Counters
- Erik Rutins
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RE: Counters
Ben,
Is this what you were looking for?

Is this what you were looking for?

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- CEAWPreview1.jpg (263.49 KiB) Viewed 428 times
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Laryngoscope
- Posts: 149
- Joined: Wed Jul 07, 2004 11:08 pm
- Location: Newcastle, Australia
RE: Counters
A Panther with a stumpy gun???????
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"
-- Erwin Rommel
-- Erwin Rommel
RE: Counters
ks like one of those goffy 1-48 scale tanks with wheels on them made as knock off of good companies.. lol
"Tanks forward"
- IainMcNeil
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RE: Counters
Sorry about the barrel - because of the length of the barrel we either had to greatly scale down the graphic to fit in the 128 pixel width, which ended up with a lot of wasted space ( and actually made the Pather smaller than the older tanks with shorter guns) so didn't look so nice, chop of the end of the barrel, which also didn't look nice, or make it look stumpy.
Iain McNeil
Director
Matrix Games
Director
Matrix Games
- Laryngoscope
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- Location: Newcastle, Australia
RE: Counters
In the pic about it looks like there is extra space the gun could grow into?
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"
-- Erwin Rommel
-- Erwin Rommel
- IainMcNeil
- Posts: 2784
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RE: Counters
The image is used in more than one place and needs to fit all of them. In addition the images size is actually 128x128 and it's filling that already. It's not technically impossible to fix, it was just that we found the problem too late in the process to go back and change everything else.
Iain McNeil
Director
Matrix Games
Director
Matrix Games
- HansBolter
- Posts: 7457
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- Location: United States
RE: Counters
ORIGINAL: Iain McNeil
The image is used in more than one place and needs to fit all of them. In addition the images size is actually 128x128 and it's filling that already. It's not technically impossible to fix, it was just that we found the problem too late in the process to go back and change everything else.
And I am sorry to have to point out that it is already costing you a serious hit to the game's credibility!
Anyone with any wargaming experience or knowledge of history should have had the foresight to realize that a horizontal rectangular display format would be necessary to depict late war tanks accurately while maintaining a scale proportion relevant to the depiction of early war tanks.
Frankly, sacrificing the scale proportion relationship and depicting late war tanks as a smaller graphic would have been the better choice.
Hans
- IainMcNeil
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RE: Counters
Sometimes I think people forget that their own opinions are only opinions and not facts 
Iain McNeil
Director
Matrix Games
Director
Matrix Games
- Marc von Martial
- Posts: 5292
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- Location: Bonn, Germany
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RE: Counters
ORIGINAL: HansBolter
ORIGINAL: Iain McNeil
The image is used in more than one place and needs to fit all of them. In addition the images size is actually 128x128 and it's filling that already. It's not technically impossible to fix, it was just that we found the problem too late in the process to go back and change everything else.
And I am sorry to have to point out that it is already costing you a serious hit to the game's credibility!
Anyone with any wargaming experience or knowledge of history should have had the foresight to realize that a horizontal rectangular display format would be necessary to depict late war tanks accurately while maintaining a scale proportion relevant to the depiction of early war tanks.
Frankly, sacrificing the scale proportion relationship and depicting late war tanks as a smaller graphic would have been the better choice.
Does the game also "loose credibility" because the Panther only uses one camo job for all theatres [8|]?
- HansBolter
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RE: Counters
ORIGINAL: Iain McNeil
Sometimes I think people forget that their own opinions are only opinions and not facts![]()
Methinks that sometimes designers and publishers forget the fact that consumers make purchases based on their opinions. [:'(]
Hans
- HansBolter
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RE: Counters
ORIGINAL: Marc Schwanebeck
ORIGINAL: HansBolter
ORIGINAL: Iain McNeil
The image is used in more than one place and needs to fit all of them. In addition the images size is actually 128x128 and it's filling that already. It's not technically impossible to fix, it was just that we found the problem too late in the process to go back and change everything else.
And I am sorry to have to point out that it is already costing you a serious hit to the game's credibility!
Anyone with any wargaming experience or knowledge of history should have had the foresight to realize that a horizontal rectangular display format would be necessary to depict late war tanks accurately while maintaining a scale proportion relevant to the depiction of early war tanks.
Frankly, sacrificing the scale proportion relationship and depicting late war tanks as a smaller graphic would have been the better choice.
Does the game also "loose credibility" because the Panther only uses one camo job for all theatres [8|]?
No Marc, of course not. Taking any point to the level of the absurd in order to belittle it does not in any way, shape or form undermine the validity of it. Anyone can engage in the game of extrapolation to the absurd. It acomplishes nothing. [:-]
Depicting a panther as though it is armed with a 37mm gun is a decided faux pas from the perspective of this particular grognard consumer. Take the offer of constructive criticism, or leave it. [;)]
Hans
- Laryngoscope
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- Joined: Wed Jul 07, 2004 11:08 pm
- Location: Newcastle, Australia
RE: Counters
Iain, are your armour models internal renders?
One option would be to re render with the turret facing out of the page and that way everyone would be happy.
In some ways I agree with Hans. Just as easy to get this kind of stuff right rather than wrong. Such a simple little thing ...
In the game of monopoly no one complains that there is a dog playing piece larger than a battleship, nor that they are all silver! Players recognize that they are symbolic. However if the dog was made with an abnormally small head (compared to its body), I think most players would think that rather odd and would likely comment on the fact that the dog was horribly misshapen [;)]
One option would be to re render with the turret facing out of the page and that way everyone would be happy.
In some ways I agree with Hans. Just as easy to get this kind of stuff right rather than wrong. Such a simple little thing ...
Does the game also "loose credibility" because the Panther only uses one camo job for all theatres
In the game of monopoly no one complains that there is a dog playing piece larger than a battleship, nor that they are all silver! Players recognize that they are symbolic. However if the dog was made with an abnormally small head (compared to its body), I think most players would think that rather odd and would likely comment on the fact that the dog was horribly misshapen [;)]
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"
-- Erwin Rommel
-- Erwin Rommel
- IainMcNeil
- Posts: 2784
- Joined: Tue Oct 26, 2004 10:01 am
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RE: Counters
Absolutely we understand that & value your input.
The point I'm trying to make is that there are thousands, maybe tens of thousands of design decisions to be made in every game. It's ok for you not to agree with us on all of them. If you didn't agree with most of them then you wouldn't even be looking at teh game
If one of our decisions does not tie up with what you think should have been done, then it's fine for you to disagree - "I think you should have done X". It's not the same thing to state that the game has lost all credability because of said design decision.
I've already lost count of the number of times we have the "lost credability" line thrown at us, and each time for a completely different design decision
The point I'm trying to make is that there are thousands, maybe tens of thousands of design decisions to be made in every game. It's ok for you not to agree with us on all of them. If you didn't agree with most of them then you wouldn't even be looking at teh game
I've already lost count of the number of times we have the "lost credability" line thrown at us, and each time for a completely different design decision
Iain McNeil
Director
Matrix Games
Director
Matrix Games
- HansBolter
- Posts: 7457
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RE: Counters
ORIGINAL: Iain McNeil
Absolutely we understand that & value your input.
The point I'm trying to make is that there are thousands, maybe tens of thousands of design decisions to be made in every game. It's ok for you not to agree with us on all of them. If you didn't agree with most of them then you wouldn't even be looking at teh gameIf one of our decisions does not tie up with what you think should have been done, then it's fine for you to disagree - "I think you should have done X". It's not the same thing to state that the game has lost all credability because of said design decision.
I've already lost count of the number of times we have the "lost credability" line thrown at us, and each time for a completely different design decision![]()
Perhaps your skin has just grown a little thin under the weight if those posts. [:D]
By the use of the phrase "lost credibility" I, of course, meant "with me", and not "in general". I speak only for myself.
In order not to be perceived as "Mr. Negative", I will offer some positive criticism.
I don't find Gary Grigsby's World at War particularly fun as it is scaled at too high a level to hold my interest. I have been waiting for someone to publish a strategic game of WWII at a level that will hold my interest and you appear to be on track to accomplish that. I will likely not boycott your peoduct over the minor consideration that the vehicle depictions tend towrd the, in my opinion, "absurdly cartoonish". I will simply wish that you had adopted a stricter doctrine with regard to the historical accuracy of your artwork. The nuances of historical accuracy always rise to the forefront with us grognard types. [:D]
Hans
- IainMcNeil
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RE: Counters
I know you guys are hard to please - if it wasn't this it would be because we used a 1942 model instead of the 1943 version which was much more numerous 
I just feel people focus too much on what is not there and less on what is. It's like the closer the game gets to being what you are looking for the more faults you find with it. I guess it's just human nature :)
I just feel people focus too much on what is not there and less on what is. It's like the closer the game gets to being what you are looking for the more faults you find with it. I guess it's just human nature :)
Iain McNeil
Director
Matrix Games
Director
Matrix Games
- Marc von Martial
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RE: Counters
ORIGINAL: HansBolter
By the use of the phrase "lost credibility" I, of course, meant "with me", and not "in general". I speak only for myself.
People, especially grogs, should be as picky with their wording as their are with game features they do not like, or as they are with historical nuances [;)]
I mean this in general, the tone towards game developers in wargame forums (not only here; and no I do not want to speak about mainstream game forums at all [:D]) leaves sometimes a lot to be desired. The phrase "lost credibility" easily translates to that developers are complete morons and do not know what they are doing.
As Iain pointed out developing a game is about gazillions of design decisions. In our particular case here a design decision forced upon the developer by a technical restriction. Do you really think that the developers did not know that the Panther has longer barrel then a PzKw III N [;)], that is what "lost credibility" implies to me.
As often, much ado about nothing [;)]. The game is so much fun you will not even notice it while playing.
- Erik Rutins
- Posts: 39775
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RE: Counters
Goodness, I have to agree this a lot of ado about a very minor thing. This is at a grand strategy scale, folks - while we all love our eye candy, that's all it is at this scale. The Panther's cropped barrel does not impact its performance on the battlefield or change the game stats of a German armored unit. In fact, I hadn't even noticed it despite quite a bit of play.
I think that while playing, you don't focus on these things, but when there's a screenshot on the forum to scrutinize details like this seem more important. The game itself is a lot of fun, keep in miind that it's nice that it does have upgradable unit graphics, so that you can see the armor evolve as your technology does. Don't over-focus on a minor art issue.
Regards,
- Erik
I think that while playing, you don't focus on these things, but when there's a screenshot on the forum to scrutinize details like this seem more important. The game itself is a lot of fun, keep in miind that it's nice that it does have upgradable unit graphics, so that you can see the armor evolve as your technology does. Don't over-focus on a minor art issue.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Counters
My I certainly have stirred up the pot!
Marc, I strongly believe skins have grown thin when you take a comment like "lost credibility" and interpret it to mean "I think the designer is an idiot", whgen in reality it means "I think the designer failed to follow through and get it right".
I truly hope the game will be fun to play and look forward to giving it a whirl.
Eric is probably spot on with the observation we are overfocusing on a tidbit and this tends to happen when we are given a tidbit...after all it IS all we have to focus on. [:D]
No hard feelings here and I apologize for my brusk manner that gave offense.
Marc, I strongly believe skins have grown thin when you take a comment like "lost credibility" and interpret it to mean "I think the designer is an idiot", whgen in reality it means "I think the designer failed to follow through and get it right".
I truly hope the game will be fun to play and look forward to giving it a whirl.
Eric is probably spot on with the observation we are overfocusing on a tidbit and this tends to happen when we are given a tidbit...after all it IS all we have to focus on. [:D]
No hard feelings here and I apologize for my brusk manner that gave offense.
Hans
- IainMcNeil
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RE: Counters
And the desire for information outpacing the supply is always at its height just before a game releases - when the developers are at thier most stressed and tired!
We're people too you know ...sob ...sob
We're people too you know ...sob ...sob
Iain McNeil
Director
Matrix Games
Director
Matrix Games





