Large Battle (8.403)
Moderator: MOD_SPWaW
- Gunter_Viezenz
- Posts: 126
- Joined: Fri Jan 06, 2006 2:00 pm
RE: Large Battle (8.403)
No restrictions on force. Is there a certain place that I can turn on/off the airborne/commando operations or is that just set just for a certain battle/campaign?
RE: Large Battle (8.403)
No. Commando and Airborne operations have to be agreed on before the game, there are no settings for that. The players have to decide before the game.
Also, it is customary to discuss force limits and restrictions. Many players like to limit the amount of armor or artillery, etc. Do you have any preferences regarding this?
Also, it is customary to discuss force limits and restrictions. Many players like to limit the amount of armor or artillery, etc. Do you have any preferences regarding this?
- Gunter_Viezenz
- Posts: 126
- Joined: Fri Jan 06, 2006 2:00 pm
RE: Large Battle (8.403)
Well this will probably ruin my surprise but I would prefer not to limit artillery or armour. Which I think is a give away to what I have planned.
RE: Large Battle (8.403)
Okay. But I think most people would agree with me when I say that the Americans have the strongest artillery in SPWAW. If you are sure about wanting no force restrictions, then I won't mention it again. All I can say is that if I was playing against the Americans, then I would want some kind of limit on artillery. EDIT: Just so you know, a "standard" limit on artillery for a Meeting Engagement (based on the SPWAW Depot Academy Combat League) would be about 20%, or 4,000 points in a 20,000 point battle. 4,000 points would limit the Americans to around 20 battalions of artillery support. Like I said, I'll be happy to play without artillery limits as the Americans, but I wouldn't feel like I was being fair to you if I didn't at least try to explain what I think you are getting yourself into.
Also, we still have to decide:
Date? I suggest any date from June 1944 to May 1945
Visibility? I suggest 20 hexes
Game Length? I suggest 20 Turns
Map Size? I suggest Large
Battle Time? I suggest daytime
Weather? I suggest good weather
Your thoughts?
Also, we still have to decide:
Date? I suggest any date from June 1944 to May 1945
Visibility? I suggest 20 hexes
Game Length? I suggest 20 Turns
Map Size? I suggest Large
Battle Time? I suggest daytime
Weather? I suggest good weather
Your thoughts?
RE: Large Battle (8.403)
Hi guys,
Not wanting to interrupt what appears to be a very productive conversation here, but just a reminder that if you leave Rarity ON, you might get some very unusual limits on the forces you're able to pick from. For example in a recent game where I accidentally set rarity to ON, I wasn't able to purchase infantry... which makes for quite an unusual force composition.
Of course, you may want this sort of game, but my suggestion would be to set TRUE TROOP ON / RARITY OFF.
Again, sorry for any unwanted interruption.
Not wanting to interrupt what appears to be a very productive conversation here, but just a reminder that if you leave Rarity ON, you might get some very unusual limits on the forces you're able to pick from. For example in a recent game where I accidentally set rarity to ON, I wasn't able to purchase infantry... which makes for quite an unusual force composition.
Of course, you may want this sort of game, but my suggestion would be to set TRUE TROOP ON / RARITY OFF.
Again, sorry for any unwanted interruption.

- Gunter_Viezenz
- Posts: 126
- Joined: Fri Jan 06, 2006 2:00 pm
RE: Large Battle (8.403)
Everything sounds good to me but I guess we could limit the artillery, I must admit I am not a big fan of using it.
RE: Large Battle (8.403)
Gunter,
You said it all sounds good. Does that mean you want to turn Rarity OFF based on what Sabrejack said?
I need some specific choices from you. If we limit artillery, then what limit do you want?
Also, I need some specific answers:
Date? I suggest any date from June 1944 to May 1945
Visibility? I suggest 20 hexes
Game Length? I suggest 20 Turns
Map Size? I suggest Large
Battle Time? I suggest daytime
Weather? I suggest good weather
I need your choices here.
You said it all sounds good. Does that mean you want to turn Rarity OFF based on what Sabrejack said?
I need some specific choices from you. If we limit artillery, then what limit do you want?
Also, I need some specific answers:
Date? I suggest any date from June 1944 to May 1945
Visibility? I suggest 20 hexes
Game Length? I suggest 20 Turns
Map Size? I suggest Large
Battle Time? I suggest daytime
Weather? I suggest good weather
I need your choices here.
- Gunter_Viezenz
- Posts: 126
- Joined: Fri Jan 06, 2006 2:00 pm
RE: Large Battle (8.403)
Keep Rarity on
June 44
Visibility 20 hexes
Game Length 25 Turns
Map Size Large
Battle Time daytime
good weather
June 44
Visibility 20 hexes
Game Length 25 Turns
Map Size Large
Battle Time daytime
good weather
RE: Large Battle (8.403)
Okay. One last detail and then we can start to set up the actual game. If you want to limit artillery (entirely up to you), then what limit do you want? Tell me what you want to do, and then we can get this game going.
- Gunter_Viezenz
- Posts: 126
- Joined: Fri Jan 06, 2006 2:00 pm
RE: Large Battle (8.403)
Thinking no more than 4000points for artillery as you suggested.
RE: Large Battle (8.403)
Okay.
Here is where we stand as far as I can tell.
Meeting Engagement US Army (Player1) vs. German Army (Player2)
June 1944
Large Map
Visibility 20
Game Length 25 Turns
Good Weather
No Commando Operations
No Airborne Operations
Airstrikes allowed
No Reinforcements
Both sides are limited to a maximum of 4000 points spent on artillery capable of indirect fire.
I suggest that airstrikes count against the 4000 point limit. What do you think?
I further suggest that light mortars do not count against the 4000 point limit, for two reasons: 1) light mortars are overpriced and possess very limited combat power; and 2) some light mortar units are built into certain infantry platoons, and this makes it very difficult to calculate exactly how many points are being spent on ‘artillery’, so simply ignoring light mortars greatly simplifies things. What do you think?
EDIT: I'm ready to start this battle as soon as we clear up these last little details. I want to use save slot 003 for the game. Can you make save slot 003 available on your machine?
Here is where we stand as far as I can tell.
Meeting Engagement US Army (Player1) vs. German Army (Player2)
June 1944
Large Map
Visibility 20
Game Length 25 Turns
Good Weather
No Commando Operations
No Airborne Operations
Airstrikes allowed
No Reinforcements
Both sides are limited to a maximum of 4000 points spent on artillery capable of indirect fire.
I suggest that airstrikes count against the 4000 point limit. What do you think?
I further suggest that light mortars do not count against the 4000 point limit, for two reasons: 1) light mortars are overpriced and possess very limited combat power; and 2) some light mortar units are built into certain infantry platoons, and this makes it very difficult to calculate exactly how many points are being spent on ‘artillery’, so simply ignoring light mortars greatly simplifies things. What do you think?
EDIT: I'm ready to start this battle as soon as we clear up these last little details. I want to use save slot 003 for the game. Can you make save slot 003 available on your machine?
RE: Large Battle (8.403)
As far as I know, these are the final negotiations, and then we can start.
Negotiation 1: I suggest that airstrikes count against the 4000 point limit. What do you think?
Negotiation 2: I suggest that light mortars do not count against the 4000 point limit, for two reasons: 1) light mortars are overpriced and possess very limited combat power; and 2) some light mortar units are built into certain formations (note that medium mortars built into certain formations would still have to be manually calculated), and this makes it very difficult to calculate exactly how many points are being spent on ‘artillery’, so simply ignoring light mortars greatly simplifies things. What do you think?
Negotiation 3: I suggest that neither side be allowed to conduct a 'pre-game' bombardment (in other words, no bombardment can be ordered during deployment), and that bombardments can only be ordered starting on Turn 1 and later. A 'pre-game' bombardment ordered during deployment gives Player1 (in this case, the US Army) a big advantage. An alternative choice would be to allow smoke only during 'pre-game'. What do you think?
Do you have any final negotiations to discuss besides these last three?
We can get this game started immediately as soon as we finish these final negotiations.
I have already cleared my save slot 003 to get ready for the game.
Negotiation 1: I suggest that airstrikes count against the 4000 point limit. What do you think?
Negotiation 2: I suggest that light mortars do not count against the 4000 point limit, for two reasons: 1) light mortars are overpriced and possess very limited combat power; and 2) some light mortar units are built into certain formations (note that medium mortars built into certain formations would still have to be manually calculated), and this makes it very difficult to calculate exactly how many points are being spent on ‘artillery’, so simply ignoring light mortars greatly simplifies things. What do you think?
Negotiation 3: I suggest that neither side be allowed to conduct a 'pre-game' bombardment (in other words, no bombardment can be ordered during deployment), and that bombardments can only be ordered starting on Turn 1 and later. A 'pre-game' bombardment ordered during deployment gives Player1 (in this case, the US Army) a big advantage. An alternative choice would be to allow smoke only during 'pre-game'. What do you think?
Do you have any final negotiations to discuss besides these last three?
We can get this game started immediately as soon as we finish these final negotiations.
I have already cleared my save slot 003 to get ready for the game.
- Gunter_Viezenz
- Posts: 126
- Joined: Fri Jan 06, 2006 2:00 pm
RE: Large Battle (8.403)
1. Yes I agree airstrikes should count against the 4000 point limit
2. I assume we can not count the light mortars
3. I strongly agree to this term [:)]
2. I assume we can not count the light mortars
3. I strongly agree to this term [:)]
RE: Large Battle (8.403)
I have to run some errands today. But I should be able to get the game set up by suppertime.
Do you want to allow smoke during 'pre-game'?
Do you have any final negotiations?
Send me a Private Message with your email address.
Do you want to allow smoke during 'pre-game'?
Do you have any final negotiations?
Send me a Private Message with your email address.
- Gunter_Viezenz
- Posts: 126
- Joined: Fri Jan 06, 2006 2:00 pm
RE: Large Battle (8.403)
No, No and done within 2 minutes
- Gunter_Viezenz
- Posts: 126
- Joined: Fri Jan 06, 2006 2:00 pm
RE: Large Battle (8.403)
Okey now do I sent you back those files in my email folder?
RE: Large Battle (8.403)
I should have explained the procedure more clearly.
To play PBEM you need to be in 'Play by Email' mode, not 'Single Player' mode.
Yes. You should have 4 files in your Email Folder.
Zip those 4 files and name the zip archive something like GermanDeploy.
Then send the zip file to my email adress.
To play PBEM you need to be in 'Play by Email' mode, not 'Single Player' mode.
Yes. You should have 4 files in your Email Folder.
Zip those 4 files and name the zip archive something like GermanDeploy.
Then send the zip file to my email adress.