A Couple of "Guns.txt" questions.

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Gray_Lensman
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A Couple of "Guns.txt" questions.

Post by Gray_Lensman »


I am currently compiling game information into an Excel file for easier referral. (v1.94)

As I was looking over the "Guns.txt" information, I found a couple of questions to ask.

1) The "XX Inch Dahlgren" ID#46 has a Prereq Tech of "84"! Since that is so far out of whack with all the other Weapons, I thought I'd question whether it is an error?

2) Just what does the column named "Sharps" mean, (the one between Range7 and ModfMove)?
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LeBlaque
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RE: A Couple of "Guns.txt" questions.

Post by LeBlaque »

Hopefully you will post that reference Excel for all of us other data-need-to-know-geeks [;)]
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Gray_Lensman
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RE: A Couple of "Guns.txt" questions.

Post by Gray_Lensman »


Ok forget about question 1, above, about the Prereq tech of 84, I finally made sense of it, but my #2 question still stands concerning the "Sharps" column. Answer anyone?
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Erik Rutins
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RE: A Couple of "Guns.txt" questions.

Post by Erik Rutins »

It's actually SharpS(hooter) - it defines the sharpshooter rating for each weapon.
Erik Rutins
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Gray_Lensman
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RE: A Couple of "Guns.txt" questions.

Post by Gray_Lensman »

ORIGINAL: Erik Rutins

It's actually SharpS(hooter) - it defines the sharpshooter rating for each weapon.

I gathered it had something to do with SharpShooter or the Sharps gun, however, how is the value used within the game? In other words is it a defensive value against sharpshooters or is it an offensive sharpshooter value given to units?
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Erik Rutins
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RE: A Couple of "Guns.txt" questions.

Post by Erik Rutins »

It's an offensive value that determines how useful the gun is when used by a unit with the SharpShooter ability. I think it both modifies the chance of sharpshooters causing an enemy general casualty as well as the morale penalty they cause.
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Gray_Lensman
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RE: A Couple of "Guns.txt" questions.

Post by Gray_Lensman »

ORIGINAL: Erik Rutins

It's an offensive value that determines how useful the gun is when used by a unit with the SharpShooter ability. I think it both modifies the chance of sharpshooters causing an enemy general casualty as well as the morale penalty they cause.

Thanks Erik.
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