Features for ToaW 4

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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JJKettunen
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RE: Features for ToaW 4

Post by JJKettunen »

Hexside rivers! Hexside rivers! My kingdom for hexside rivers!
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Monkeys Brain
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RE: Features for ToaW 4

Post by Monkeys Brain »

ORIGINAL: Keke

Hexside rivers! Hexside rivers! My kingdom for hexside rivers!

LOL

Good to see old Finish guy still around!!

Do no let those Russian hordes broke the Manerheim line, eh [;)]


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Karri
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RE: Features for ToaW 4

Post by Karri »

I want to be able to upgrade equipment. You know, for example to equip a tank brigade with new tanks.
Dave Ferguson
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RE: Features for ToaW 4

Post by Dave Ferguson »

for upgrading equipment a 'replace equipment' event would be good, e.g.
 
On event trigger in unit X replace equipment A with equipment B, equipment A max is set to zero?
 
plus
 
On event trigger swop replacement equipment type B for equipment type A
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JMass
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RE: Features for ToaW 4

Post by JMass »

ORIGINAL: Keke
Hexside rivers! Hexside rivers! My kingdom for hexside rivers!

I subscrive too!

Another feature I need in toaw 4 is the fully compatibility with Linux (by wine). [&o]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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larryfulkerson
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RE: Features for ToaW 4

Post by larryfulkerson »

Hey Ralph.........how about rewriting TOAW in JAVA.  Then it could run anywhere.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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rhinobones
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RE: Features for ToaW 4

Post by rhinobones »

ORIGINAL: Keke
Hexside rivers! Hexside rivers! My kingdom for hexside rivers!

Add to that a WEGO capability and the game is perfect.

Regards, RhinoBones
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Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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ralphtricky
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RE: Features for ToaW 4

Post by ralphtricky »

ORIGINAL: JMass

ORIGINAL: Keke
Hexside rivers! Hexside rivers! My kingdom for hexside rivers!

I subscrive too!

Another feature I need in toaw 4 is the fully compatibility with Linux (by wine). [&o]
What doesn't work?
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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ralphtricky
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RE: Features for ToaW 4

Post by ralphtricky »

ORIGINAL: larryfulkerson

Hey Ralph.........how about rewriting TOAW in JAVA.  Then it could run anywhere.
Never happen. I've done Java before. [:-]

I have looked into a .Net version. It might run under Mono, which would open up a lot of systems. I don't know when I'll pursue it further though. It would take maybe a week to isolate things the way they'd need to be, and a LOT of testing.

http://www.mono-project.com/Main_Page

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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larryfulkerson
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RE: Features for ToaW 4

Post by larryfulkerson »

ORIGINAL: ralphtrick
Never happen. I've done Java before.

I'm in the process of learning JAVA even as we speak and I'm wondering what it is you don't like about JAVA. Is it that it's too slow or something?
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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JMass
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RE: Features for ToaW 4

Post by JMass »

ORIGINAL: ralphtrick
ORIGINAL: JMass

Another feature I need in toaw 4 is the fully compatibility with Linux (by wine). [&o]
What doesn't work?

No problem to install toaw in Linux, then I can launch it normally but when I click on a button it suddenly crashes. I have tested toaw 3 using wine or cedega but it doesn't work.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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SMK-at-work
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RE: Features for ToaW 4

Post by SMK-at-work »

My son has tried running it in Wine for me too, but it doesn't work.

My only experience with a java game was really, really slooooooowwww........for a long time until they did something to speed it up to being just slow.  Adn a memory hog - basic graphics and it needs 512mb to run - not a consumer friendly item!! :(
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JAMiAM
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RE: Features for ToaW 4

Post by JAMiAM »

For those trying to get TOAW III under Linux, try reading this thread tm.asp?m=1211390&mpage=1 and maybe pm'ing or emailing superdave56 for instructions and tips. He seemed to be able to get the game to work.
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ralphtricky
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RE: Features for ToaW 4

Post by ralphtricky »

ORIGINAL: larryfulkerson
ORIGINAL: ralphtrick
Never happen. I've done Java before.
I'm in the process of learning JAVA even as we speak and I'm wondering what it is you don't like about JAVA. Is it that it's too slow or something?
Larry,
At the time I was doing Java, 2.0 had just been released. I found that designing UIs was much more cumbersome than using other languages. For some time, my cross-platform work has been Windows XP and NT. I'll have to add Vista to the mix soon. Cross-platform is necessary for web site programming, but not necessary for normal programming for me.

I have nothing against Java, it's just that for what I need to do, C++, C# or Flash are better choices.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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ralphtricky
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RE: Features for ToaW 4

Post by ralphtricky »

ORIGINAL: JAMiAM
For those trying to get TOAW III under Linux, try reading this thread tm.asp?m=1211390&mpage=1 and maybe pm'ing or emailing superdave56 for instructions and tips. He seemed to be able to get the game to work.
Thanks James, I'd missed that. I think I can modify the code easily for the next patch to fix that in TOAW.

We'll need to retest the buttons, map scrolling and micromap scrolling, but I didn't notice any impact.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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freeboy
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RE: Features for ToaW 4

Post by freeboy »

Ralph, I caught you on the forums! how goes the debug on the fite stuff?
"Tanks forward"
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ralphtricky
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RE: Features for ToaW 4

Post by ralphtricky »

ORIGINAL: freeboy
Ralph, I caught you on the forums! how goes the debug on the fite stuff?
I see the event that caused it. I'll fix it, and verify that there aren't any other stray events. It will take me a day or two.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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freeboy
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RE: Features for ToaW 4

Post by freeboy »

Ralph, I figured you would get it done, really just wanted to bring to light how much you SUPPORT THIS GAME! not all developers and individuals care like the TOAW3 folks, ok shameless plug but this is a geat community,, thanks again to all.
"Tanks forward"
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JMass
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RE: Features for ToaW 4

Post by JMass »

ORIGINAL: ralphtrick
ORIGINAL: JAMiAM
For those trying to get TOAW III under Linux, try reading this thread tm.asp?m=1211390&mpage=1 and maybe pm'ing or emailing superdave56 for instructions and tips. He seemed to be able to get the game to work.
Thanks James, I'd missed that. I think I can modify the code easily for the next patch to fix that in TOAW.

A very good new!
[&o] [:)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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Curtis Lemay
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RE: Features for ToaW 4

Post by Curtis Lemay »

ORIGINAL: ralphtrick
ORIGINAL: freeboy
Ralph, I caught you on the forums! how goes the debug on the fite stuff?
I see the event that caused it. I'll fix it, and verify that there aren't any other stray events. It will take me a day or two.

I'm confused by the above statement. Was the problem with FitE or was there a residual problem with TOAW that we didn't find last time?
My TOAW web site:

Bob Cross's TOAW Site
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