ORIGINAL: Scout_Pilot
Another problem exists with the myriad combat support units present in scenarios such as FitE and DnO (the AT, AA, etc.). Yes, these units existed. But historically they were often "broken down" and their components "attached" to support larger units. The designers of FitE and DnO crafted their OOB's to reflect this. Example: In both DnO and FitE the German infantry divisions consist of three "infantry" regiments and a HQ. By design the individual "companies" of the division's engineer, pzjgr and recon battalions are divided among the division's infantry regiments and the division artillery regiment is incorporated into the division HQ unit.
The trouble is that the recon assets in particular will want to be consolidated and fighting some considerable distance from the rest of the division in a lot of cases. In fact the Germans made a habit of forming ad-hoc motorised units to rush ahead of the main body when resistance was light.
However the Corps/Army-level AT, AA, engineer, and artillery units appear separately. Some players also take "liberties" with their employment and use them ahistorically to reconnoiter or fill gaps in their line, a "cheesy" [:D] practice no matter how you slice it (imho).
Well, when push comes to shove an AA regiment or an engineer regiment can get thrown into the front line. The battalions will probably RBC if pressed. I don't see this as too bad. "Too weak" units getting used for encirclements is more of a problem. Perhaps something as simple as checking for RBCs against each neighbouring stacks if an attacked unit has nowhere to retreat would be sufficient.


