
Stock FitE Karri vs Larry
Moderators: ralphtricky, JAMiAM
RE: Soviet turn 62
Ok, I can't get it, I've been thru alot of XP foolishness, I've gone thru a mass of posts. Here is what I did, it looks ok to me.


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- larryfulkerson
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RE: Soviet turn 62
That looks good to me. The Scenario, however, needs to have the same name. It needs to be
named "Fire in the East 653.sce" ( without the quotes ) in order to be able to use the equipment file you have provided it. Other than that it looks like it's good to go.
named "Fire in the East 653.sce" ( without the quotes ) in order to be able to use the equipment file you have provided it. Other than that it looks like it's good to go.
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RE: Soviet turn 62
Isn't this a simulation of what might have been, not what was? Realism is one thing, and it's a good thing, but trying to tailor everything to make the historical way the only way isn't really what you want, is it?
Sure it is but when we get to far from history then we should be able to do anything.
One "might have been" is what would the germans have done if their ally was getting smacked. I thing it is reasonable to believe the Finns would have asked for forces. Look at the game now, turkey joins the axis and POOF there are US a/c in Russia, so the theater options in the game now are what if. So maybe we can put a theater option in, If the soviets elect to enter 1941 Finland before 43 then that activates the Germans sending units to Finland, just like the other TO's with the sovs getting units from the Brits/US.
I think one theater option would be to give the germans the ability to increase their production as a what if, ie go to war production in 41 vice later.
It would be nice to be able to do political events/options. DNO I think, but at least one other east front scenario does.
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RE: Soviet turn 62
ORIGINAL: larryfulkerson
ORIGINAL: SMK-at-work
You have to redo the units to use the new equipment too don't you?
So um.......what in the world are we talking about here? I thought we were on the subject of new equipment for the minor axis allies. And Buzz has done a new equipment file that took care of that for the Finns, Romanians, Itallians, etc. and encompassed it in the FITE 5.0 mod equipment.eqp file he built using BioEd. So all's anybody needs to do is rename Buzz's equipment.eqp file to match the scenario name is my guess.
I asumed that unit compositions are kept in hte scenario and not in hte equipment file. So you might have rifle-squad (Finn) in the equipment file, but the scenario still has Finnish units equiped with Rifle squad (standard)...but hen I was guessing - I've never donw this before....
Meum est propisitum in taberna mori
ice troops
when does the ice melt and will those Soviet troops out on the ice be sent back to the other side of the lakes?
ORIGINAL: larryfulkerson
Here's a shot of the southwest of Leningrad:
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- larryfulkerson
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RE: ice troops
ORIGINAL: medck
when does the ice melt and will those Soviet troops out on the ice be sent back to the other side of the lakes?
I was in this situation before in another game I played with Karri. I had troops out on the ice in it as well. I don't remember precisely when the ice melted but when it did the troops on the ice were transported by the game engine to the nearest land mass, which as I remember it, was on the wrong side of the Lake and the Germans eventually killed all of them.
I hope that doesn't happen again.
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- larryfulkerson
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RE: Soviet turn 62
Just as an experiment I copied the Fite modded 5.eqp to the stock scenario name ( "Fire in the East 1941-1945.eqp" and stored it in a folder in the graphics directory ( folder named "Fire in the East 1941-1945" ) and fired up the stock FitE and saw the new Buzz added squads in the order of battle. Then I went to the editor and loaded the scenario and they were still there. Whoa. I'm posting a picture below to show this:ORIGINAL: SMK-at-work
I asumed that unit compositions are kept in hte scenario and not in hte equipment file. So you might have rifle-squad (Finn) in the equipment file, but the scenario still has Finnish units equiped with Rifle squad (standard)...but hen I was guessing - I've never donw this before....

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Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
https://www.youtube.com/watch?v=WWXImldfZ9s
RE: Soviet turn 62
Work at hand Larry... modifying every single unit of those countries in the OOB
The TOAW Redux Dude
RE: Soviet turn 58
Turn 50 to 64 from Axis perspective:


RE: Soviet turn 58
So, Lapland is now in Soviet hands, but the germans managed to build up a new defensive line around Oulu. The finns are doing ok for now, the rienforcements from Lapland saved the situation...otherwise during the winter offensive action seemed to concentrate in Leningrad-Moscow area.
Now the problem with Soviets concentrating in Finland is not that it's ahistorical. It's the fact that the Axis player canno't reinforce the area. It's easy for the Soviets to move 10-20 division/brigades/regiments there, or even 30-40. It makes no big difference elsewhere...but to counter this the Axis can do nothing. The finns have no reserves...something needs to be done to that.
Now the problem with Soviets concentrating in Finland is not that it's ahistorical. It's the fact that the Axis player canno't reinforce the area. It's easy for the Soviets to move 10-20 division/brigades/regiments there, or even 30-40. It makes no big difference elsewhere...but to counter this the Axis can do nothing. The finns have no reserves...something needs to be done to that.
RE: Soviet turn 62
ORIGINAL: larryfulkerson
Just as an experiment I copied the Fite modded 5.eqp to the stock scenario name ( "Fire in the East 1941-1945.eqp" and stored it in a folder in the graphics directory ( folder named "Fire in the East 1941-1945" ) and fired up the stock FitE and saw the new Buzz added squads in the order of battle. Then I went to the editor and loaded the scenario and they were still there. Whoa. I'm posting a picture below to show this:ORIGINAL: SMK-at-work
I tried the same exact thing and I do have them in the force editor under new systems as in the screen shot you supplied, but they do not show up in my oob. So do I have to manually change all the units? And, why do you have Rumanian rifle squads in the Stavka unit?
RE: Soviet turn 62
I removed the generic rifle squads from the units in question and added the new country specific rifle squads. So you need to modify the unit to contain what you want it to contain.ORIGINAL: SMK-at-work
I asumed that unit compositions are kept in hte scenario and not in hte equipment file. So you might have rifle-squad (Finn) in the equipment file, but the scenario still has Finnish units equiped with Rifle squad (standard)...but hen I was guessing - I've never donw this before....
Just as an experiment I copied the Fite modded 5.eqp to the stock scenario name ( "Fire in the East 1941-1945.eqp" and stored it in a folder in the graphics directory ( folder named "Fire in the East 1941-1945" ) and fired up the stock FitE and saw the new Buzz added squads in the order of battle. Then I went to the editor and loaded the scenario and they were still there. Whoa. I'm posting a picture below to show this:
Yes but if you look at the replacements they should be 0 for these squads since none have been assigned to any unit.
RE: Soviet turn 62
He doesn't. He just went to the equipment button and pulled up the squad/equipment listings. Every unit draws from the same database.ORIGINAL: sPzAbt653
And, why do you have Rumanian rifle squads in the Stavka unit?
RE: Soviet turn 62
ORIGINAL: Zort
He doesn't. He just went to the equipment button and pulled up the squad/equipment listings. Every unit draws from the same database.ORIGINAL: sPzAbt653
And, why do you have Rumanian rifle squads in the Stavka unit?
Um, he does, the screen shot shows 25 rifle squads - Rum. I don't care, I just thought it was funny. Maybe Mr. Fulkerson captured some Rumanians and has them deployed protecting the Stavka.
Anyway, did you post somewhere the replacement figures for the new squads? And, the numbers to be added to the original formations are the same? In other words, if an original Finn regiment has 100 rifle squads, just replace it with 100 rifle squads - Finn?
Thanks!
RE: Soviet turn 62
Larry,
Not clainming to be anything more than what I am, an enthusiast, as the Red playere I do not always try to take territory during the winter, I usually look to attack with as many three sided, best flanking attacks as possible, almposyt always using any 50 plus supply dudes at ignore losses. My goal is simply to destroy G inf sqds, trust me he will really miss every single one lost
Not clainming to be anything more than what I am, an enthusiast, as the Red playere I do not always try to take territory during the winter, I usually look to attack with as many three sided, best flanking attacks as possible, almposyt always using any 50 plus supply dudes at ignore losses. My goal is simply to destroy G inf sqds, trust me he will really miss every single one lost
"Tanks forward"
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RE: Soviet turn 62
ORIGINAL: freeboy
Larry,
Not clainming to be anything more than what I am, an enthusiast, as the Red playere I do not always try to take territory during the winter, I usually look to attack with as many three sided, best flanking attacks as possible, almposyt always using any 50 plus supply dudes at ignore losses. My goal is simply to destroy G inf sqds, trust me he will really miss every single one lost
Good advice. I am doing mostly the same thing. And all my attacks in this game so far for the greatest majority of the time have been ignore losses attacks.
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https://www.youtube.com/watch?v=WWXImldfZ9s
RE: Soviet turn 62
It seems as the winter goes along those front line german troops losses cannot be made up, they then tend too shater leaving holes in the lines, and the minors are just terrible.. whick is good for u.. good luck
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- larryfulkerson
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RE: Soviet turn 62
ORIGINAL: freeboy
It seems as the winter goes along those front line german troops losses cannot be made up, they then tend too shater leaving holes in the lines, and the minors are just terrible.. whick is good for u.. good luck
Thanks. This turn ( turn 64 ) I made two holes in the Axis lines but Karri seems to always have enough reserves to plug them again. My dudes are getting so tired that I'm afraid I'll leave them weak enough for the Axis to punch a hole in MY lines that I can't fix and then the game will start to go downhill very fast.
Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
https://www.youtube.com/watch?v=WWXImldfZ9s
RE: Soviet turn 62
Sorry, didn't see that. I guess he just added them to show they were there.ORIGINAL: sPzAbt653
Um, he does, the screen shot shows 25 rifle squads - Rum. I don't care, I just thought it was funny. Maybe Mr. Fulkerson captured some Rumanians and has them deployed protecting the Stavka.
Anyway, did you post somewhere the replacement figures for the new squads? And, the numbers to be added to the original formations are the same? In other words, if an original Finn regiment has 100 rifle squads, just replace it with 100 rifle squads - Finn?
All I did was make the axis minors the same strength as a generic rifle squad. I then did a one to one replacement. I don't have the figures for replacements handy but what I did was reduce the number of generic rifle squads for the germans and spread them out to the minors and added a fudge factor of a few more squads. I also separated the Spanish out too.
RE: Soviet turn 62
Ok, thanks! I think it is worth the effort to do it the way you have it. I found a 'replacement' screenshot that Mr. Fulkerson posted that I can use as something to go by (I think). It is post #7 of your Fite mod thread.
I haven't started another game to see if the rail mod works proper, I decided to add some objectives to the Soviet PO (most formations are set with 1 objective, Berlin). This is taking some time, there are so many bloody formations! But in the game I am still playing the combining of the German regiments has worked well, not too many empty hexes overall, and I am keeping most of the minor allies in a second echelon to catch any crazy Ivans that squirt thru.
I haven't started another game to see if the rail mod works proper, I decided to add some objectives to the Soviet PO (most formations are set with 1 objective, Berlin). This is taking some time, there are so many bloody formations! But in the game I am still playing the combining of the German regiments has worked well, not too many empty hexes overall, and I am keeping most of the minor allies in a second echelon to catch any crazy Ivans that squirt thru.