Unit Depictions on Screen
Moderator: Shannon V. OKeets
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RE: Bitmaps vs vectors
Agree. The horizontal bar on top is much better then the thin border shown before.
RE: Bitmaps vs vectors
I like tis option as well
RE: Bitmaps vs vectors
Looks really good. I like it!
- Peter Stauffenberg
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RE: Bitmaps vs vectors
I like the last suggestion too. It seems there is a consensus to show captured units this way. [:)]
RE: Bitmaps vs vectors
I agree. The stripe is nice.
Jason
Jason
ORIGINAL: Froonp
I love that that way.
- composer99
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RE: Bitmaps vs vectors
My word, a consensus!
There are two other times when I add a stripe on the counter to indicate a second country.
For lend lease aircraft, the stripe is across the bottom numbers, though it does not extend all the way to the bottom of the counter. This is the same as it is on the cardboard counters, with the stripe indicating the country of origin. To be able to do that, there are separate counters/bitmaps for each variation of the lend-leased aircraft. That is, there are separate bitmaps of the unit for each country, even though there is really only one unit represented (if the Brits have the unit, then their counter is in play and the corresponding USA counter is in the LendLeasePool (I have yet to write the code to handle all this though - CWIF did it differently). Should the Americans demand the unit back, then the CW unit would go into the LendLeasePool and the USA variation would be in play. I use the word variation because the numbers on the counters often change slightly dependnig on which country has the unit.
The third stripe, for "loaned units", is across the bottom of the unit - it is small and does not intrude onto the numbers. Indeed, the stripe for a loaned unit abuts the stripe for lend-leased units. A loaned unit is one that a player has assigned to another player for movement. As far as RAW is concerned, when a unit is loaned to another player, nothing has happened at all. It is merely whose hand picks up and moves the unit. For example, the Germans might move Italians units in Russia and the Italians move German aircraft in the Med. WMIF has to have this information explicitly entered, so I want to show this visually on the counter. The stripe at the bottom indicates that the unit has been loaned to another major power, who will decide when and where to move it.
There are two other times when I add a stripe on the counter to indicate a second country.
For lend lease aircraft, the stripe is across the bottom numbers, though it does not extend all the way to the bottom of the counter. This is the same as it is on the cardboard counters, with the stripe indicating the country of origin. To be able to do that, there are separate counters/bitmaps for each variation of the lend-leased aircraft. That is, there are separate bitmaps of the unit for each country, even though there is really only one unit represented (if the Brits have the unit, then their counter is in play and the corresponding USA counter is in the LendLeasePool (I have yet to write the code to handle all this though - CWIF did it differently). Should the Americans demand the unit back, then the CW unit would go into the LendLeasePool and the USA variation would be in play. I use the word variation because the numbers on the counters often change slightly dependnig on which country has the unit.
The third stripe, for "loaned units", is across the bottom of the unit - it is small and does not intrude onto the numbers. Indeed, the stripe for a loaned unit abuts the stripe for lend-leased units. A loaned unit is one that a player has assigned to another player for movement. As far as RAW is concerned, when a unit is loaned to another player, nothing has happened at all. It is merely whose hand picks up and moves the unit. For example, the Germans might move Italians units in Russia and the Italians move German aircraft in the Med. WMIF has to have this information explicitly entered, so I want to show this visually on the counter. The stripe at the bottom indicates that the unit has been loaned to another major power, who will decide when and where to move it.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
The Final Countdown
This afternoon, I played around a little, and had a dream come true [:D]
(the values are pure nonsense, I just couldn't manage to display more than 15 Air to Air strengh [:D][:D])

(the values are pure nonsense, I just couldn't manage to display more than 15 Air to Air strengh [:D][:D])

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RE: The Final Countdown
As I recall, most counters number/factors are stored in 4 bit fields (0-15).ORIGINAL: Froonp
This afternoon, I played around a little, and had a dream come true [:D]
(the values are pure nonsense, I just couldn't manage to display more than 15 Air to Air strengh [:D][:D])
![]()
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: The Final Countdown
ORIGINAL: Froonp
This afternoon, I played around a little, and had a dream come true [:D]
(the values are pure nonsense, I just couldn't manage to display more than 15 Air to Air strengh [:D][:D])
![]()
There's a film about this: see this... The modern Nimitz goes back in time to WWII. We just have to be able to do this! [;)]
RE: The Final Countdown
That was the point of my post indeed [:D]ORIGINAL: amwild
There's a film about this: see this... The modern Nimitz goes back in time to WWII. We just have to be able to do this! [;)]
- paulderynck
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RE: The Final Countdown
For two nights now it has been making me crazy trying to remember that movie's name.
It was "The Final Countdown", starring Kirk Douglas, Martin Sheen, Katherine Ross, James Farrentino and Charles Durning. Generally regarded as a "B" movie, I thought it was pretty good until they avoided the encounter between the Nimitz's fighters and the Japanese Pearl Harbor strike force by re-inventing the phenomena that caused the time shift in the first place. ...a real cop-out.
There was one scene where a couple F-14s made quick work of a couple Zeros - surprise, surprise.
Of course this never comes up when I play NTN's "Get Reel".
...and now back to this station's regular programming[:)]
It was "The Final Countdown", starring Kirk Douglas, Martin Sheen, Katherine Ross, James Farrentino and Charles Durning. Generally regarded as a "B" movie, I thought it was pretty good until they avoided the encounter between the Nimitz's fighters and the Japanese Pearl Harbor strike force by re-inventing the phenomena that caused the time shift in the first place. ...a real cop-out.
There was one scene where a couple F-14s made quick work of a couple Zeros - surprise, surprise.
Of course this never comes up when I play NTN's "Get Reel".
...and now back to this station's regular programming[:)]
Paul
RE: The Final Countdown
Yep, Final Countdown. See
http://www.americanheritage.com/article ... nkee.shtml
Jason
http://www.americanheritage.com/article ... nkee.shtml
Jason
ORIGINAL: paulderynck
For two nights now it has been making me crazy trying to remember that movie's name.
It was "The Final Countdown", starring Kirk Douglas, Martin Sheen, Katherine Ross, James Farrentino and Charles Durning. Generally regarded as a "B" movie, I thought it was pretty good until they avoided the encounter between the Nimitz's fighters and the Japanese Pearl Harbor strike force by re-inventing the phenomena that caused the time shift in the first place. ...a real cop-out.
There was one scene where a couple F-14s made quick work of a couple Zeros - surprise, surprise.
Of course this never comes up when I play NTN's "Get Reel".
...and now back to this station's regular programming[:)]
RE: The Final Countdown
The US Navy retired the venerable F-14 last Sept. Sigh ... I'm getting old
- composer99
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RE: The Final Countdown
Ah, it's all good. We'll all have Top Gun to remember the F-14 by. [:)]
~ Composer99
RE: The Final Countdown
If I could just speak from the perspective of someone who worked as a technician on fighters and who had a tremendous amount to do with fighter pilots, that movie is the biggest pile of rotting elephant excrement of all time.ORIGINAL: composer99
Ah, it's all good. We'll all have Top Gun to remember the F-14 by. [:)]
If someone set out to make the most unrealistic film about fighter combat possible, given the help of the US Navy and with scads of money, they would make Top Gun. Yes, it's got some nice footage of carrier operations and F-14s but then again, you would hope so given the subject matter. Out of interest I watched it again recently and found myself shouting obscenities at the screen. Utter bilge. [:D]
Cheers, Neilster
Cheers, Neilster
RE: The Final Countdown
ORIGINAL: Neilster
If I could just speak from the perspective of someone who worked as a technician on fighters and who had a tremendous amount to do with fighter pilots, that movie is the biggest pile of rotting elephant excrement of all time.ORIGINAL: composer99
Ah, it's all good. We'll all have Top Gun to remember the F-14 by. [:)]
If someone set out to make the most unrealistic film about fighter combat possible, given the help of the US Navy and with scads of money, they would make Top Gun. Yes, it's got some nice footage of carrier operations and F-14s but then again, you would hope so given the subject matter. Out of interest I watched it again recently and found myself shouting obscenities at the screen. Utter bilge. [:D]
Cheers, Neilster
But Neilster its HOLLYWOOD.
[:D] In Hollywood they belive the military loves trouble makers and rebels [:D]
- composer99
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RE: The Final Countdown
Actually, I would think if you wanted to make the most unrealistic movie about jet fighter combat, you would set out to make Independence Day. [;)]
~ Composer99
RE: Bitmaps vs vectors
ORIGINAL: Shannon V. OKeets
Here is a screen shot from setting up the Guadalcanal scenario. My question to you is about the Netherlands CA Sumatra which is now 'owned' by the Commonwealth, since the Netherlands has been conquered.
Being a bit anal here -
Assuming that the "new" world map is used (with Dutch Guyana as a minor country), then the Netherlans will not be conquered at the start of the Guadalcanal scenario...