Full Campaign Allied Opponent wanted NikMod 9.1 w/2 day turns - Opponent Found

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LTC B
Posts: 34
Joined: Fri Jun 07, 2002 4:39 am

Full Campaign Allied Opponent wanted NikMod 9.1 w/2 day turns - Opponent Found

Post by LTC B »

Looking for my first PBEM as the Jpn. Have 2xPBEM as the Allied so far, one still going. Looking for a non lunacy type game. Potential options (from last two PBEMs):

Realism Options:
- Allied and Jpn Sub doctrine: ON
- Fog of War: ON
- Advanced Weather Effects: ON
- Allied Damage Control: ON
- Historical First Turn: OFF
- instead:
Jpn
- only one port attack
- No new TFs can be created on 1st turn. Existing TFs can be re-routed and split
- Air units can change mission/altitude etc Except no air transfers
US: Can ONLY move (and or split) existing TFs. Nothing else
- Player Defined Upgrades: ON
- Vary Setup: OFF
- Dec 7th Surprise: ON
- Reinforcement: Extremely Variable

Game Options:
- Combat reports: ON
- Auto Sub ops: OFF
- TF Move Radius: ON
- Plane Move Radius: ON
- Set all Facilities to expand: OFF
- Auto Upgrade for air groups: OFF
- Accept Air/ground repl: OFF
- 2 Day Turns

Preferences:
- Without Hexes

Some House Rules for consideration/negotiation:
- 50 a/c per AF size; does not include float or units on training missions
- 5xship max for ASW TFs
- Allied Hv Bomber min altitude for Naval strikes is 9000ft
- Jpn units in Manchuria cannot leave w/o expend political points
- both players attempt to have units assigned to correct HQs. (ex SW pacific units don’t fight in the Aleutians)
- Canadian units (air and ground) only allowed in Canada and Alaska (inc Aleutians)
- Jpn Southern Army units not allowed in Central Pacific or North Pacific areas
- No sub invasions
- Only transport a/c can carry troops (floats can only carry supply)
- 6xPT boats per TF. Max 2xTFs in hex
User avatar
BLurking
Posts: 199
Joined: Thu Mar 24, 2005 9:28 pm
Location: Frisco, TX

RE: Full Campaign Allied Opponent wanted NikMod 9.1 w/2 day turns

Post by BLurking »

Well, I've got 2 games as Japan going - so would definitely like to try my hand as Allies.

All rules sound fine - most of which I adhere to anyway, historical limitations help keep the 'lunancy' aspects of the game in check.

Have you checked out any of the map mods - I like AB's map quite a bit. It also serves to slow down the pace a bit without so many raillines running all over the place.

Am also open to a '42 start, if you want to skip the "grab all the islands you can" phase of the war...

Brian
LTC B
Posts: 34
Joined: Fri Jun 07, 2002 4:39 am

RE: Full Campaign Allied Opponent wanted NikMod 9.1 w/2 day turns

Post by LTC B »

Brian - PM sent
User avatar
BLurking
Posts: 199
Joined: Thu Mar 24, 2005 9:28 pm
Location: Frisco, TX

RE: Full Campaign Allied Opponent wanted NikMod 9.1 w/2 day turns

Post by BLurking »

Ed - email reply sent.
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