Counters

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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freeboy
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RE: Counters

Post by freeboy »

are we looking at a release date soon, this week?
"Tanks forward"
sabre100
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RE: Counters

Post by sabre100 »

Matrix and Iain -
 
I for one am very exicted about this game and cant wait until it is released... nice work now just release it before Fathers Day [:D]
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TheHellPatrol
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RE: Counters

Post by TheHellPatrol »

There was a time that i would have seen the Panther barrel graphic as blasphemy[X(]...and ran away in horror. As i get older (45) i am very stuck in my ways but having kids gives you a very open mind. I love eye candy AND i think hexes and chits are sexy...go figure...i think the Panther graphic is beautiful and the "stubby" barrel is done well IMHO. It does NOT look anything like a 37mm, which would be very skinny scaled proportionately but i digress[;)], but it does look feasible enough for ones imagination. I can't wait for this release, hopefully today because my credit card expires at midnight[:D], and look forward to playing my first game. Who says you can't have awesome graphics AND hexes in a wargame![:'(]
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

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Zap
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RE: Counters

Post by Zap »

Laryngoscope, you may be wrong there. I can imagine someone easily finding fault with your idea and complaining about it. Saying, "It should have been a side view of the turret, so I could see the barrel of ther gun".
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Laryngoscope
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RE: Counters

Post by Laryngoscope »

Zap, you can see the problem can't you? ... It is *exactly* the same problem as widescreen DVDs on a standard TV display.

Unbreakable axiom #1 "There is a display square of size X".

You want to display an image of different units to a relative size but their aspect ratio is not 1:1 (and all of them vary).

3 ways to do it, 2 are standard, one is thinking outside the box a little.

1. Scale the unit to fit, this means that units with long guns will look small (this idea was discounted)
2. Clip the unit (this is what was done - after a fashion)
3. (my idea above) Make the unit fit better into a 1:1 aspect without clipping or scaling (ie rotate the turret by some degree)

These are the only three solutions to the the problem. Each has its strengths and weaknesses. Personally, I think option 2 is the least aesthetically pleasing and option 3 the most. But as always YMMV.
"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel
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Zap
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RE: Counters

Post by Zap »

Yes, Larry, I see your point and it would be acceptable to me and a good way to do it. I don't have a problem with the developers choice, though. I was only suggesting that there would be someone who might complain about your solution because they would like to see the side view of the turret.
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