Air transport

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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toddtreadway
Posts: 484
Joined: Mon Sep 29, 2003 9:30 pm

Air transport

Post by toddtreadway »

Is there a way to move units via air transport (infantry, airborne or supply), and to have the bomber used as the transport NOT remain in the space you are moving the units to? This would be other than an airborne attack, and assume all the movement points are used to get to the destination.

Thanks!
WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: Air transport

Post by WanderingHead »

After you move them, select the bomber and then right click the transported troops (or some such sequence). The paperclip showing the connection should disappear, and if the bomber has remaining movement points then it can continue.
toddtreadway
Posts: 484
Joined: Mon Sep 29, 2003 9:30 pm

RE: Air transport

Post by toddtreadway »

So, if all the movement points are used to get to the destination then the bomber unit is stuck in the destination and can't fly back to the place it came from?
WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: Air transport

Post by WanderingHead »

ORIGINAL: toddtreadway
So, if all the movement points are used to get to the destination then the bomber unit is stuck in the destination and can't fly back to the place it came from?

Well, yeah, because all the movement points have been used up.

There is an essential asymmetry that air units with range 3 can fly out 3 MPs, do combat, and fly back, which is a total of 6 MPs really if you think about it. Maybe this is what you are focusing on.

It is not perfect, but in most cases I think that you can consider the non-combat movement range limitation being effectively half to model all the other incidentals. Moving an infantry unit 3 MPs is NOT one flight, but a bunch of flights to and from. Similarly, while bombers could fly across the Atlantic from the USA to Britain for redeployment, many of the incidentals to support the airfields could not. So perhaps it is still reasonable to require the transport link.
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