The Burma Road in CHS

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eloso
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The Burma Road in CHS

Post by eloso »

How does this work in CHS 2.08?

From the manual:

For the Allies, if a rail/highway/road/trail path free of Japanese units between Yunan and Ledo or between Yunan and Rangoon can be traced, than each day, 500 supply points per turn are added to Yunan.

I seem to have misplaced Yunan...
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Andrew Brown
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RE: The Burma Road in CHS

Post by Andrew Brown »

ORIGINAL: OSO

How does this work in CHS 2.08?

From the manual:

For the Allies, if a rail/highway/road/trail path free of Japanese units between Yunan and Ledo or between Yunan and Rangoon can be traced, than each day, 500 supply points per turn are added to Yunan.

I seem to have misplaced Yunan...

For CHS (and for most other scenarios played on my map) just substitute Tsuyung for Yunan, and the rest is the same.

So it works like this:

For the Allies, if a rail/highway/road/trail path free of Japanese units between Tsuyung and Ledo or between Tsuyung and Rangoon can be traced, than each day, 500 supply points per turn are added to Tsuyung.


Information about my WitP map, and CHS, can be found on my WitP website

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el cid again
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RE: The Burma Road in CHS

Post by el cid again »

Confirm - this should be how it works - if it works at all. It is hard coded - but the names can change - depending mainly on art and the location file entries.
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m10bob
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RE: The Burma Road in CHS

Post by m10bob »

Speaking of art, I think it would be nice if the hexes of the famous Burma Road had some kind of individual marking. Something custom as Cobra did with his sharks,lighthouses,etc..(Maybe brownish "valley" tinting??)
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eloso
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RE: The Burma Road in CHS

Post by eloso »

I assumed that was the case but it never hurts to ask. Thanks for the clarification. I also agree that it would be nice if it was marked on the map. Text would be fine or a dotted line as is used for the oil pipeline in the USSR.
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