FINAL EOS Aircraft Changes/Queries
Moderators: wdolson, Don Bowen, mogami
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el cid again
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RE: EOS Aircraft Changes/Queries
Different ammunition is possible with even the same caliber: different cartridge length will do it. Anyway - we can do this.
RE: EOS Aircraft Changes/Queries
LIke I said, I THINK they were .45's but I'm sure they weren't .50's. Now later some of them may have started switching to .50's to make logistics easier, but at first they had to use what was cheap and available and that meant the Colts.
SF3C B. B. New USS North Carolina BB-55 - Permission is granted to go ashore for the last shore leave. (1926-2003)
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el cid again
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RE: EOS Aircraft Changes/Queries
I only report what is in the books. Not one I have says .45 - what gun is that? [And I LIKE the M1911 .45 pistol too]
Regardless - I can simulate it - and the simulated weapon is a .50 - but one point better than a Browning. Since we lack slots, it is that, nothing, or get rid of something (a nightmare FYI because of all the something is used in).
Regardless - I can simulate it - and the simulated weapon is a .50 - but one point better than a Browning. Since we lack slots, it is that, nothing, or get rid of something (a nightmare FYI because of all the something is used in).
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el cid again
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RE: FINAL EOS Aircraft Changes/Queries
IF we kill the CG-2 glider unit (EOS only)
we gain a slot
would you rather have the glider combination, an Uhu night fighter, or another version of the G5N
(either G5N1 early low performance or G5N4 later with missiles and more powerful engines)?
we gain a slot
would you rather have the glider combination, an Uhu night fighter, or another version of the G5N
(either G5N1 early low performance or G5N4 later with missiles and more powerful engines)?
RE: FINAL EOS Aircraft Changes/Queries
I'd plump for the G5N4, if it is relatively durable.
Robert Lee
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el cid again
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RE: FINAL EOS Aircraft Changes/Queries
There is no difference between any G4N model durability wise - all are 30. But this is relatively good - a B-17 is 32.
What is different is speed and armament - offensive and defensive.
Essentially
G4N1 is the original (and unsuccessful) bomber design. The problem is it is underpowered, and overweight, and too complex.
The G5N2-L is a modification stripped for transport duty - almost unarmed - with similar underpowered engines but of a more reliable type - and in this form the converted protypes were successful (but not mass produced).
The G5N3 is a fictional variation - similar to a number of re-engine projects - but done with more powerful engines - which were successful in the Ki-21 II. This addresses most of the major problems - of lack of maneuverability and speed anyway. The original anti-ship concept (of using torpedoes) is modified in view of the ability to carry more weight - and (since we cannot do the historical thing of carry two torpedoes) we carry a larger torpedo.
The G5N4 is a further development - similar to the above - but done with still more powerful engines - later in time. Here the offensive anti-shipping weapon is changed to a missile.
All bomber versions will feature multiple loadouts - so that units intended for non-naval operations will carry 250 kg bombs instead. This compares to 50, 60 and 100 kg bombs on most other older Japanese bombers.
What is different is speed and armament - offensive and defensive.
Essentially
G4N1 is the original (and unsuccessful) bomber design. The problem is it is underpowered, and overweight, and too complex.
The G5N2-L is a modification stripped for transport duty - almost unarmed - with similar underpowered engines but of a more reliable type - and in this form the converted protypes were successful (but not mass produced).
The G5N3 is a fictional variation - similar to a number of re-engine projects - but done with more powerful engines - which were successful in the Ki-21 II. This addresses most of the major problems - of lack of maneuverability and speed anyway. The original anti-ship concept (of using torpedoes) is modified in view of the ability to carry more weight - and (since we cannot do the historical thing of carry two torpedoes) we carry a larger torpedo.
The G5N4 is a further development - similar to the above - but done with still more powerful engines - later in time. Here the offensive anti-shipping weapon is changed to a missile.
All bomber versions will feature multiple loadouts - so that units intended for non-naval operations will carry 250 kg bombs instead. This compares to 50, 60 and 100 kg bombs on most other older Japanese bombers.
RE: FINAL EOS Aircraft Changes/Queries
That would be my preference then.
I take it you get the G5N3 earlier and then the N4 model in EOS?
I take it you get the G5N3 earlier and then the N4 model in EOS?
Robert Lee
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el cid again
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RE: FINAL EOS Aircraft Changes/Queries
Yes - IF we do the N4 at all.
And the credit for these planes belongs to Nemo - sponsor of the Me-264 (until he found it too expensive for poor Japan to feed in numbers - something the Germans understood - planning a force of only 60)
These planes were worked up for Empires Ablaze.
And the credit for these planes belongs to Nemo - sponsor of the Me-264 (until he found it too expensive for poor Japan to feed in numbers - something the Germans understood - planning a force of only 60)
These planes were worked up for Empires Ablaze.
RE: FINAL EOS Aircraft Changes/Queries
Some errata in EOS:
the following air groups are appearing at allied bases:
No. Name Base Bas e #
48 76 Ind Chutai Johnston Island 846
77 63 Ind Chutai
78 R2 SHotai/81 CHutai
124 28 Ind Chutai
51 1st Group Ftr Singapore 502
79 81 Ind Chutai Lahaina 842
108 3rd Sentai
111 5th Sentai
115 61 Sentai
123 9 Ind CHutai
Some are delayed, so if Japan takes the base before that date all is ok.
Some are there at turn 1, so once you take the base they are destroyed. (Plus you get insurgent Japanese flying from Allied bases)
This is using the latest download of EOS and PWHEx from Cobra
the following air groups are appearing at allied bases:
No. Name Base Bas e #
48 76 Ind Chutai Johnston Island 846
77 63 Ind Chutai
78 R2 SHotai/81 CHutai
124 28 Ind Chutai
51 1st Group Ftr Singapore 502
79 81 Ind Chutai Lahaina 842
108 3rd Sentai
111 5th Sentai
115 61 Sentai
123 9 Ind CHutai
Some are delayed, so if Japan takes the base before that date all is ok.
Some are there at turn 1, so once you take the base they are destroyed. (Plus you get insurgent Japanese flying from Allied bases)
This is using the latest download of EOS and PWHEx from Cobra
Robert Lee
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el cid again
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RE: FINAL EOS Aircraft Changes/Queries
These are not actually errors - but quite intentional.
It is not a new idea either - ALL mods and stock have air units appear at places like Manila or Singapore - just much later.
I don't like this - but at the moment code is busted and I cannot unload planes from a TF without a human helping!
Seems an air unit loads with zero load points - and code cannot unload it.
If the base isn't taken, they appear in Tokyo.
It is not a new idea either - ALL mods and stock have air units appear at places like Manila or Singapore - just much later.
I don't like this - but at the moment code is busted and I cannot unload planes from a TF without a human helping!
Seems an air unit loads with zero load points - and code cannot unload it.
If the base isn't taken, they appear in Tokyo.
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el cid again
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RE: FINAL EOS Aircraft Changes/Queries
I combined the C5M and Ki-15 (they are not quite identical but they are the same plane at heart)
and put the RTAF Hawk in Level 5 and 6 or the Axis Hawk in Level 7 into the former Ki-15 slot for NON EOS
scenarios. I exchanged the Hawk and O3U slots in EOS as well - so all scenarios have the same slot for
the Axis/RTAF Hawk. This means it is fully functional in all scenarios. There are five EOS and three non EOS
Hawk units. They confuse players a good deal and they cannot get replacements either - until now.
and put the RTAF Hawk in Level 5 and 6 or the Axis Hawk in Level 7 into the former Ki-15 slot for NON EOS
scenarios. I exchanged the Hawk and O3U slots in EOS as well - so all scenarios have the same slot for
the Axis/RTAF Hawk. This means it is fully functional in all scenarios. There are five EOS and three non EOS
Hawk units. They confuse players a good deal and they cannot get replacements either - until now.
RE: FINAL EOS Aircraft Changes/Queries
ORIGINAL: el cid again
These are not actually errors - but quite intentional.
It is not a new idea either - ALL mods and stock have air units appear at places like Manila or Singapore - just much later.
I don't like this - but at the moment code is busted and I cannot unload planes from a TF without a human helping!
Seems an air unit loads with zero load points - and code cannot unload it.
If the base isn't taken, they appear in Tokyo.
Sorry Sid,
At least 3 units (I can't recall which 3 and I'm not near my WITP machine) are present at the game start on Johnston and Lahaina.
All these units fly while the base is allied and are lost when you take the base.
Are you sure later arrivals will turn up in Tokyo? I know land units do and I assume air units should - but I do have air units in other games which have turned up on allied bases.
Robert Lee
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el cid again
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RE: FINAL EOS Aircraft Changes/Queries
ORIGINAL: bbbf
ORIGINAL: el cid again
These are not actually errors - but quite intentional.
It is not a new idea either - ALL mods and stock have air units appear at places like Manila or Singapore - just much later.
I don't like this - but at the moment code is busted and I cannot unload planes from a TF without a human helping!
Seems an air unit loads with zero load points - and code cannot unload it.
If the base isn't taken, they appear in Tokyo.
Sorry Sid,
At least 3 units (I can't recall which 3 and I'm not near my WITP machine) are present at the game start on Johnston and Lahaina.
All these units fly while the base is allied and are lost when you take the base.
Are you sure later arrivals will turn up in Tokyo? I know land units do and I assume air units should - but I do have air units in other games which have turned up on allied bases.
You are confused. These are units at sea when the game begins. They simulate that by arrival a day or three later.
They can't arrive on an enemy base - and they never do. IF the assault echelons fail - they won't arrive there.
RE: FINAL EOS Aircraft Changes/Queries
No I'm not confused Cid, I know what you are saying.
I have been running turns and I can tell you that at least 3 Japanese air units are present on Johnston and Lahaina at turn 1. They are flying missions from the allied bases and are destroyed when I take the bases.
I suspect you will find that air units will turn up at whatever base you specifiy, whether under the correct occuppier or not, and that they will fly from an enemy occuppied base. You cna control their missions but they cannot be transferred to the correct owner - only to other enemy bases. When you take the base, these units are destroyed as if they were enemy air units.
I have been running turns and I can tell you that at least 3 Japanese air units are present on Johnston and Lahaina at turn 1. They are flying missions from the allied bases and are destroyed when I take the bases.
I suspect you will find that air units will turn up at whatever base you specifiy, whether under the correct occuppier or not, and that they will fly from an enemy occuppied base. You cna control their missions but they cannot be transferred to the correct owner - only to other enemy bases. When you take the base, these units are destroyed as if they were enemy air units.
Robert Lee
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el cid again
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RE: FINAL EOS Aircraft Changes/Queries
That isn't how it works. IF the base is not friendly, they appear at Tokyo.
And they don't turn up on turn 1 either - but rather after 1 or more days - depending on the unit.
And they don't turn up on turn 1 either - but rather after 1 or more days - depending on the unit.
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el cid again
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RE: FINAL EOS Aircraft Changes/Queries
I combined the Ki-34 and L1N1 - so we now have a slot for the O3U of RTAF - and thus we have
most of the RTAF fully functional - in all scenarios.
The result is we have two free slots in non EOS scenarios and five in EOS for ALLIED planes.
most of the RTAF fully functional - in all scenarios.
The result is we have two free slots in non EOS scenarios and five in EOS for ALLIED planes.
RE: FINAL EOS Aircraft Changes/Queries
This is over two different version numbers of EOS and the results are the same.
Those units are there on turn 1 on enemy bases, fly missions and are destroyed when you take the base.
It might be meant to work like you say, I can only tell you that in reality - at least for those 3 units on turn 1, it isn't working how you think.
Those units are there on turn 1 on enemy bases, fly missions and are destroyed when you take the base.
It might be meant to work like you say, I can only tell you that in reality - at least for those 3 units on turn 1, it isn't working how you think.
Robert Lee
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: FINAL EOS Aircraft Changes/Queries
ORIGINAL: bbbf
This is over two different version numbers of EOS and the results are the same.
Those units are there on turn 1 on enemy bases, fly missions and are destroyed when you take the base.
It might be meant to work like you say, I can only tell you that in reality - at least for those 3 units on turn 1, it isn't working how you think.
I have checked - and all but one unit have the correct dates. Also - a unit will not appear at an enemy base - and I have many tests in which such units appear uniformly at Tokyo.
RE: FINAL EOS Aircraft Changes/Queries
I think I have worked out what is going on.
I had not reset variable reinforcements to fixed from a previous game.
Hence the units were pulled forward on Turn 1, and arrived in the enemy bases.
I have run it again with fixed reinforcement dates and they are now slated to arrive in Tokyo over the next few days.
You might need to make a note that EOS should be run with fixed reinforcement dates only if you don't want to run the risk of losing a few airgroups. [:D][:D]
I had not reset variable reinforcements to fixed from a previous game.
Hence the units were pulled forward on Turn 1, and arrived in the enemy bases.
I have run it again with fixed reinforcement dates and they are now slated to arrive in Tokyo over the next few days.
You might need to make a note that EOS should be run with fixed reinforcement dates only if you don't want to run the risk of losing a few airgroups. [:D][:D]
Robert Lee
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el cid again
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RE: FINAL EOS Aircraft Changes/Queries
Good idea.