they were, the Germans would be getting a +.25 production bonus from the invasion, which would have boosted Germany to production multiple 1 (it happened in N/D 1940, if I recall).

Correct; however, assuming that the London Militia does not make it back home, then it becomes close to a wash for the two sides. The German will receive an additional five build points for the +.25 production multiple but it will cost 3 build points in lost production for the factory (1 in the turn it is occupied plus two lost during the two turns for repair) and four points for the cost of repairs. THe CW will loose a 2 build points cost unit. So while the German player will have a net production loss of two build points, the CW will have to spend two build points to rebuild the Militia unit.

However, I would argue that this was still a good strategy for the CW. It denies the German play two INF (INF+MOT) units for three turns. Just like money, units today are worth more than units tomorrow.
Reivaj
Posts: 20
Joined: Thu Apr 12, 2007 7:31 am
Location: Valentia (Spain)
Contact:

RE: Help for the board game

Post by Reivaj »

Sorry, but we have the "final edition rules", and I never read this option...
Hazlo o no lo hagas, pero no lo intentes
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Help for the board game

Post by Froonp »

ORIGINAL: Reivaj

Sorry, but we have the "final edition rules", and I never read this option...
What is the copyright date of your rulebook ?
Should be 2003 to be the latest.
Reivaj
Posts: 20
Joined: Thu Apr 12, 2007 7:31 am
Location: Valentia (Spain)
Contact:

RE: Help for the board game

Post by Reivaj »

I'll take a look, then I'll answer you, but in the cover says "The final edition rules".

The London militia, came back to England, before the end of the turn.
Hazlo o no lo hagas, pero no lo intentes
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Help for the board game

Post by Froonp »

ORIGINAL: Reivaj
I'll take a look, then I'll answer you, but in the cover says "The final edition rules".
Yes, but the Final Edition rules were printed 4 times, that you can distinguish by their copyright date printed on the first page :
- 1996 : RAW1, the first original printed version.
- 1997 : RAW2.
- 2000 : RAW6.01. First binded rulebook.
- 2003 : RAW7a. Latest rulebook supplied with the game.

The ADG website also released upgraded versions of the rulebooks. The latest in date is RAW7-august-04, that you can download at ADG website.

I had done comparisons between the latest printed rulebook and the one you can download at ADG's website.
http://perso.orange.fr/froon/WiF/RAW7a-RAW7m.zip to see the changes from RAW7a (the printed one) to RAW7m.
http://perso.orange.fr/froon/WiF/RaW7m-RaW7august04.zip to see the changes from RAW7m to RAW7-august-04.
RAW7m was released a few days after RAW7a (the last printed one).
RAW7-august-04 was released in august 2004.
Reivaj
Posts: 20
Joined: Thu Apr 12, 2007 7:31 am
Location: Valentia (Spain)
Contact:

RE: Help for the board game

Post by Reivaj »

Wue have the spanish rules, but i don't know from wich english version
About the supply, betwen two cities connected by railway, in enemy's land,  have you to conquer all the railway hexes to use then?. Or only the cities conected by the railway?

Thanks for all!!!!
Hazlo o no lo hagas, pero no lo intentes
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Help for the board game

Post by Froonp »

ORIGINAL: Reivaj
About the supply, betwen two cities connected by railway, in enemy's land,  have you to conquer all the railway hexes to use then?. Or only the cities conected by the railway?
You need to control the railway hexes to use them, for supply or rail move.
However, you talk about cities in enemy territory. Cities in enemy territory are not supply source, except for the capital city if controlled since the start of the turn. The conquered capital city of an enemy country is only a secondary supply source, that need to trace supply to a primary supply source through rail. This rail has to be controlled by you. If the enemy control some hexes of this railway, you can count 4 hexes to go around this cut into the railway to still be in supply, otherwise the supply is cut.
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Help for the board game

Post by Froonp »

Wue have the spanish rules, but i don't know from wich english version
That's the problem of localized rules.
I for one prefer to learn English and use the original rules.
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Help for the board game

Post by Froonp »

When we have non english speakers who play, we have a translated rulebook for them (that is not up to date), but we always refer to the original version for rule disputes or to be sure.
trees
Posts: 175
Joined: Sun May 28, 2006 7:30 pm
Contact:

RE: Help for the board game

Post by trees »

the original English can be tricky enough to parse, I've always admired the folks who don't start with English as their native language and dive into World in Flames anyway.
plant trees
User avatar
Sewerlobster
Posts: 330
Joined: Sun May 06, 2007 10:40 pm
Location: Reading, Pa. USA

RE: Help for the board game

Post by Sewerlobster »

1) You really should pause and tidy your counters! [:D]
2) In regards to the Russian front -- I've found that stacking your units is not the best idea against an aggressive axis. Now with France doing so well you may not see it but the Russian defense is just begging for encirclement. As best you can a single stack line with attention to where Germany is prepositioning her troops will serve you better until Russia is ready for the offensive, then stacking at your point of attack.
Why choose the lesser evil: Vote Cthulhu.
Reivaj
Posts: 20
Joined: Thu Apr 12, 2007 7:31 am
Location: Valentia (Spain)
Contact:

RE: Help for the board game

Post by Reivaj »

I'm coming back, for some help again, now is for one discussion about the supply of this italian piece, it start at Ethiopia, then it conquered Sudan and move to Egypt.
The question is: Is it suplied or not?, the italian piece is at "el Cairo" but the train line ends before Sudan, so, we think that is suplied but, we aren't sure.

Image

Thanks a lot.

Now I'm going to tell about the play, we are in the end of 1941 (NOV/DEC), the german player is trying to conquer Greece, the american player is in war now and the russian player (me) is not at war yet, I have produced all of the units os the 1942, I have two pieces of offensive and two more under construction.
What do you think about the german player, for me, is very conservative. :)


Image


Image
Hazlo o no lo hagas, pero no lo intentes
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Help for the board game

Post by Shannon V. OKeets »

I've sad news for you about the Italian unit.

Supply has to be traced to a primary supply source. For Italy that means a city in Italy. You could expend a supply point to transform an HQ into a primary supply source for 1 turn. Or, a face-up HQ could provide supply for one impulse, to as many units as it has reorganization points (Emergency supply). Both of those are optional rules.

But, in general, Italian units in Africa are out of supply unless they can trace to a Mediterranean port AND supply can be traced from that port across sea areas to an Iatlian port (whether that can be done depends on whether you are using the Limited Oversaes Supply optional rule, and other constraints).

The 4-3 in Cairo might be able to boil water, but he has no pasta to cook - that emaciated look with a distended abdomen indicating protein deficiencies.

EDIT: There is another active thread on supply lines that has some graphics you might find useful for understanding supply lines.
Steve

Perfection is an elusive goal.
Reivaj
Posts: 20
Joined: Thu Apr 12, 2007 7:31 am
Location: Valentia (Spain)
Contact:

RE: Help for the board game

Post by Reivaj »

Thanks a lot Shannon!
Hazlo o no lo hagas, pero no lo intentes
User avatar
Sewerlobster
Posts: 330
Joined: Sun May 06, 2007 10:40 pm
Location: Reading, Pa. USA

RE: Help for the board game

Post by Sewerlobster »

Shannon -this brings to mind a question I have (it's been way too long since I played) -- looking at his situation (and with the exception the Italian unit is too far from a friendly port) could not the unit be supplied through an East African port around to an occupied French port to Italy?
ORIGINAL: Shannon V. OKeets

I've sad news for you about the Italian unit.

Supply has to be traced to a primary supply source. For Italy that means a city in Italy. You could expend a supply point to transform an HQ into a primary supply source for 1 turn. Or, a face-up HQ could provide supply for one impulse, to as many units as it has reorganization points (Emergency supply). Both of those are optional rules.

But, in general, Italian units in Africa are out of supply unless they can trace to a Mediterranean port AND supply can be traced from that port across sea areas to an Iatlian port (whether that can be done depends on whether you are using the Limited Oversaes Supply optional rule, and other constraints).

The 4-3 in Cairo might be able to boil water, but he has no pasta to cook - that emaciated look with a distended abdomen indicating protein deficiencies.

EDIT: There is another active thread on supply lines that has some graphics you might find useful for understanding supply lines.
Why choose the lesser evil: Vote Cthulhu.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Help for the board game

Post by Shannon V. OKeets »

ORIGINAL: SewerStarFish

Shannon -this brings to mind a question I have (it's been way too long since I played) -- looking at his situation (and with the exception the Italian unit is too far from a friendly port) could not the unit be supplied through an East African port around to an occupied French port to Italy?
ORIGINAL: Shannon V. OKeets

I've sad news for you about the Italian unit.

Supply has to be traced to a primary supply source. For Italy that means a city in Italy. You could expend a supply point to transform an HQ into a primary supply source for 1 turn. Or, a face-up HQ could provide supply for one impulse, to as many units as it has reorganization points (Emergency supply). Both of those are optional rules.

But, in general, Italian units in Africa are out of supply unless they can trace to a Mediterranean port AND supply can be traced from that port across sea areas to an Iatlian port (whether that can be done depends on whether you are using the Limited Oversaes Supply optional rule, and other constraints).

The 4-3 in Cairo might be able to boil water, but he has no pasta to cook - that emaciated look with a distended abdomen indicating protein deficiencies.

EDIT: There is another active thread on supply lines that has some graphics you might find useful for understanding supply lines.
The supply route would not be able to pass through Gibraltar or Suez to reach an Italian port, so you are proposing going through Brest or some French port on the Bay of Biscay? Not very likely because there is also the question of enemy naval units with undisputed control of sea areas, thereby cutting the Italian supply lines. With Limited Overseas Supply, Italy would also need a TRS or AMPH in each sea area in order to trace supply through it - that would be a lot of units to build a supply line around Africa.
Steve

Perfection is an elusive goal.
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Help for the board game

Post by Froonp »

With Limited Overseas Supply, Italy would also need a TRS or AMPH in each sea area in order to trace supply through it
Or CP.
A lot of units, yes.
Italy starts with 7 CP.
User avatar
Sewerlobster
Posts: 330
Joined: Sun May 06, 2007 10:40 pm
Location: Reading, Pa. USA

RE: Help for the board game

Post by Sewerlobster »

Two points: 1) I misunderstood limited supply to require naval units ONLY in those sea areas that had enemy activity. 2) Since Italy is now actively allied with at least Germany and possibly w/Japan -- Is it feasable to supply E.African units with a combination of Axis naval units? Say in a push to take Suez -- or South Africa
ORIGINAL: Froonp
With Limited Overseas Supply, Italy would also need a TRS or AMPH in each sea area in order to trace supply through it
Or CP.
A lot of units, yes.
Italy starts with 7 CP.
Why choose the lesser evil: Vote Cthulhu.
Post Reply

Return to “World in Flames”