Mods not workin for me

UFO: Extraterrestrials is a futuristic real-time/turn-based strategy blend set on the fictional planet of Esperanza in 2025. Having made a bloody first contact with a strange form of life from another planet, the player is thrust into the tough position of leading the defense of this isolated planet against the never-ending assault of these hostile invaders
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Jindo38
Posts: 7
Joined: Wed Jun 13, 2007 8:28 pm

Mods not workin for me

Post by Jindo38 »

I've tried Bman's and Frankenmod...an when hit play i get.
Error and it won't start

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.030] Switching console to window output
[00:00:00.030] Loading configuration from data\ufo-et.ini
[00:00:00.032] Initializing events
[00:00:00.032] Initializing graphics
[00:00:00.068] Vertex shader version: 2.0
[00:00:00.068] Pixel shader version: 2.0
[00:00:00.069] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.786] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.790] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.829] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.834] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.895] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.976] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:01.065] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:01.076] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:01.077] Pixel shaders loaded: 1
[00:00:01.077] Vertex shaders loaded: 1
[00:00:01.077] Effect shaders loaded: 8
[00:00:01.077] Switching console to graphic output
[00:00:01.081] Initializing input
[00:00:01.106] Initializing scripts
[00:00:01.902] Duplicate command name checkVisionInternal (common.xscr 3046:38)
[00:00:01.902] Int values:0
Float values:0
String values:0
Bool values:0
Object values:1
List values:0
Null values:0

So what the hell am i doin wrong? Anybody can tell me how i can get the mods to run?
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