Note that timing of attacks are being considered, as well as various checkboxes allowing the player more control over the action of his forces.
Basing dictates whether you want subordinant artillery and bases to follow the HQ closely, or set up base well to the rear.
Attacks dictates whether you want the force to choose it's own enemy positions to attack as it moves forward to it's waypoint. This provides some interesting situations with the move or defend commands. Kind of 'max aggro' on steroids.
Bypass is kind of the opposite of attacks.
Stragglers dictates whether the force will continue on or not even if some attached units are exhausted or otherwise delayed.
Ambush dictates whether a unit will hold fire until within optimum FP range.
Retake position dictates whether a unit forced back from its objective should try to retake the position or await new orders.
What an excellent improvement on the User Interface !!!
Taking into account these new UI options, and the photographs and specifications that will be shown for the equipment, I think that the new demo that is being planned for the Airborne Assault engine should be done with the BftB version. I am sure that the players will enjoy these new features a lot.
I also want to suggest the inclusion of a photograph of the unit boss, to appear with the currently available biography, and the Divisional insignia/patch, to appear when a unit is selected.
Wow !!! I am really looking forward to Battles from the Bulge !!!
Txema