Rising Sun Scenario - CHS Style

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TheElf
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RE: Rising Sun Scenario - CHS Style

Post by TheElf »

ORIGINAL: Nikademus

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spence
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RE: Rising Sun Scenario - CHS Style

Post by spence »

In Scenario 2 (Rising Sun) HIJMS KAGA enters the game around the 1st of February at Palau. IRL she arrived on the 8th and promptly struck a coral head in that harbor which caused substantial damage such that, for her forthcoming operations in the DEI, she was limited to a top speed of 18 kts. IRL, immediately after the conclusion of the DEI Campaign, she headed to Japan for drydocking and permanent repairs.

Ordinarily "accidents don't happen" but in this case, since it involves Kaga's entire time in the scenario and seriously effects one of the ship's primary operational parameters, it seems to me that the damage suffered upon her arrival on the map, is important to include.

If a ship's maximum speed is purely a linear relationship to SYS damage (with fractions generally rounded up) then Kaga should start Scenario 2 with 35 SYS.

A couple of questions:

1) Is the loss of max speed due to sys damage a linear progression? If not how is it determined?

2) Will air ops be affected by the sys damage (strikes reduced in size, etc: doesn't seem to be any evidence that they were significantlly affected)?

3) How likely is it that the ship will incur significant further sys or flt damage (assuming no battle damage)?


BTW: In Stock Scen 2, not only does Kaga enter without any damage; but Shokaku and Zuikaku enter as well even though IRL they were in the shipyard in Japan for the entire period of KB's participation in the DEI Campaign. It's interesting that the Japanese chose to employ their CARDIVS intact even though they could have substituted a fully operational 'Kaku's for Kaga to provide a similar aerial strike ability.

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treespider
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RE: Rising Sun Scenario - CHS Style

Post by treespider »

ORIGINAL: spence

In Scenario 2 (Rising Sun) HIJMS KAGA enters the game around the 1st of February at Palau. IRL she arrived on the 8th and promptly struck a coral head in that harbor which caused substantial damage such that, for her forthcoming operations in the DEI, she was limited to a top speed of 18 kts. IRL, immediately after the conclusion of the DEI Campaign, she headed to Japan for drydocking and permanent repairs.

Ordinarily "accidents don't happen" but in this case, since it involves Kaga's entire time in the scenario and seriously effects one of the ship's primary operational parameters, it seems to me that the damage suffered upon her arrival on the map, is important to include.

If a ship's maximum speed is purely a linear relationship to SYS damage (with fractions generally rounded up) then Kaga should start Scenario 2 with 35 SYS.

A couple of questions:

1) Is the loss of max speed due to sys damage a linear progression? If not how is it determined?

2) Will air ops be affected by the sys damage (strikes reduced in size, etc: doesn't seem to be any evidence that they were significantlly affected)?

3) How likely is it that the ship will incur significant further sys or flt damage (assuming no battle damage)?


BTW: In Stock Scen 2, not only does Kaga enter without any damage; but Shokaku and Zuikaku enter as well even though IRL they were in the shipyard in Japan for the entire period of KB's participation in the DEI Campaign. It's interesting that the Japanese chose to employ their CARDIVS intact even though they could have substituted a fully operational 'Kaku's for Kaga to provide a similar aerial strike ability.


Just thinking off he top of my head but a possible workaround would be to set her top speed to 20 or 18 for the purposes of this scenario...
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Nikademus
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RE: Rising Sun Scenario - CHS Style

Post by Nikademus »

ORIGINAL: spence


A couple of questions:

1) Is the loss of max speed due to sys damage a linear progression? If not how is it determined?


Yes. 'fraid I don't have the exact calc on me but max speed is directly linked to current SYS.
2) Will air ops be affected by the sys damage (strikes reduced in size, etc: doesn't seem to be any evidence that they were significantlly affected)?

The only restriction i'm aware of is if SYS + FIRE >50 no flight deck ops. Very similar to the old Carrier Force.
3) How likely is it that the ship will incur significant further sys or flt damage (assuming no battle damage)?

SYS increase is not influenced by current SYS level. The more FLT damage you have the greater the chance for additional FLT damage per turn


spence
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RE: Rising Sun Scenario - CHS Style

Post by spence »

Thanks Nik
 
Apparently Kaga's damage was such that the temporary repairs continued to leak.  Bomb hits and so forth would quite likely have aggravated that damage so it is probably more appropriate to stick Kaga with 35 sys or so rather than a "scenario top speed of 18 or 20" and no damage.  Apparently airops won't be affected nor will damage accumulate at an inordinate rate. 
 
IRL the temporary repair was not put to the test by battle damage nor in fact was KB even attacked from the air.  But Kaga's less than ideal readiness should make for some interesting decisions on the part of the Japanese Player as to just what to do with it. 
el cid again
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RE: Rising Sun Scenario - CHS Style

Post by el cid again »

ORIGINAL: treespider

Cid -

The scenario Spence is working on is a scenario about the first 100 days of the war strictly in the SRA. The objective is to see if the player can equal or exceed the historical Japanese achievements only utilizing the historic forces that were alltotted to the campaign.

The area is vast enough to permit many different permutations of the Japanese drive south...even if using the historical forces allotted.

The Scenario is not about how many extra units or aircraft the Japanese could have made available for the operation.

Thank you. This makes a sort of sense. But it isn't going to work out very well in practice because the Allies in a game usually know a great deal more than the real Allies knew. And worse they do not have to worry about real strategic options available to the enemy (risky or not). It is almost like an operational battle game - say recreation of Midway - only writ larger - over a wider area - rather than a strategic game. If you let AI run Japan it might make sense as a solitare game - because then you don't expect creative thinking anyway. But a human would have little to work with.

It has the technical merit that you can use a lot of late war (even mid war) slots for planes and other things.
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Nikademus
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RE: Rising Sun Scenario - CHS Style

Post by Nikademus »

ORIGINAL: el cid again

This makes a sort of sense. But it isn't going to work out very well in practice because the Allies in a game usually know a great deal more than the real Allies knew

There are several ways Allied options can be limited to match the scope of the scenario. I'm doing the same thing for my upcoming Guadalcanal scenario.
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