2 gameplay questions

Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

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benpark
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2 gameplay questions

Post by benpark »

1. I happened to sink a few of my own ships in the surface combat segment. How do I target the enemy? The manual is a bit cryptic on the targeting. It seems to be automatic, with just the gun/torp selection and distance being the "hands on" factors. It's no fun seeing my own ships lose me a battle!

2. What happens to airplanes from a carrier that are on a strike while the parent carrier is sunk?
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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CJMello63
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RE: 2 gameplay questions

Post by CJMello63 »

You don't target anything but the enemy groups. What you saw was probably the enemy carrier's aircraft hitting you.
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Gregor_SSG
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RE: 2 gameplay questions

Post by Gregor_SSG »

ORIGINAL: benpark

1. I happened to sink a few of my own ships in the surface combat segment. How do I target the enemy? The manual is a bit cryptic on the targeting. It seems to be automatic, with just the gun/torp selection and distance being the "hands on" factors. It's no fun seeing my own ships lose me a battle!

2. What happens to airplanes from a carrier that are on a strike while the parent carrier is sunk?

There is a tutorial segment devoted to surface combat that shows you how to target, that plus the manual and the tooltips should set you straight.

Planes on a strike return to their own carrier. If it's sunk or unavailable for flight ops through damage they start looking for alternatives within 60 nm. If they find one they land there. If not they splash and lose VPs. If the alternative base has a squadron with the same plane type they get added as reserve planes, and so could therefore fly again, losses permitting, otherwise they just park quietly out of the way.

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
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CJMello63
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RE: 2 gameplay questions

Post by CJMello63 »

Tutorial is broken down so you can just view the segment you may have a question on without having to do the entire thing.
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