David, about how profiles are used

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Moderator: David Winter

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garysorrell
Posts: 2176
Joined: Sat Jan 29, 2005 7:47 pm

David, about how profiles are used

Post by garysorrell »

I have been experimenting with creating unique profiles to make teams a bit different, but it seems that after a draft, they all seem to be resetting to a default setup.

I set up a profile for a 20 man roster, and wanted no RBs drafted. The AI didnt seem to want to allow that.

Im using the 1.3.149 patch still.

I was trying to simulate a roster similar to what I use for my team for the AI teams. But regardless of whether teams were human controlled or not, the CPU seemed to fill out the rosters similar to the default profile, not the one I loaded. I tried it with a draft, and without...the CPU forced a basic roster of 3 QBs, 3RBs, etc.
I like to put faster players like DBs and KRs at the RB position. It works well when im controlling a team, but the CPU seems to not agree with my strategy.


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David Winter
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RE: David, about how profiles are used

Post by David Winter »

Please post the complete contents of the profile file. How did you create this profile?
 
thanks
"They're not dolls. They're action figures. Valuable Action figures!"
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David Winter
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RE: David, about how profiles are used

Post by David Winter »

I was trying to simulate a roster similar to what I use for my team for the AI teams. But regardless of whether teams were human controlled or not, the CPU seemed to fill out the rosters similar to the default profile, not the one I loaded.

A computer controlled team should override things the user has done. Human controlled teams should always use the profile you've assigned to it. If that's not happening it's possible that something is not right with the profile (which is why I asked you to post the contents of the profile). However in my testing here, the profiles for human teams seem to be working okay.

I think part of the confusing this is that you're able to "import" a profile into a CPU controlled team. That functionality exists so you could load a profile, edit it, and save it out again as a new profile from any team screen. I should have had a separate profile editor screen and that's something I'm working on.
"They're not dolls. They're action figures. Valuable Action figures!"
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garysorrell
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RE: David, about how profiles are used

Post by garysorrell »

I created the profile from within the game screen.

Let me try it again. I may have gotten my CPU and human teams mixed.

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garysorrell
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RE: David, about how profiles are used

Post by garysorrell »

I tried it again, and the RBs came from the players added prior to Training Camp. I watched closely and the CPU drafted my team according to the profile.

However, I am suddenly seeing 22/20 on my rosters, human and CPU controlled. I counted and saw 27 players total on a 20 man roster. 22 active, 5 inactive.

I was able to sim games.

I havent done any tinkering with any files. This is a fresh install with the 1.3.149 patch
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garysorrell
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RE: David, about how profiles are used

Post by garysorrell »

oh, this was my profile

Maximum-Football Team Profile File
Rounds:15
RosterSize:20
TeamID;Rnd;Pos;Criteria 1;Criteria 2
-1707652325;1;QB;Pass Accuracy;Pass Strength
-1707652325;2;QB;Pass Strength;Pass Accuracy
-1707652325;3;LB;Coverage;Speed
-1707652325;4;WR;Catching;Speed
-1707652325;5;DB;Catching;Speed
-1707652325;6;WR;Speed;Catching
-1707652325;7;DB;Speed;Catching
-1707652325;8;WR;Speed;Catching
-1707652325;9;OL;Blocking;Strength
-1707652325;10;DL;Block Avoidance;Strength
-1707652325;11;OL;Blocking;Strength
-1707652325;12;DL;Block Avoidance;Strength
-1707652325;13;OL;Blocking;Strength
-1707652325;14;KR;Speed;Speed
-1707652325;15;LB;Strength;Speed
-1707652325;16;KR;Speed;Hands
-1707652325;17;K;Kick Accuracy;Kick Strength
-1707652325;18;TE;Catching;Blocking
-1707652325;19;DB;Catching;Coverage
-1707652325;20;DL;Block Avoidance;Strength
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