We are looking for 1 or 2 Japanese players for 2x1 or 2x2 game.
The full scenario is proposed, with these options below.
The allied players are Blackwatch_It and myself.
Interested?
Realism Options:
- Allied and Jpn Sub doctrine: free - what do you choose?
- Fog of War: ON
- Advanced Weather Effects: ON
- Allied Damage Control: ON
- Historical First Turn: ON or alternatively:
(Jpn
- No new TFs can be created on 1st turn. Existing TFs can be re-routed and split
- Air units can change mission/altitude etc Except no air transfers
(US: Can ONLY move (and or split) existing TFs. Nothing else )
- Player Defined Upgrades: ON
- Vary Setup: ON
- Dec 7th Surprise: ON
- Reinforcement: Extremely Variable
Game Options:
- Combat reports: ON
- Auto Sub ops: OFF
- TF Move Radius: ON
- Plane Move Radius: ON
- Set all Facilities to expand: OFF
- Auto Upgrade for air groups: OFF
- Accept Air/ground repl: OFF
- 1 Day Turns
Some House Rules for consideration/negotiation:
- 5xship max for ASW TFs
- Allied Hv Bomber min altitude for Naval strikes is 6000ft
- Canadian units (air and ground) only allowed in Canada and Alaska (inc Aleutians) or the ABDA theatre (india, burma, australia)
- No sub invasions
Christophe

