Sound probs and subs disappearing

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FlipTrac_511
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Joined: Wed May 24, 2006 3:01 am

Sound probs and subs disappearing

Post by FlipTrac_511 »

Fresh install of UV with patch v2.5. Been playing with the tutorial scenario. Just experienced a couple of oddities:

1. After several non-eventful turns all of a sudden I got this weird sound after clicking on the intel button. The best I can describe the sound is a constant "drdrdrdrdrdr". Kinda like the sound effects of the fish from the old movie "Piranah". I know, lame. Anyway, I dropped back into windows and back and the sound was gone but so was the background music. Other sounds still okay. Then moments later during an air-attack the sound problem repeated itself.

2. My TF of five subs disappeared after several turns. I had it under human control and on patrol.
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Sergeant
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RE: Sound probs and subs disappearing

Post by Sergeant »

Something similar happened to me today too. I just got a new computer with Windoze Vista and reloaded UV onto it. Then I patched up to 2.41 where I was when I lost my old system. I started scenario 1 and during the course of the game the system would freeze up with a grinding noice. Locked the mouse up too. All I could do was restarft the computer (reset).
This happened about 6 time this afternoon. I began suspecting that UV does not like the way WV handles sound. One thing is certain - it doesn't like any firewalls or other virus software running in background. Each time I lowered the music preference till I reached #1 on the preference.
I managed to complete scenario 1 about 8pm this evening. I also turned off some of the compatibility mode settings regarding the desk top. We'll see tomorrow how it handles the new settings.
[8|]
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tocaff
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RE: Sound probs and subs disappearing

Post by tocaff »

Yes and in scenario 19 subs in port will revert to computer control and off they go.  This has only happened in one PBEM that I'm playing or have played so it's strange to say the least.  The bad news is there are no plans for future upgrades to UV.  
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
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Sergeant
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RE: Sound probs and subs disappearing

Post by Sergeant »

Well.... it did bot lock up this morning until my firewall turned itself on. So reducing Music sound setting to "1" seems to have helped... a little, I think.
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DEB
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RE: Sound probs and subs disappearing

Post by DEB »

ORIGINAL: tocaff

Yes and in scenario 19 subs in port will revert to computer control and off they go.  This has only happened in one PBEM that I'm playing or have played so it's strange to say the least.  The bad news is there are no plans for future upgrades to UV.  

Untrue. See 4/4/07 post below. But God knows when they will arrive!

Hello...

Do not have time to read all posts in all forums for all games coded, so just read about concerns here.

1) Submarines running aground. Database bug. Am working on code fix, to correct error.

2) Ships escaping back to Pearl or Tokyo, when base is captured and ships are in port. Working as designed. Am changing design, as some players do not like.

Any other bugs found in UV will be fixed. Build must be tested and will not be released for some time. Problem with 2.4? series was no testers and little time. As UV code is currently be modified for new game, have testers. Want UV to be as bug free, as possible. One or two patches planned. No new features planned. Please note that I write the executable and send to production. They create patch file.

Hope this Helps...

Michael Wood

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tocaff
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RE: Sound probs and subs disappearing

Post by tocaff »

I meant that there are no more UV dedicated patches in the works.  What UV will get is anything that stems form WITP, WPO, or the new game being worked on Carrier Force.  
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
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