Custom resolution

UFO: Extraterrestrials is a futuristic real-time/turn-based strategy blend set on the fictional planet of Esperanza in 2025. Having made a bloody first contact with a strange form of life from another planet, the player is thrust into the tough position of leading the defense of this isolated planet against the never-ending assault of these hostile invaders
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Peter Fisla
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Custom resolution

Post by Peter Fisla »

Is there a way I can change the game screen resolution ?

thanks!
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Plodder
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RE: Custom resolution

Post by Plodder »

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
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Peter Fisla
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RE: Custom resolution

Post by Peter Fisla »

Thanks,

I set the resolution to 1600x1200. So far so good however in the tactical game I don't get to see larger area. I simply see the same small area as default 1024x768. What I mean by that is say in default resolution you get to see say 20 x 20 tiles map. In the higher resolution say 1600x1200 I still see only 20 x 20 tiles map. I figured I should see larger map because of the higher resolution - can I somehow configure this ? The engine should recognize this by default and render bigger/arger map...
Sti
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Joined: Fri May 04, 2007 4:24 am

RE: Custom resolution

Post by Sti »

ORIGINAL: Peter Fisla

Thanks,

I set the resolution to 1600x1200. So far so good however in the tactical game I don't get to see larger area. I simply see the same small area as default 1024x768. What I mean by that is say in default resolution you get to see say 20 x 20 tiles map. In the higher resolution say 1600x1200 I still see only 20 x 20 tiles map. I figured I should see larger map because of the higher resolution - can I somehow configure this ? The engine should recognize this by default and render bigger/arger map...

That only applies to 2D engines where each tile has a certain pixel size, so more of them fit on a screen with a higher resolution (= more pixels). 3D engines don't scale like that, instead you get less pixelated models and textures.

(I am assuming here that UFO-ET uses a 3D engine, correct me if I'm wrong, I haven't actually had time to play it yet)
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Peter Fisla
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Location: Canada

RE: Custom resolution

Post by Peter Fisla »

ORIGINAL: Sti

ORIGINAL: Peter Fisla

Thanks,

I set the resolution to 1600x1200. So far so good however in the tactical game I don't get to see larger area. I simply see the same small area as default 1024x768. What I mean by that is say in default resolution you get to see say 20 x 20 tiles map. In the higher resolution say 1600x1200 I still see only 20 x 20 tiles map. I figured I should see larger map because of the higher resolution - can I somehow configure this ? The engine should recognize this by default and render bigger/arger map...

That only applies to 2D engines where each tile has a certain pixel size, so more of them fit on a screen with a higher resolution (= more pixels). 3D engines don't scale like that, instead you get less pixelated models and textures.

(I am assuming here that UFO-ET uses a 3D engine, correct me if I'm wrong, I haven't actually had time to play it yet)


Not even in 2D engines... its very easy to say in the code that if the resolution is 1024x768 then simply draw map by 20 x 20 tiles. If say 1600x1200 then draw 40 x 40. The UFO engine seems fully 3D so theoretically you shouldn't have to do anything. My feeling is that the code that draws the map has fixed number of tiles to draw. It should be easy to address.
Sti
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Joined: Fri May 04, 2007 4:24 am

RE: Custom resolution

Post by Sti »

Ah, ok, I thought you wanted to report this as some kind of bug, which it isn't. It's just what the devs chose to do. Sorry for the misunderstanding.
Sure, you are right, the devs possibly could change it. Maybe it would be best to allow zooming, that way you can have the area as big (or small) as you want.
 
Temple
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RE: Custom resolution

Post by Temple »

I just installed the game and have been playing on my 1680x1050 LCD monitor. The game automatically adapted to that screen size. It doesn't look bad at all. The ini file says the screen resolution is 1024x768, but I guess I'm not bothered by the stretching.

UPDATE: I edited the data/ufo-et.ini for 1680x1050 resolution and guess what? It looks fabulous[:D]. There's a tiny bit of stretching horizontally, but not really as you would notice. And the details look really sharp now.
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Peter Fisla
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RE: Custom resolution

Post by Peter Fisla »

Well for me when I go higher resolution...then I doesn't look for me I'm getting more map space/objects on the map. The screen size simply is larger but the drop ship is just bigger...I wonder why
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