UFO:Extraterrestrials game engine v 1.0

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Traveler
Posts: 115
Joined: Wed Mar 30, 2005 11:47 pm

UFO:Extraterrestrials game engine v 1.0

Post by Traveler »

Game keeps doing CTD

Console started
UFO:Extraterrestrials game engine v 1.0 - Apr 15 2007, 11:17:11
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.010] Switching console to window output
[00:00:00.011] Loading configuration from data\ufo-et.ini
[00:00:00.012] Initializing events
[00:00:00.012] Initializing graphics
[00:00:00.035] Vertex shader version: 2.0
[00:00:00.036] Pixel shader version: 2.0
[00:00:00.037] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.324] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.369] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.395] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.424] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.425] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.427] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.446] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.491] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.491] Pixel shaders loaded: 1
[00:00:00.491] Vertex shaders loaded: 1
[00:00:00.491] Effect shaders loaded: 8
[00:00:00.491] Switching console to graphic output
[00:00:00.498] Initializing input
[00:00:00.509] Initializing scripts
[00:00:03.040] Version EN-20070418
[00:00:03.314] Loaded texture set: nodxtc (2)
[00:00:03.611] Loaded texture set: globe (15)
[00:00:03.891] Initialization done
[00:00:10.108] Loading game, slot1
[00:00:12.303] opening pack grass
[00:00:15.766] 18.July 2108 Game started
[00:00:19.997] Loading mission terrain: levels\grass level:level_5 file: grass
[00:00:30.103] WARNING: game::CShadowManager Can't load lightmaps.
[00:00:30.898] WARNING: game::CShadowManager Can't load lightmaps.
[00:00:44.537] Texture Memory Usage: 77 257 KB
[00:02:39.576] Starting computer turn 1
[00:02:53.420] Finished computer turn
[00:03:36.488] Starting computer turn 2
[00:03:43.882] Finished computer turn
[00:04:07.764] Starting computer turn 3
[00:04:16.471] Finished computer turn
[00:04:53.933] Starting computer turn 4
[00:05:20.073] Finished computer turn
[00:05:46.315] Starting computer turn 5
[00:06:05.754] Finished computer turn
[00:06:21.517] Starting computer turn 6
[00:06:33.302] Finished computer turn
[00:07:32.515] Starting computer turn 7
[00:07:32.516] Leaving mission, we WON
[00:07:32.998] Closing pack grass
[00:08:56.784] 18.July 2108 Stun grenade(grenade) researched.
[00:09:27.057] 18.July 2108 refueling of ship Raider 1 on base Main Base is finished.
[00:09:27.110] 18.July 2108 refueling of ship Raptor 1 on base SYRTIS MAIOR is finished.
[00:09:27.509] 19.July 2108 refueling of ship Raptor 2 on base PATRIA is finished.
[00:09:40.354] CDropArea::registerItem::A CRect object required (what you get in call to tryDropItem)
[00:09:40.355] registerInventoryPart (base\sectiontroopers.xscr 1930:30)
PreMissionUnitShow (premissioninventory.xscr 419:30)
PreMissionFormInit (premissioninventory.xscr 268:27)
PreMissionInventoryShow (premissioninventory.xscr 307:23)
confirmStartingTransports (globe\globe.xscr 4899:28)
globeMouseButtonReleased (globe\globe.xscr 1656:46)

[00:09:40.355] Int values:4
Float values:4
String values:2
Bool values:2
Object values:2
List values:1
Null values:0

[00:09:40.362] Waiting for sounds to stop playing
[00:09:40.900] Done waiting for messages.
[00:09:41.378] scripts done
[00:09:41.378] Switching console to window output
[00:09:41.829] graphics done
[00:09:41.833] input done
[00:09:41.835] event done
[00:09:41.836] Exiting with error
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