UFO: Extraterrestrials is a futuristic real-time/turn-based strategy blend set on the fictional planet of Esperanza in 2025. Having made a bloody first contact with a strange form of life from another planet, the player is thrust into the tough position of leading the defense of this isolated planet against the never-ending assault of these hostile invaders
I seem to be very limited in what I can build at my secondary bases. I am limited to only a handful of structures. Is this the way it should be? Am I missing something?
Even with Bman's mod, you'll need 3-4 current generation defense to have a good chance of stopping a partially damaged (say by interceptors) Battlescruiser or above. So I would just say let them take it and then go capture it back.