1 Stars attached to Brigades

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

Moderator: Gil R.

LuckyCJS1001
Posts: 30
Joined: Sun Mar 18, 2007 5:59 pm

1 Stars attached to Brigades

Post by LuckyCJS1001 »

Is there anyway to attach a 1 star to a particular brigade before I go into Detailed Combat ?

I get the use of the 'g' key but does this mean that I have to reassign a 1 star for every battle that involves him ?

Just thinking that this could get boring real quick in big battles. Or have I missed something again :-)

I have read the manual I promise. I think it says if I recall correctly that 1 stars are assigned to Brigades randomly at the start of battles.
User avatar
jkBluesman
Posts: 797
Joined: Mon Feb 12, 2007 6:48 pm

RE: 1 Stars attached to Brigades

Post by jkBluesman »

You have already given the answer to your question. The "g" key is not boring but offers more chances to support certain brigades in heavy fighting, I think.
"War is the field of chance."
Carl von Clausewitz
LuckyCJS1001
Posts: 30
Joined: Sun Mar 18, 2007 5:59 pm

RE: 1 Stars attached to Brigades

Post by LuckyCJS1001 »

Let me rephrase.

Do I have to reassign a 1 star to a particular Brigade every time I start a detailed combat ?

If I do it seems a little clunky.

If not I may have missed something in the manual.
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: 1 Stars attached to Brigades

Post by Walloc »

In one word, yes.

1 star starts in container its allocated too. Whether its totaly random among the bde's or there is a way that the game allocates 1s star to which bde within the container i frankly dont know. Its not some thing u have any say over, no.

Kind regards,

Rasmus
LuckyCJS1001
Posts: 30
Joined: Sun Mar 18, 2007 5:59 pm

RE: 1 Stars attached to Brigades

Post by LuckyCJS1001 »

Thanks Rasmus

I thought that may be the way it goes. Shame you cannot assign a 1 star to a brigade and he stays there until ordered otherwise.

Chris
User avatar
Tanaka
Posts: 5240
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: 1 Stars attached to Brigades

Post by Tanaka »

How does the G key work? I press this button over my units and it does not do anything...
Image
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: 1 Stars attached to Brigades

Post by Gil R. »

ORIGINAL: LuckyCJS1001

Thanks Rasmus

I thought that may be the way it goes. Shame you cannot assign a 1 star to a brigade and he stays there until ordered otherwise.

Chris


You have to understand, that's a lot more micromanagement than many people would want, especially since in most cases it doesn't really matter which general is assigned to a brigade. (Meaning that most generals are average, and thus it doesn't matter much whether a general whose ratings are 3-2-3-4-0 or one whose ratings are 4-3-3-2-0 commands a brigade. Of course, when you have a general whose ratings average is at least "good" you might want to assign him to your best brigade, but most generals with ratings averaging 5+ are going to be promoted to 2+ stars, anyway.) If you think this is worth having as a game option please add it to the Wish List thread and we'll consider it for the expansion pack. Perhaps as an option that can be toggled on or off it would be worth adding.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: 1 Stars attached to Brigades

Post by Walloc »

ORIGINAL: Tanaka

How does the G key work? I press this button over my units and it does not do anything...

When in HW/DC u can move a general from the units u currently have active to another unit. Assuming the unit u currently have active has a general and the unit ur moving the general too, doesnt have a general attached alrdy.

Very usefull feature especially to avoid losing very valueble generals my moving him to units not engaged or trying to give units a bonus in combat for attached general with the risk of losing him ofcourse.

Hope it helps,

Rasmus
User avatar
Tanaka
Posts: 5240
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: 1 Stars attached to Brigades

Post by Tanaka »

ORIGINAL: Walloc

ORIGINAL: Tanaka

How does the G key work? I press this button over my units and it does not do anything...

When in HW/DC u can move a general from the units u currently have active to another unit. Assuming the unit u currently have active, has a general and the unit ur moving the general too, doesnt have a general attached alrdy.

Very usefull feature especially to avoid losing very valueble generals my moving him to units not engaged or trying to give units a bonus in combat for attached general with the risk of losing him ofcourse.

Hope it helps,

Rasmus

Ah I see! All my units had generals and I thought I could switch them around...
Image
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: 1 Stars attached to Brigades

Post by Walloc »

One trick is using supply wagons. Move the general to a supply wagon. Then move general u want on the original unit, when u get to the unit having that general when its thats units turn. Then move general from supply wagon back to 2nd unit when ever supply wagon gets its turn again.
Supply wagon can be used to "hide/shield" valueble generals too. So they dont die. Assuming ofc that the supply wagon is safely hidden behind ur lines.

Kind regards,

Rasmus
User avatar
Tanaka
Posts: 5240
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: 1 Stars attached to Brigades

Post by Tanaka »

ORIGINAL: Walloc

One trick is using supply wagons. Move the general to a supply wagon. Then move general u want on the original unit, when u get to the unit having that general when its thats units turn. Then move general from supply wagon back to 2nd unit when ever supply wagon gets its turn again.
Supply wagon can be used to "hide/shield" valueble generals too. So they dont die. Assuming ofc that the supply wagon is safely hidden behind ur lines.

Kind regards,

Rasmus

Great tip! Thanks! [:D]
Image
LuckyCJS1001
Posts: 30
Joined: Sun Mar 18, 2007 5:59 pm

RE: 1 Stars attached to Brigades

Post by LuckyCJS1001 »

Re the supply thing - Now that is a good idea.

Gil I can see your point now after I gave it a bit of thought. No rush on the perma assigned 1 star. Just a nice to have.

Sorry if I came over a bit anal, but having started to read up on the war it is amazing how much worth a decent officer had during the ACW. Jackson being an obvious example.

// ==UserScript== // @name MultiPopup Main Functions File // @namespace http://www.hesido.com // @version 2.09 // @date 2005-08-18 // @author Emrah BASKAYA // @description Tooltip Replacement: Replaces Browser Default Tooltips with CSS stylable ones and allows you to customize the information displayed in it and the delay for tooltips. // @include * // ==/UserScript== // Licence Information: /* MultiPopup V2.09 Main Functions File Tooltip Replacement Script Emrah BASKAYA (hesido - www.hesido.com) Detailed info can be found at: http://www.hesido.com You cannot use this code for commercial purposes without permission of the author. You are not allowed to earn money from this script or any work that is derived from this script. Free to use for non-commercial purposes. A link to www.hesido.com is most welcome, in a page on your site, if you are using it for your website. For other usage options, please contact the author. Uses some DOM fallback methods as seen on www.quirksmode.org Code for embedding CSS by D.I.Z. */ if (window.addEventListener) window.addEventListener('load', multipopupMain, false); else if (window.attachEvent) window.attachEvent('onload', multipopupMain); function multipopupMain(){ if (!document.createElement || !document.getElementsByTagName || !document.getElementById || document.getElementsByTagName("head").length == 0) return; var allowRemotePrefs = true; //Needs to be true to be able to run modules, external preferences and skin //making this false will almost make Multipopup impenetratable. // Total Suppression if (allowRemotePrefs && typeof(mpUSRJS) != "undefined" && mpUSRJS.doNotRun) return; // Self Supression if (window.MPwinTriggersActive) return; // Prerunmodules execution if (allowRemotePrefs && typeof(mpUSRJS) != "undefined" && typeof(mpUSRJS.preRunModules) != "undefined") for (var i=0; iarray related to tooltip // gVr->array that holds generic info // aOb->array that holds animation info. var pcR = new Array(), gVr = new Array(), aOb = new Array(), mPu = new Array(); setMPPreferences(); mPu.divIds = ['mpopupc','mpoptop','mpopfill1','mpopbod','mpopfill2','mpopfill3','mpopfill4','mpopbot','mpopfill5','mpopdbl','mpopdblprnt','bmtest']; mPu.styleObId = "mpopupstyleobjectid" mPu.revEvals = new Array(null,'"rect("+(clipYTarget-aOb.clipY)+"px, "+(clipXTarget+aOb.clipX)+"px, "+(clipYTarget+aOb.clipY)+"px, "+(clipYTarget-aOb.clipY)+"px)"','"rect(0px, "+(aOb.clipX*2)+"px, "+(clipYTarget*2)+"px, 0px)"','"rect(0px, "+(aOb.clipX*2)+"px, "+(aOb.clipY*2)+"px, 0px)"'); mPu.defDesc = "",pcR.hvrdObj = null,aOb.objMovd = null,aOb.clipStep = 0,aOb.warpStep = 0; aOb.popActv = false,aOb.objMovd = false,gVr.activeDelay = mPu.popupDelay; pcR.actOffsetX = mPu.xOfst, pcR.actOffsetY = mPu.yOfst; aOb.revInt = new Array(),aOb.prevs = new Array(); // Auto Primary Suppress gVr.suppress = (typeof(mpUSRJS) != "undefined" && mpUSRJS.suppress && mPu.allowSuppress) ? true : false; // deb = document.getElementById('debug'); // debb = 0; mPu.setPopups = function() { if (mPu.revStyle == 0 || mPu.clipSteps == 0) {gVr.desInstRev = true; mPu.clipSteps = 0} else {gVr.desInstRev = false;} gVr.instRev = gVr.desInstRev; var attList = new Array(), attid = new Array(), patternFound; if (mPu.useFirefoxForceWrap) eval('var forcewrapreg = /([^\\s\\&\\/\\-]{'+mPu.forceBreakAt+'})/g'); else eval('var forcewrapreg = /([^\\s\\/\\-]{'+mPu.forceBreakAt+'})/g'); // eval('var forcewrapreg = /([^\\s\\&\\/-]{'+mPu.forceBreakAt+'})/g'); //Opera var forcewrapreplace = '$1'+mPu.brokenSign; var zerowidthspacereg = /([\&\/-])/g var zerowidthreplacer = '​$1' for (var i=0; i'+inserter[0]+'[/align]'; else for (var kt=0; kt'+mPu.attDTitle[instId[kt]]+''+inserter[kt]+'[/align]';} if (altinsertr.length == 1 && mPu.attDNAWA[ainsId[0]]) toaltinsrt = ''+altinsertr[0]+'[/align]'; else for (var kt=0; kt'+mPu.attDTitle[ainsId[kt]]+''+altinsertr[kt]+'[/align]';} if (toinsert !="" || toaltinsrt !="") { if (toinsert !="") {targetNodes.primaryView = toinsert; targetNodes.primDpresent = true;} if (toaltinsrt !="") {targetNodes.secondaryView = toaltinsrt; targetNodes.altDpresent = true;} if (!targetNodes.triggersActive) { if (!addCheckTrigger(targetNodes,'mouseover',writeDescription)) targetNodes.onmouseover = writeDescription; if (!addCheckTrigger(targetNodes,'mouseout',clearDescription)) targetNodes.onmouseout = clearDescription; targetNodes.triggersActive = true; } } } } } // Embed Internal Style if (mPu.useDefStyle) { if (document.getElementById(mPu.styleObId) != null) document.getElementById(mPu.styleObId).parentNode.removeChild(document.getElementById(mPu.styleObId)); var head = document.getElementsByTagName("head")[0]; var CSSstyleObj = document.createElement("style"); CSSstyleObj.setAttribute("type", 'text/css'); CSSstyleObj.id = mPu.styleObId; CSSstyleObj.innerHTML = mPu.defCSS; head.appendChild(CSSstyleObj); } addTrigger(window,'resize', sizeUpdate); addTrigger(window,'keydown', mpopupKeyReceive); addTrigger(window,'keyup', mpopupKeyUpreceive); window.MPwinTriggersActive = true; mPu.addPopupDiv = addPopupDiv; addPopupDiv(); sizeUpdate(); mPu.setPopups(); // Postrun modules execution if (typeof(mPu.postRunModules) != "undefined") for (var i=0; i0) ? pcR.width - mPu.edgeBufferZone : xiPos; var syEdge = (pcR.actOffsetY>0) ? pcR.height - mPu.edgeBufferZone : yiPos; yiPos = Math.max(Math.min(yiPos, syEdge - pcR.divHeight),0); xiPos = Math.max(Math.min(xiPos, sxEdge - pcR.divWidth),0); aOb.yPos = yiPos; aOb.xPos = xiPos; if (pointColDetect(pcR.xgPos,pcR.ygPos,yiPos,xiPos+pcR.divWidth,yiPos+pcR.divHeight,xiPos,3)) { pcR.actOffsetX = -pcR.actOffsetX; pcR.actOffsetY = -pcR.actOffsetY; return false; } else { pcR.tDiv.style.top = (aOb.yPos + pcR.scrolledY - gVr.bRCompY) + "px"; pcR.tDiv.style.left = (aOb.xPos + pcR.scrolledX - gVr.bRCompX) + "px"; } return true; //Modify Ian } function pointColDetect(x,y,top,right,bottom,left,boundary) { top -= boundary; bottom += boundary; left -= boundary; right += boundary; if ((x>left&&xtop&&y 0; pcR.bDiv.style.display = 'none'; pcR.bDiv.style.display = 'block'; pcR.hvrdCh = true; pcR.hvrdFirst = true; if (pcR.reqDesc) { pcR.cDiv.innerHTML = tagDescription; pcR.mDiv.innerHTML = tagDescription; } aOb.tWidth = pcR.mDiv.offsetWidth; aOb.tHeight = pcR.mDiv.offsetHeight; if (!wpt && pcR.reqDesc) { mPu.setDdivTargetSize(); fixPopupPos(); } if (aOb.popActv != true) { if (wpt) pcR.cDiv.style.left = pcR.padComp+'px'; aOb.revealTimer = window.setTimeout( function() { if (pcR.hvrdObj != null) { if (pcR.hvrdFirst == true && mPu.warpSteps > 0) { aOb.tPrevHeight = aOb.tHeight; aOb.tPrevWidth = aOb.tWidth; mPu.setDdivTargetSize(); fixPopupPos(); } aOb.revealTimer = 0; if (gVr.suppress && !ctrlK && !altK && !nosuppress) return; if (gVr.instRev) aOb.revInt[aOb.revInt.length] = window.setInterval( function() { //Instant Reveal Function if (aOb.objMovd == true) { pcR.cDiv.style.width = aOb.tWidth + 'px'; pcR.cDiv.style.height = aOb.tHeight + 'px'; fixPopupPos(); if (pcR.reqDesc) pcR.tDiv.style.visibility = 'visible'; aOb.popActv = true; aOb.clipAnimDone = true; clrIntrvls(); } },mPu.revInt); else aOb.revInt[aOb.revInt.length] = window.setInterval( function() { //Clip Reveal Function if (aOb.objMovd == true && aOb.clipStep 0) { aOb.tPrevHeight = aOb.heightSet; aOb.tPrevWidth = aOb.widthSet; } aOb.warpStep = 0; } function movePopup(e) { if (pcR.hvrdObj != null || aOb.popActv == true) { if (!e) {e = window.event;} //Modify Ian pcR.ygPos = e.clientY; pcR.xgPos = e.clientX; fixPopupPos(); aOb.objMovd = true; } } function sizeUpdate() { if (self.innerWidth) { pcR.width = self.innerWidth; pcR.height = self.innerHeight;} else if (document.documentElement && document.documentElement.clientWidth) { pcR.width = document.documentElement.clientWidth; pcR.height = document.documentElement.clientHeight;} else if (document.body) { pcR.width = document.body.clientWidth; pcR.height = document.body.clientHeight;} gVr.bRCompX = 0; gVr.bRCompY = 0; if (document.body.activeStyle('position','position') == 'relative') {gVr.bRCompX = document.body.offsetLeft; gVr.bRCompY = document.body.offsetTop} } function getElementsByClass(targetTag,tagClass) { var elementList = document.getElementsByTagName(targetTag); var classTag = new Array(); for (var i=0;i -1 && mPu.preload == true) preLoadImage(stripURL(bgIm)) } pcR.cDiv = tDv[6]; pcR.tDiv = tDv[0]; pcR.dDiv = tDv[5]; pcR.mDiv = tDv[9]; pcR.bDiv = tDv[10]; pcR.padComp = parseInt(tDv[5].activeStyle('padding-left','paddingLeft')); tDv[6].style.left = pcR.padComp + 'px'; // detect firefox bug and set functions accordingly tDv[5].style.width = "50px"; tDv[5].style.height = "50px"; mPu.setDdivWarpSize = (tDv[5].offsetWidth > tDv[1].offsetWidth && tDv[1].activeStyle('display','display') != 'none' && tDv[7].activeStyle('display','display') != 'none') ? function() { aOb.dHght = aOb.heightSet + pcR.bxMcompY; aOb.dWdth = aOb.widthSet + pcR.bxMcompX; pcR.dDiv.style.height = aOb.dHght + "px"; pcR.dDiv.style.width = aOb.dWdth + "px"; tDv[1].style.display = 'none';tDv[1].style.display = 'block'; tDv[7].style.display = 'none';tDv[7].style.display = 'block'; } : function() { aOb.dHght = aOb.heightSet + pcR.bxMcompY; aOb.dWdth = aOb.widthSet + pcR.bxMcompX; pcR.dDiv.style.height = aOb.dHght + "px"; pcR.dDiv.style.width = aOb.dWdth + "px"; } mPu.setDdivTargetSize = (tDv[5].offsetWidth > tDv[1].offsetWidth) ? function() { pcR.cDiv.style.height = aOb.tHeight + 'px'; pcR.cDiv.style.width = aOb.tWidth + 'px'; aOb.dHght = aOb.tHeight + pcR.bxMcompY; aOb.dWdth = aOb.tWidth + pcR.bxMcompX; pcR.dDiv.style.height = aOb.dHght + "px"; pcR.dDiv.style.width = aOb.dWdth + "px"; tDv[1].style.display = 'none';tDv[1].style.display = 'block'; tDv[7].style.display = 'none';tDv[7].style.display = 'block'; } : function() { pcR.cDiv.style.height = aOb.tHeight + 'px'; pcR.cDiv.style.width = aOb.tWidth + 'px'; aOb.dHght = aOb.tHeight + pcR.bxMcompY; aOb.dWdth = aOb.tWidth + pcR.bxMcompX; pcR.dDiv.style.height = aOb.dHght + "px"; pcR.dDiv.style.width = aOb.dWdth + "px"; } pcR.TDdifX = tDv[0].offsetWidth - tDv[5].offsetWidth; pcR.TDdifY = tDv[0].offsetHeight - tDv[5].offsetHeight; } function getActiveStyle(style,stylecc) { if (window.getComputedStyle) return window.getComputedStyle(this,null).getPropertyValue(style) if (this.currentStyle) return eval("this.currentStyle."+stylecc) } function preLoadImage(imageurl) {var img = new Image();img.src = imageurl;return img;} function stripURL(s) { // I'll later replace this with proper regex. s = s.substring(s.indexOf("url(")+4,s.lastIndexOf(")"));if (s.indexOf('"')>-1) s = s.substring(s.indexOf('"')+1,s.lastIndexOf('"'));return s; } function writeDescription(e) { if (!e) {e = window.event;} //Modify Ian if (this != e.target) return; if (!e.shiftKey) doWriteDescription(this,e.ctrlKey,e.altKey,false) } function clearDescription(e) { if (!e) {e = window.event;} //Modify Ian if (this != e.target) return; doClearDescription(); } function addTrigger(elm,eventname,func) { if (!addCheckTrigger(elm,eventname,func) && elm.attachEvent) elm.attachEvent('on'+eventname, func); } function addCheckTrigger(elm,eventname,func) { if (elm.addEventListener) {elm.addEventListener(eventname, func, false); return true;} else return false; } function removeTrigger(elm,eventname,func) { if (!removeCheckTrigger(elm,eventname,func) && elm.detachEvent) elm.detachEvent('on'+eventname, func); } function removeCheckTrigger(elm,eventname,func) { if (elm.removeEventListener) {elm.removeEventListener(eventname, func, false); return true;} else return false; } //Embedded preferences function setMPPreferences() { if (typeof(mpUSRJS) != "undefined" && allowRemotePrefs) mPu = mpUSRJS; if (typeof(mPu.prefsVersion) == "undefined") {mPu.noExtPrefs=true;} mPu.useDefStyle = true; mPu.popupDelay = 650; mPu.hideDelay = 85; mPu.instPopDur = 370; mPu.attDesc = ['htitle','alt','href','src']; mPu.attDUse = [true,true,true,true]; mPu.attDPri = [true,false,false,false]; mPu.attDSec = [false,true,true,true]; mPu.setAttNull = [false,false,false,false]; mPu.attDInhrt = [true,false,true,false]; mPu.forceWordWrap = [false, false, true, true]; mPu.stnClass = 'mpop_cl'; mPu.alrtClass = 'mpop_al'; mPu.spcClass = ['mpop_title','mpop_alt','mpop_href','mpop_src']; mPu.attDTitle = ['Title:','Alt:','Address:','Source:'] mPu.alertPattern = ['','',/^(\s*javascript\:)/i,''] mPu.alertToPri = false; mPu.alertInstant = false; mPu.attDNAWA = [true,true,false,false]; mPu.xOfst = 15; mPu.yOfst = 15; mPu.clipSteps = 3; mPu.revStyle = 0; mPu.revInt = 10; mPu.warpSteps = 10; mPu.preload = true; mPu.edgeBufferZone = 32; mPu.tTags = ["*"]; mPu.ttipZIndex = "9999"; mPu.autoSelfFocus = true; mPu.forceBreakAt = 29; //minimum number of chars needed to force a break, is applied to attributes with 'forcewordwrap' on. mPu.brokenSign = '»' //new with 2001 mPu.allowSuppress = true; //version mPu.embeddedPrefsVersion = 2004; mPu.defCSS = '/* embedded css version 2.02 Skin Name: Minimal Transparent */' +'#mpopupc, #mpopdblprnt, #mpopupdbl {' +' color: black !important; width: auto !important; height: auto !important;' +' padding: 0 !important; margin: 0 !important; position: absolute; top: 0; left: 0;' +' background: #EEE none !important; text-align: left !important}' +'#mpopdblprnt {padding:1px !important; max-width:80% !important;}' +'#mpopdbl {position: relative;}' +'#mpopupc, #mpopdbl, #mpopdbl div, #mpopupc div, #mpopbod div, #mpopbod>div>div>div {' +' font: 12px "Trebuchet MS", Trebuchet, Verdana, Sans-Serif !important;' +' border-width: 0 !important; margin: 0; padding: 0; }' +'#mpopupc {' +'background: transparent url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEIAAABCCAYAAADjVADoAAAABGdBTUEAAK%2FINwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAABuSURBVHja7NAxDQAwCAAwwL%2FGedhPAj5IK6E5%2FV8QpUCECBEiRIgQIUKECBEiRIgQIUKECBEiRIgQIUKECBEiRIgQIUKECBEiECFChAgRIkSIECFChAgRIkSIECFChAgRIkSIECFChIgLVgABBgDHFAROmd3kzgAAAABJRU5ErkJggg%3D%3D) !important;' +'border: 2px solid #222 !important; opacity: 0.9; padding: 0.2em 0.3em !important;}' +'#mpoptop {display:none}' +'#mpopbot {display:none}' +'#mpopbod {' +' padding:0 !important; margin: 0 !important; border-width: 0 !important;}' +'#mpopbod>div {' +' padding:0 !important; margin: 0 !important; border-width: 0 !important;}' +'#mpopbod>div>div {' +' position:relative;' +' padding:1px !important; margin: 0 !important; border-width: 0 !important;}' +'#mpopbod>div>div>div { margin:0 !important; word-wrap: break-word;}' +'#mpopdbl { max-width: 320px !important; margin: 0 !important; padding: 0 1px !important; word-wrap: break-word;}' +'#bmtest { top: 0; left: 0; position: absolute; border-width: 0 !important; margin: 0 !important; }' +'span.mpop_cl, span.mpop_al {' +' font-weight: bold; background-color: #1F2C2F; color: #EAE9DA; font-style: italic;' +' font-variant: small-caps; font-size: 90%; padding: 0 0.6em 0 0.3em; margin-right: 0.3em;}' +'span.mpop_al {background-color: red}' +'span.mpopbrspan {color: red;}' ; //not for modification. mPu.minimumReqPrefsV = 2002; if (allowRemotePrefs && mPu.setMPPrefsExternal && mPu.minimumReqPrefsV
LuckyCJS1001
Posts: 30
Joined: Sun Mar 18, 2007 5:59 pm

RE: 1 Stars attached to Brigades

Post by LuckyCJS1001 »

Why do my posts keep doing that ?

Using Mozilla, no other boards give me problem.
User avatar
Tanaka
Posts: 5240
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: 1 Stars attached to Brigades

Post by Tanaka »

ORIGINAL: LuckyCJS1001

Why do my posts keep doing that ?

Using Mozilla, no other boards give me problem.

[X(] [:D]
Image
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: 1 Stars attached to Brigades

Post by terje439 »

ORIGINAL: Walloc

One trick is using supply wagons. Move the general to a supply wagon. Then move general u want on the original unit, when u get to the unit having that general when its thats units turn. Then move general from supply wagon back to 2nd unit when ever supply wagon gets its turn again.
Supply wagon can be used to "hide/shield" valueble generals too. So they dont die. Assuming ofc that the supply wagon is safely hidden behind ur lines.

Kind regards,

Rasmus

Ah great post! Now finally maybe I can get Stuart, Jackson and Lee to command something other than my Arty units!! [&o][&o][&o]

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
janh
Posts: 1215
Joined: Tue Jun 12, 2007 12:06 pm

RE: 1 Stars attached to Brigades

Post by janh »

Hi,
I am following the process of FoF for quite a few months now trying to decide whether it would be worth buying. In principal I love the idea of combining refined strategic elements, diplomacy and economy with a detailed, high-level HW component. There was already a try to form such a game years ago, I guess it was America 1861-1865 or something alike, but AI was but a mess.

FoF in my eyes seems to be really good and I think now it might be worth a try. There are but (very) few points, which I hope would (soon?) be adressed in another patch.
One thing is this thread - there should be the option to micromanage brigade command! It gives a sense of presonality to the units and may give a kind of respect if you send in "Gen. Jubal Earlys brigade against Col. John Gibbons black hats".
Another thing seems to be the sometimes barely sensible use of cavalary in DC, which I read about a few times now.
Also I have a few more questions: How does resupply work in DC? And how can I cut off major formations of their supplies on the strategic maps? Can I place forts on exact locations on the map andf can I move units into exact spots (i.e. pixels) or do provinces only serve as a kind of "map squares"?
How would a "Jacksonian Shenando Campaign" or "the pensinsula campaign" with like 6 separate battles against 3 armies in a single week and single province work out in the FoF engine?
And how is the setup of starting positions managed for player and AI in DC? Would AI be able to behave like a Hooker at chancellorsville, i.e. keep several corps mostly stationary in a more or less suited defensive line for serveral days or would it start moving them around earlier or later?

I started my "Civil War career" with SSI games on a Commodore 64. That was Chickamauga, Gettysburg, Shiloh and Antietam. Really cool games at that time! I loved the features of having brigade, divisional and corps officers that could be transferred and impacted effeciency significantly and I loved being able to divide brigades into two halves to form wider fronts etc.
Afterwards I of course was "captured" by Sid Meiers Gettysburg and Antietam, which like todays MadMinute Games 1st and 2nd Manassas being 3D with detailed regimental formations and single guns are still great. However, I hate that the multi-days battles like gettysburg & 2nd manssases are broken down into single small scenarios or even large battlefield in smaller maps. Ok, you don't need such a refined AI if you only put like 2 corps fighting against each other for 2h over a limited ground, but I really miss the feel of decisions TRUELY impacting the whole next day(s) fighting, deciding upon keeping units in reserve etc...I hope you know what I mean.
The pro of MMGs latest game is truely the AI. It is quite good if one can fight "alongside" an AI general, get orders and send orders via courier to your subordinate generals and see how they maneuver - or fail to comply with your orders. It is great NOT to steer every move of your regiments on your own, altough you can. It can give you the feeling of being the general in command, especially if you don't use a birds eye perspective but just "move around on your horse with keeping your own perspective". Things look somewhat more complicated and confusing then...

Of course what I would dream of would be a combination of FoF and the MMG engine, i.e. playing detailed combat on randomly generated -or even better sometimes historic - 3D battle fields with detailed units, weapons, weather, visiblity, and generals that can have their own minds and need not to be "steered into the exact locations" but "get their orders". Is there any chance in the future that FoF might extend into that direction? Or might it be possible to write a kind of export/import function that may export FOFs detailed battles into a MMG scenario file and afterwards reimports the battle results and losses?

Keep going with FoF!
JH
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: 1 Stars attached to Brigades

Post by Hard Sarge »

one thing I have seen, if you got 1 stars in your container, if you do not add other units to that container, then the 1 stars will command the same unit in combat each battle
Image
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: 1 Stars attached to Brigades

Post by Walloc »

ORIGINAL: janh
FoF in my eyes seems to be really good and I think now it might be worth a try. There are but (very) few points, which I hope would (soon?) be adressed in another patch.
One thing is this thread - there should be the option to micromanage brigade command! It gives a sense of presonality to the units and may give a kind of respect if you send in "Gen. Jubal Earlys brigade against Col. John Gibbons black hats".

There are over 1000 commanders in the game. There is a option that gives more generals than "normal" If u play with that u certainly going to have more generals than bde's in general. This means u do have the option in DC to assign a general to each and every unit.
Since this is micromanagement and not every1 would like that. U might have to do a bit of micromanagement to get right generals to right bde, but if u wana spend the time on that micromanagement, it is alrdy in the game. It just isnt a "nesessity" atm to accomandate the less micromanagement inclined.
Another thing seems to be the sometimes barely sensible use of cavalary in DC, which I read about a few times now.

Its situasional really. Yes there are times where AI seems to be a bit to overaggresive with cav and doesnt use it in the best way to say it mildly. Other times it uses them with much more finess and ability. Striking supply wagons, flanking and such. Neither thing is some thing that always happens so over many battles u would see both.
Also I have a few more questions: How does resupply work in DC?

Unit in DC have supply according to how much supply they have strategicly. Also there are supply wagons for resupply. Again how many depence on which tech upgrades u have and the combined strategic supply of the container(division normaly) the units belongs too.
And how can I cut off major formations of their supplies on the strategic maps?

Its a long discussion that i have tried answer in some of the very recent threads. U cant per say do it. Supply works differently than normal boardgames focusing on the economics but it is possible for units to go out of supply if they move into enemy territory without ganing provinces.
Can I place forts on exact locations on the map andf can I move units into exact spots (i.e. pixels) or do provinces only serve as a kind of "map squares"?

The latter. The provinces represent a fairly large area.
How would a "Jacksonian Shenando Campaign" or "the pensinsula campaign" with like 6 separate battles against 3 armies in a single week and single province work out in the FoF engine?

Each turn is 14 days so some thing like that would usually be representing in 1 battle with reinforcements. There are options determained by rolls modified by leaders and such pre DC. 1 is that enemy reinforcements come in at a slower pace. If moves are exact right u could end up with more than 1 battle in 1 province in a turn, but that isnt the norm.
And how is the setup of starting positions managed for player and AI in DC? Would AI be able to behave like a Hooker at chancellorsville, i.e. keep several corps mostly stationary in a more or less suited defensive line for serveral days or would it start moving them around earlier or later?

In theory it could happen. I have to say most battles are over in max 2 days some going to 3 through. Generally speaking each side set up at each end of the DC map.
What happens from there is largy depending on terrain and such. If u expect very historical recreations u might get disapointed, but i find the battles are fairly varied. Different maps and tactical option before DC. Setting up flanking, supprise attack and 10 more or so. In general the AI is fairly aggresive. Some times the AI do make mistakes and split its forces in effect leading to a Hooker manuver but its not as much design as the way the battle plays out by the AI.
I started my "Civil War career" with SSI games on a Commodore 64. That was Chickamauga, Gettysburg, Shiloh and Antietam. Really cool games at that time! I loved the features of having brigade, divisional and corps officers that could be transferred and impacted effeciency significantly and I loved being able to divide brigades into two halves to form wider fronts etc.

Commander means alot in DC and u can throughout ur turns organize ur armies deciding which leaders go where. U can split large bde, over 2500 men, into 2 during DCs.
Afterwards I of course was "captured" by Sid Meiers Gettysburg and Antietam, which like todays MadMinute Games 1st and 2nd Manassas being 3D with detailed regimental formations and single guns are still great. However, I hate that the multi-days battles like gettysburg & 2nd manssases are broken down into single small scenarios or even large battlefield in smaller maps. Ok, you don't need such a refined AI if you only put like 2 corps fighting against each other for 2h over a limited ground, but I really miss the feel of decisions TRUELY impacting the whole next day(s) fighting, deciding upon keeping units in reserve etc...I hope you know what I mean.

Since the DC in FoF is at a higher level units being bde and that the game isnt solely focused on battles the HW is ofc not quiet as detailed as MMGs Mannasas for example. That said IMO it plays out fairly historical by the design, but no i wouldnt i say that HW in FoF is as detailed and rich as MMGs Mannasas game battle wise, cuz of above. U do get lots of options and deciding which units get which weapons and such that is out of scale of the more tactical games. Commander, command ratings of divsion and so on. So it isnt simple just not as detailed as the games that focus soly on the tactical.
Because of the upping of scale u do see the DC from a higher POV. That ofc alters how it plays.
Of course what I would dream of would be a combination of FoF and the MMG engine, i.e. playing detailed combat on randomly generated -or even better sometimes historic - 3D battle fields with detailed units, weapons, weather, visiblity, and generals that can have their own minds and need not to be "steered into the exact locations" but "get their orders". Is there any chance in the future that FoF might extend into that direction? Or might it be possible to write a kind of export/import function that may export FOFs detailed battles into a MMG scenario file and afterwards reimports the battle results and losses?

Yes that would be a dream, but if im to look at it realisticly. That would almost require the resources to make 2 games. I think its going to be hard to ever find a game that has a broader scope, incooporating both the strategic and then be tactically and be as focused on the tactical part, as a game made solely for the tactical part.

Hope it helps,

Rasmus
User avatar
Gray_Lensman
Posts: 640
Joined: Thu Apr 10, 2003 3:40 am

RE: 1 Stars attached to Brigades

Post by Gray_Lensman »

Is there any game benefit to having a general directly attached to a brigade, other than the benefit received from the General actually in command of the division container?
You've GOT to hold them back!
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: 1 Stars attached to Brigades

Post by Walloc »

Yup. A general directly attached gives a combat bonus. Cant remember OTOH if he can help recover from routes but some thing tells me no. I could be wrong tho.
Post Reply

Return to “Forge of Freedom: The American Civil War 1861-1865”