patch is up

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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Arkady
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RE: patch is up

Post by Arkady »

no word about engineer capability of laying minefields ... not yet added ?
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Arkady
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RE: patch is up

Post by Arkady »

wpndata.hlp and pltndata.hlp are still wrong for all games [:(]
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Legionaer
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RE: patch is up

Post by Legionaer »

I miss the new engineer features too !!! Not only one word about it. Hope for the next future !
 
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I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.
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Jason Petho
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RE: patch is up

Post by Jason Petho »

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?

The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho
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warhead2
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RE: patch is up

Post by warhead2 »

ORIGINAL: Jason Petho

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?

The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho
on a related note
I'd like the ability to move mines around during the setup phase prior to battle in an DCG
so you can relocate minefields like you can bunkers,blocks and pillboxes etc.

and change their defualt strength of 3
so you can split a 3 str minefield into 3 single strengths while relocating
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CJMello63
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RE: patch is up

Post by CJMello63 »

ORIGINAL: Jason Petho

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?

The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho


SO first patch is not first patch but second patch will be first patch/upgrade.
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Jason Petho
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RE: patch is up

Post by Jason Petho »

ORIGINAL: CJMello63

ORIGINAL: Jason Petho

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?

The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho


SO first patch is not first patch but second patch will be first patch/upgrade.

Lets call this recent patch 'The 1.01 Update' tp avoid confusion.

Any following patches will be referred to as patches, unless they are rather significant.

Jason Petho



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CJMello63
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RE: patch is up

Post by CJMello63 »

Call this a patch and everything else updates.
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Jason Petho
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RE: patch is up

Post by Jason Petho »

ORIGINAL: CJMello63

Call this a patch and everything else updates.

Or that

Whichever [:)]

Jason Petho
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