Tank Bank

UFO: Extraterrestrials is a futuristic real-time/turn-based strategy blend set on the fictional planet of Esperanza in 2025. Having made a bloody first contact with a strange form of life from another planet, the player is thrust into the tough position of leading the defense of this isolated planet against the never-ending assault of these hostile invaders
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Mike13z50
Posts: 344
Joined: Mon Jan 29, 2007 12:52 am
Location: New Orleans

Tank Bank

Post by Mike13z50 »

I've started buying 5 of the original tanks at the beginning of the month, then selling them back when I run short of cash. You can sell them for the same price you bought them for and it should give extra defense if the main base is attacked.
dbt1949_slith
Posts: 193
Joined: Fri Jun 15, 2001 8:00 am
Location: hogeye,ar

RE: Tank Bank

Post by dbt1949_slith »

I don't know if that would have worked for me. I lost one about every other mission there for awhile. I just got them as needed as there was no shipping time.
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GalacticOrigins
Posts: 220
Joined: Thu Mar 22, 2007 2:46 am
Location: Wolf 359

RE: Tank Bank

Post by GalacticOrigins »

I have not yet had Main Base attacked. Also, don't you pay higher costs for Soldier pay with extra tanks? Anyway, I usually have only one around (right now I have no light tanks at all). Later, I keep one each of the heavy-duty types at main base. They have to built, and wasting engineers on building them is a crime imo. [:)]
dbt1949_slith
Posts: 193
Joined: Fri Jun 15, 2001 8:00 am
Location: hogeye,ar

RE: Tank Bank

Post by dbt1949_slith »

Once they find your base they do make a habit of revisiting it. I think mine's been attacked two dozen times.
At the beginning of the game I went out looking for the aliens. Now later in the game with them being pretty tough I take a more defensive stance.
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JHAYES3489
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Joined: Mon May 07, 2007 8:01 pm

RE: Tank Bank

Post by JHAYES3489 »

I hear ya on the defensive stance. I burned lots of midnight oil this weekend and got to what I guess is pretty far... EEEW stuff, I'm fighting phantoms and working on Centaurus. I keep a lot of tanks (Anacondas mostly) at my main base to fend off attacks. I find it's a great way to earn some cash with Bman's bounty mod. I have 4 AKEW defenses and a welcome mat on the doorstep.
dbt1949_slith
Posts: 193
Joined: Fri Jun 15, 2001 8:00 am
Location: hogeye,ar

RE: Tank Bank

Post by dbt1949_slith »

Those Phantoms are tough SOBs! I've managed to capture three of their commanders anyways tho. Sounds like we're at about the same stage. I use Hammers for my tanks. If you haven't researched them you'll never go back once you do. I've also got the particle guns. I've only built one part for the space ship tho as the aliens are hammering me good and I need my workshops putting out ammo.
A couple of missions back I had a terror site with first generation aliens. What a cakewalk![;)]
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GalacticOrigins
Posts: 220
Joined: Thu Mar 22, 2007 2:46 am
Location: Wolf 359

RE: Tank Bank

Post by GalacticOrigins »

Just for the record, I mean taking big tanks on simple missions is, perhaps, unwarranted. I do have them, for later, when my air defenses might not hold up (I have not proceeded as far as some of you have. I am taking the time for this run-through only to keep a kill-contacts record by mission since a statistics page is lacking in the program.)
Wiz33
Posts: 148
Joined: Wed May 16, 2007 8:00 pm

RE: Tank Bank

Post by Wiz33 »

  I usually have one of the current generation tank on the transport and one in base with another that is one level lower but I have only gone thru 1 main base attack (I have EEEW and Stormbringer and Exterminator). Maybe I should build a couple more).
 
  I use my tank (Anacondas armour 100) mostly as scouts as for some reason I have yet to run into a Telemat and only have Desert Viper armour (armour 85).
dbt1949_slith
Posts: 193
Joined: Fri Jun 15, 2001 8:00 am
Location: hogeye,ar

RE: Tank Bank

Post by dbt1949_slith »

I've had probably 30 base attacks. Two dozen terror missions. Fifteen alien base attacks.Countless alien craft recovery. I can usually shoot down the battlecruisers now but I risk loosing a plane when I do.
I think I've researched everything in the way of weapons and armor. Not sure how far I have to go in researching my spacecraft. I just started building the second module.
i've had to stop recovery missions as I got down to three healthy troops and one first class tank. I finally got my troops healed but am still behind in production of grenades and ammo. I have 80 engineers.
So far I'm doing pretty well financially.
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JHAYES3489
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Joined: Mon May 07, 2007 8:01 pm

RE: Tank Bank (SPOILER WARNING)

Post by JHAYES3489 »

Well... If my boss only knew how late I stayed up last night. It twas another "save the world" marathon last night, as my wife calls them. I didn't go to sleep until 5:30am, I come into work at 8:00am. I did almost the same thing Sunday night, then came home and slept until 9pm. But I finally got Particle Weapons for all my troops, 3-5? pieces of my Centaurus built and installed, and cool looking tortoise armor for my veterans, and waspkeeper for the rest. I have 2 Exterminators at each polar base outfitted with all Particle stuff... and an alien base in the neighboring country just waiting to taste the payback for the 4 Main Base invasions in 3 months.

I hate that defenses get destroyed during combat. I bet I dropped over 2 million into them before I decided on the "Tank Bank" strategy of defending myself. Right now I have 6 Tanks (4 Anacondas, 2 Hammers) that fan out on the first round to block off the immediate corridors, then I move my troops in behind them. I send a couple two-man teams to the top and bottom sides of the starting hanger to make a kool-aid man entrance into the other corridors that otherwise take a couple turns to get to. I've managed to keep a lot of my soldiers alive, so they're all superheroes by now with lots of AP and good eyes. And I need them too, since now I have a save slot called "Phantom Menace" for those all too common Phantom base invasions, and now they've got greys in particle cannon sporting hover tanks covering them too. (thank goodness for Hammers). Has anyone found a way/wanted to fully dismantle a base that gets attacked too often? Modders? Can ya help a fella out?

I like to use advanced chemical grenades to "wall in" myself and let them come to me. I might post a screenshot later all zoomed out. It's pretty effective.

The tanks are expendible, so I use them at scouts and sheilds for my soldiers during the base invasions. As I've found it's easy to lose men due to alien reaction fire.

So now I've got the new craft and Centaurus to work toward. I'd say I'm probably going to take tonight off (other than installing the FrankenMOD, and checking out the changes). I need to catch up on rest, and other stuff. I plan on spending my time this memorial day weekend: bass fishing during the day, grilling, and "saving the world" into the night.

Happy Hunting Fellas
dbt1949_slith
Posts: 193
Joined: Fri Jun 15, 2001 8:00 am
Location: hogeye,ar

RE: Tank Bank (SPOILER WARNING)

Post by dbt1949_slith »

That's pretty good.
I've researched and built 4 modules for the Centaurus. I need to capture more commanders!
All my troops that can carry them carry the particle guns. I have only two Hammers. I haven't built the tortoise armor as no one is strong enough to carry it. The rest of the troops carry the EEEW guns.
Do you try to always use the same troops or do you "round out" everybody? I've been doing the later. I also don't specialize my troops but "round" them out too.
Right now I'm upgrading my planes while I do recovery missions to try to get more commanders.
Ye Olde Farte
JHAYES3489
Posts: 23
Joined: Mon May 07, 2007 8:01 pm

RE: Tank Bank (SPOILER WARNING)

Post by JHAYES3489 »

All my soldiers get the same stuff, top rifle/armor/grenades but I do send 2 "specialized" medics. My sister and sister-in-law are nurses, and they kinda look like some of the character faces... so I load them up with stim-packs and adv medic kits in hand instead of a grenade, they have maxed out health agility and shooting. I used them as snipers when they aren't healing.

I wish there was a "strip this soldier" button so I could take all equipment off them at once. Would make new tech outfits easier, as well as new recruits. Speaking of which, I just weeded through a ton of "applicants" and have 8 hand picked to man the skydiver along with a good tank once I get the newer transport. I take my time and be careful and it seems to pay off, I don't lose a lot of guys anymore.
Temple
Posts: 529
Joined: Wed Jul 31, 2002 8:21 pm

RE: Tank Bank (SPOILER WARNING)

Post by Temple »

ORIGINAL: JHAYES3489
I wish there was a "strip this soldier" button so I could take all equipment off them at once. Would be new tech outfits easier, as well as new recruits.

+1
dbt1949_slith
Posts: 193
Joined: Fri Jun 15, 2001 8:00 am
Location: hogeye,ar

RE: Tank Bank (SPOILER WARNING)

Post by dbt1949_slith »

I like the idea of a specialized medic. The problem is getting them where they're needed and not shot themselves.
I have rounded off most all of the statistics myself. Next time around I may lay off the health and perhaps the reactions for those who I want to be snipers.
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WolfP
Posts: 25
Joined: Sat May 05, 2007 5:41 pm

RE: Tank Bank (SPOILER WARNING)

Post by WolfP »

Ditto on the strip all button.  I still dont have enough weapons and equipment to outfit everyone and its a pain to click and drag everything to/from...it wastes so much time.  [:@]
"The walls are how high!?!...Crap!" - Lt Presley O'Bannon -
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