Cyrpus - Hypothetical
Moderator: Arjuna
- JudgeDredd
- Posts: 8362
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- Location: Scotland
RE: Cyrpus - Hypothetical
Try here at Matrix, the Wargamer, and get a hold of Rooster. He has a HTTR/COTA site.
Is it ready now ??
RedMike...out
Is it ready now ??
RedMike...out
Hannibal ad portas
RE: Cyrpus - Hypothetical
El Savior's Airborne Depot is the home of fan made scenarios. Get in touch with him.
The site was not updated lately but sure enough there wasn't so many scenarios to post. [;)]
If you can't grab him, I'll host it.
I hope this helps,
JeF.
The site was not updated lately but sure enough there wasn't so many scenarios to post. [;)]
If you can't grab him, I'll host it.
I hope this helps,
JeF.
Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Cyrpus - Hypothetical
ORIGINAL: RedMike
Try here at Matrix, the Wargamer, and get a hold of Rooster. He has a HTTR/COTA site.
Is it ready now ??
RedMike...out
Well, ready? In the words of the Big Bruvva "Who knows? You decide!"....seriously though, I don't know. I've modified it.
I think I will have to refine the reinforcements. I've added a 4 Coy FJ regt for the Axis in "Favour Axis" reinforcements. This could be too much...I'll see. I did it "on the spur" because I played from the Allied perspective last night and found it quite easy to get a decisive victory.
It's very hard to make the game "balanced" from both points of view because one is attacking and one is defending. However, I plan to play it exclusively from the Axis point of view over the weekend and see what I can do. If I can make it so I can get temptingly close to a Decisive victory, but not quite, then I think that'll do....then the more experienced gamers may well be able to get that decisive victory....or they will have to "Favour Axis" in reinforcements to get the decisive victory they want so bad.
It's extemely hard to balance it...one has to bear in mind the vast varied levels of gamers out there....whilst the decisive victory may prove elusive to a beginner, it will be all too easy for an experienced gamer....so I am trying to find a medium.
Anyway, I'm back onto it now and hopefully I'll get a game which is difficult for an beginner or experienced gamer from the Axis pov...then I can work on the Allies.
Alba gu' brath
- JudgeDredd
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RE: Cyrpus - Hypothetical
I was on the Wargamer website last night looking, but couldn't find anywhere (although I was sure they had somewhere to upload scenarios)
And I can't attach it to a post...too big.
And I can't attach it to a post...too big.
Alba gu' brath
- JudgeDredd
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RE: Cyrpus - Hypothetical
Ok...I've played several times as the Axis, and I can only muster, at a push, a marginal victory...so I reckon a more experienced player could get a decisive victory...my question is, how easy would it be for that experienced player to get the decisive victory. I haven't played with Favour Axis yet, which gives an extra 4Coy FJ Regt to the Germans....so I reckon that could swing it.
Still can't find anywhere on Wargamer to host it...I'll post over there and ask.
The key to the scenario, it seems, is getting all objectives. Akrotiri is a must, with 40 points on offer....but get there too late, and you'll never get the allies out or a big enough majority to grab it. Get there too early, and not only will you have the entire allied force bearing down on you and box you in, but you will not be able to grab the other objectives - and you NEED some of those for your win!
I have tried to set the objectives active/inactive times to make them challenging but achievable and also to prevent the German player from just charging round...trying to give him a series of objectives.
You need to take the bridge intact at Kofinou...if you don't you've got a loooooong way round to get back on track to attack Akrotiri from the East.
Anyway...I'll see where I can upload this.
Cheers all and I hope anyone who tries it finds it as challenging as this n00b!
Still can't find anywhere on Wargamer to host it...I'll post over there and ask.
The key to the scenario, it seems, is getting all objectives. Akrotiri is a must, with 40 points on offer....but get there too late, and you'll never get the allies out or a big enough majority to grab it. Get there too early, and not only will you have the entire allied force bearing down on you and box you in, but you will not be able to grab the other objectives - and you NEED some of those for your win!
I have tried to set the objectives active/inactive times to make them challenging but achievable and also to prevent the German player from just charging round...trying to give him a series of objectives.
You need to take the bridge intact at Kofinou...if you don't you've got a loooooong way round to get back on track to attack Akrotiri from the East.
Anyway...I'll see where I can upload this.
Cheers all and I hope anyone who tries it finds it as challenging as this n00b!
Alba gu' brath
- JudgeDredd
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- Location: Scotland
RE: Cyrpus - Hypothetical
Ok...the game is uploaded to the Wargamer website. It's waiting approval. I will check to see when it's live and let you know.
I enjoyed revisiting this and I've got itchy fingers for another now!
I enjoyed revisiting this and I've got itchy fingers for another now!
Alba gu' brath
RE: Cyrpus - Hypothetical
JD,
Just PM JeF and he will post it on his excellent website The Drop Zone. I think you will have better luck there.
Elsavior is sometimes difficult to track down, but his site is pretty well known in the community. JeF's site has links to El Savior's site if you want to try to contact him.
Just PM JeF and he will post it on his excellent website The Drop Zone. I think you will have better luck there.
Elsavior is sometimes difficult to track down, but his site is pretty well known in the community. JeF's site has links to El Savior's site if you want to try to contact him.
simovitch
- HansBolter
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RE: Cyrpus - Hypothetical
I remember playtesting that scenario when it was still in raw form and it was a lot of fun and a real challenge. I fell just short of a decisive. [:D]
Getting that scenario out to the community will be a big boon for those gamers smart enough to be playing COTA.
Getting that scenario out to the community will be a big boon for those gamers smart enough to be playing COTA.
Hans
- JudgeDredd
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RE: Cyrpus - Hypothetical
Bugger.
Just managed a decisive victory for the Axis...and NOT by using Favour Axis in reinforcements!!
If I get a decisive victory, anyone can get one!
Need to retry balancing!
Just managed a decisive victory for the Axis...and NOT by using Favour Axis in reinforcements!!
If I get a decisive victory, anyone can get one!
Need to retry balancing!
Alba gu' brath
- JudgeDredd
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- Location: Scotland
RE: Cyrpus - Hypothetical
Well my scenario eventually made it onto The Wargamer
http://www.wargamer.com/gamesdepot/details.asp?sid=4480
http://www.wargamer.com/gamesdepot/details.asp?sid=4480
Alba gu' brath
RE: Cyrpus - Hypothetical
Beautiful map and interesting scenario!
I achieved decisive victories at the first try with both Axis and Allies, but had to be careful. IMO there is no need to get all victory points as Axis; instead, I prefer to avoid Kofinou and go straight to the heart of the Allies position at Akritiri through Limassol.
Just a small remark: the light bridge North-East of Moniatis doesn't seem to work properly; you might check it with the Path Tool.
I achieved decisive victories at the first try with both Axis and Allies, but had to be careful. IMO there is no need to get all victory points as Axis; instead, I prefer to avoid Kofinou and go straight to the heart of the Allies position at Akritiri through Limassol.
Just a small remark: the light bridge North-East of Moniatis doesn't seem to work properly; you might check it with the Path Tool.
- JudgeDredd
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RE: Cyrpus - Hypothetical
Thx very much for playing this Renato and for giving feedback.
I would've hoped a decisive victory might be a little more difficult than first time. It seems balancing a scenario is the biggest chunk of creating a scenario!
What I will do is crank the Allied defenses up a little and see if that helps make it more difficult.
In your opinion what "helped" you get the decisive victories:
Same question for Allies....have you played as Allies with Favour Axis?
What command delay were you using? Did it make it harder with a more difficult setting?
These are things which could make it more of a challenge.
If bypassing an objective, maybe I need to spread the value more...or perhaps assign points for kills.
I'll look at the bridge.
Thx again.
I would've hoped a decisive victory might be a little more difficult than first time. It seems balancing a scenario is the biggest chunk of creating a scenario!
What I will do is crank the Allied defenses up a little and see if that helps make it more difficult.
In your opinion what "helped" you get the decisive victories:
- From an Axis pov -- Bypassing an objective? Enemy too easy to push out the way?
- From an Allied pov -- Massing troops at a particular objective? Preventing a specific objective? Not enough Axis troops? Too many allied troops?
Same question for Allies....have you played as Allies with Favour Axis?
What command delay were you using? Did it make it harder with a more difficult setting?
These are things which could make it more of a challenge.
If bypassing an objective, maybe I need to spread the value more...or perhaps assign points for kills.
I'll look at the bridge.
Thx again.
Alba gu' brath
- HansBolter
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RE: Cyrpus - Hypothetical
If I can find it over at the Wargamer, I'll dl it and give it another run in it's revised form.
Hans
- JudgeDredd
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RE: Cyrpus - Hypothetical
Thx Hans
It's here
http://www.wargamer.com/gamesdepot/details.asp?sid=4480
I don't know how different this one is to the one you had. It was definitely tweaked because, if I remember rightly I made quite a few changes and corrections...just don't know if you had it before or after...
It's here
http://www.wargamer.com/gamesdepot/details.asp?sid=4480
I don't know how different this one is to the one you had. It was definitely tweaked because, if I remember rightly I made quite a few changes and corrections...just don't know if you had it before or after...
Alba gu' brath
RE: Cyrpus - Hypothetical
I always play with painfully realistic delay; this might favour the human player under many circumstances, but I like this way, because it gives me the feeling of realism and I consider it one of the best features of this system.
When I played HTTR, I always gave the AI some advantage, either in reinforcement, or in supply. In COTA, which has a much improved AI, I generally play standard/normal.
When I test a new scenario, I play the two sides and consider it roughly balanced if I achieve the same level of victory. Yes, I know that I posted about some defeats in the past, but generally I achieve a decisive victory even in the official scenarios; therefore you shouldn't be too dejected. [:)]
You could surely increase the difficulty, but your scenario isn't by no means a walk-through as it is, and it has even more difficult settings that, however, I have not yet tried.
If you wish to give some aid to an Allies AI, you could insert one or two units to protect the bridges South-West of Para Chorio.
As Allies, I made good use of the shorter lines of communications by shifting a couple of units to support the defence where necessary.
I don't like to spoil the surprise for the other players by giving too many details.
In conclusion, I think the scenario is already well balanced, and in any case I wouldn't give VPs for kills because this would be incongruous with the strategic objective, which is to conquer the port as soon as possible.
What I like to add is that the AI played very well, probing, feinting, thrusting and withdrawing to try other routes of attack. It is not odd that the human player wins, however. The human player has huge advantages; he can replan whenever he likes and can even pause. The AI can replan only when Arjuna lets it do it; otherwise we would have an AI that replans and replans and replans and never plays. When I lose, I am by no means impressed; I simply consider the scenario unbalanced. [:)]
My compliments.
p.s.: In case you like to have my saved games for further analysis, please let me know.
When I played HTTR, I always gave the AI some advantage, either in reinforcement, or in supply. In COTA, which has a much improved AI, I generally play standard/normal.
When I test a new scenario, I play the two sides and consider it roughly balanced if I achieve the same level of victory. Yes, I know that I posted about some defeats in the past, but generally I achieve a decisive victory even in the official scenarios; therefore you shouldn't be too dejected. [:)]
You could surely increase the difficulty, but your scenario isn't by no means a walk-through as it is, and it has even more difficult settings that, however, I have not yet tried.
If you wish to give some aid to an Allies AI, you could insert one or two units to protect the bridges South-West of Para Chorio.
As Allies, I made good use of the shorter lines of communications by shifting a couple of units to support the defence where necessary.
I don't like to spoil the surprise for the other players by giving too many details.
In conclusion, I think the scenario is already well balanced, and in any case I wouldn't give VPs for kills because this would be incongruous with the strategic objective, which is to conquer the port as soon as possible.
What I like to add is that the AI played very well, probing, feinting, thrusting and withdrawing to try other routes of attack. It is not odd that the human player wins, however. The human player has huge advantages; he can replan whenever he likes and can even pause. The AI can replan only when Arjuna lets it do it; otherwise we would have an AI that replans and replans and replans and never plays. When I lose, I am by no means impressed; I simply consider the scenario unbalanced. [:)]
My compliments.
p.s.: In case you like to have my saved games for further analysis, please let me know.
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Cyrpus - Hypothetical
Renato
Thx very much. Your analysis of the scenario is detailed and objective and, well, very complimetary.
Thank you.
Thx very much. Your analysis of the scenario is detailed and objective and, well, very complimetary.
Thank you.
Alba gu' brath
RE: Cyrpus - Hypothetical
Hehe... hmm wanna try my fictional HttR "Cologne" scenario? You won't loose, but I think the AI (Axis) puts up a good fight. Wanna try?ORIGINAL: Renato
When I lose, I am by no means impressed; I simply consider the scenario unbalanced. [:)]
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
General Anthony McAuliffe
December 22nd, 1944
Bastogne
---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
RE: Cyrpus - Hypothetical
ORIGINAL: GoodGuy
Hehe... hmm wanna try my fictional HttR "Cologne" scenario?
I would like very much to try it, because I am really a glutton of new scenarios; however I was not able to find it.



