RELEASE: SagerXCOM b.003

UFO: Extraterrestrials is a futuristic real-time/turn-based strategy blend set on the fictional planet of Esperanza in 2025. Having made a bloody first contact with a strange form of life from another planet, the player is thrust into the tough position of leading the defense of this isolated planet against the never-ending assault of these hostile invaders
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sage
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Joined: Wed Aug 04, 2004 11:57 pm

RELEASE: SagerXCOM b.003

Post by sage »

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Erik Rutins
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Location: Vermont, USA
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RE: RELEASE: SagerXCOM b.002

Post by Erik Rutins »

Great job, Sage, Phoenix, et. al.

Very impressed with what the modders have already been able to figure out in such a short time!
Erik Rutins
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USSLockwood
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Joined: Fri Aug 16, 2002 4:42 am

RE: RELEASE: SagerXCOM b.002

Post by USSLockwood »

Hey Sage!
Thanks for the great work! One small issue I noted was when a trooper is killed in action, the trooper is still listed as wounded, requiring hospitalization. When the mission ends, the trooper is listed as lost. A minor cosmetic issue. I love the mod otherwise!
Dave
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PhoenixD
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Joined: Sun May 06, 2007 11:00 pm

RE: RELEASE: SagerXCOM b.002

Post by PhoenixD »

ORIGINAL: doktor

Hey Sage!
Thanks for the great work! One small issue I noted was when a trooper is killed in action, the trooper is still listed as wounded, requiring hospitalization. When the mission ends, the trooper is listed as lost. A minor cosmetic issue. I love the mod otherwise!

Do you mean when you click on their portrait after they go down? That's a known bug I forgot to mention to Sage.
sage
Posts: 204
Joined: Wed Aug 04, 2004 11:57 pm

RE: RELEASE: SagerXCOM b.002

Post by sage »

ORIGINAL: doktor

Hey Sage!
Thanks for the great work! One small issue I noted was when a trooper is killed in action, the trooper is still listed as wounded, requiring hospitalization. When the mission ends, the trooper is listed as lost. A minor cosmetic issue. I love the mod otherwise!

One of us will dredge up that string and change it to something like, "This trooper has been killed or incapacitated."
PhoenixD
Posts: 72
Joined: Sun May 06, 2007 11:00 pm

RE: RELEASE: SagerXCOM b.002

Post by PhoenixD »

Done. I went one better and fixed it so when you click a soldier it tells you whether they are dead or just unconsious.
sage
Posts: 204
Joined: Wed Aug 04, 2004 11:57 pm

RE: RELEASE: SagerXCOM b.002

Post by sage »

b.003 is out.
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