LOL true enough, problem is I do not have sufficient firepower to completely take something out before it gets a shot or two off. Not consistently anyway.
I generally forgo the AFV and land a 10 man platoon down. Just about everyone is wearing Bee Keeper Armor. I try break it into 2 man fire teams, loosely grouped into squads:
*Force HQ - I like to use this somewhere between, First and Second Squads. I like to keep it in good position to back up either squad.
Senior NCO: Plasma Rifle, Ammo, Nerve Gas Grenade, Stun Grenade, Plasma Grenades, Extra Rockets, Stim Pack
Junior NCO: Rocket Launcher, extra rockets (mix of stun and explosive), plasma pistol, extra ammo, stun grenades, nerve gas grenade, defensive grenade, Stim pack
*First Squad
NCO - Plasma Rifle, Ammo, Nerve Gas Grenade, Stun Grenade, Plasma/defensive Grenades, Medikit, Stim pack
Pvt - Laser Rifle, Ammo, Nerve Gas Grenade, Stun Grenade, defensive Grenades, Medikit, Stim pack
NCO - Laser Rifle, Ammo, Nerve Gas Grenade, Stun Grenade, Plasma/defensive Grenades, Medikit, Stim pack
Pvt - Assault Rifle, Ammo, Nerve Gas Grenade, Stun Grenade, defensive Grenades, Medikit, Stim pack
*Second Squad
NCO - Plasma Rifle, Ammo, Nerve Gas Grenade, Stun Grenade, Plasma/defensive Grenades, Medikit, Stim pack
Pvt - Laser Rifle, Ammo, Nerve Gas Grenade, Stun Grenade, defensive Grenades, Medikit, Stim pack
NCO - Combat Shotgun, Ammo, Nerve Gas Grenade, Stun Grenade, Plasma/defensive Grenades, Medikit, Stim pack
Pvt - Assault Rifle, Ammo, Nerve Gas Grenade, Stun Grenade, defensive Grenades, Medikit, Stim pack