Transport Helo's, etc.

This forum is for official support and troubleshooting FAQs.

Moderators: JAMiAM, ralphtricky

User avatar
Shawmut
Posts: 83
Joined: Sun Feb 29, 2004 2:14 am
Location: Boston, MA USA

Airborne Failure.

Post by Shawmut »

Airborne Failure seems to be my boo-hoo! I've allowed you guys (developers, I guess) the laughs regarding my issue with the "Transport Helo's, etc.". So I just can't use about 10 - 15% of the program. Who gives a damn about that.
So today, using "Market Garden" I found a few airborne units won't land. (Someone during the scrimmaging over the hehlos cited the plane that flew around the world for a few days.) Oh yes, the mouse is clean, all wires are connected and most of the checklist someone will run the damn consumer through has been checked. Even the scenario's weather was checked.
Maybe, I'm missing a patch that has corrected this in the months I've had it. Maybe it's just contempt for the consumer. I'd be more than pleased to find I'm wrong about that.
But, add on the tendency of this game to have little hidden agenda clusters. One game I stopped because of each effort to go to the next item, it homed back to a do-nothing unit whenever I tried to go beyond it; great for ping-pong.
I have read and re-read the manual (in English from whatever the originanl language was) and these issues are not accounted for.
I must submit that I love this game (lest my cynicism obscure the respect I have for all of you who have made the effort to provide and advise), but nothing ruins the joy than to have settled in and then BLAATTT.
"Power currupts".... But someone must govern!
User avatar
Veers
Posts: 1324
Joined: Tue Jun 06, 2006 6:04 am

RE: Airborne Failure.

Post by Veers »

If you upload a save file with insturctuions as to exactly what you were trying to do someone (me, if noone else) is surely to take a look and see what is going wrong.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
User avatar
sapper32
Posts: 1197
Joined: Mon May 07, 2007 1:31 pm
Location: Warminster England

RE: Airborne Failure.

Post by sapper32 »

Have a similar problem in EA with my German paratroops they wont even get on the planes have tried spliting them up moved them to different airfields still no joy,when i first used them in the attack on poland they got on the planes and jumped out unfortunatly they where destroyed on landing,after reconstituting they are now all but usless could not use them in norway or denmark they just sat on an airfeild trying to get on planes with no luck any ideas???
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
User avatar
Veers
Posts: 1324
Joined: Tue Jun 06, 2006 6:04 am

RE: Airborne Failure.

Post by Veers »

A reconstituted Para Division is simply infantry. If an airborne division dies its ability to conduct airborne operations dies with it, the reconstituted unit will not be able to conduct airborne operations.
Could this be your porblem, as well, Shawmut?
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Airborne Failure.

Post by JAMiAM »

Manual section 9.1.8 Replacements, reads in part:
Reconstituted Airborne and Glider units will keep their special icons, but are no longer eligible for Airborne Movement.

Note that if one, or more, sub-units of a parent unit have been destroyed and reconstituted, then recombining them will ruin the airborne movement capability for the parent units, as well as all subsequent split sub-units from that parent unit.
User avatar
Shawmut
Posts: 83
Joined: Sun Feb 29, 2004 2:14 am
Location: Boston, MA USA

RE: Airborne Failure.

Post by Shawmut »

Many regards for the replies.  As those of you who have engaged Market Garden44`, not unlike any other game requiring deployements, there is the panel from which some airborne units deploy. Initially Deploy! Go Into Action!
In turn three one of the units of the 82nd and a unit of the Poles embarks but they do not land.
"Embarked" Sent to landing site.  The don't disembark or land.  The Polish unit even seems to hang about near its LZ but keeps its transit icon.  Oh yes,  the engines buzz.
I have considered complications in situ as a conflict may offer and even the weather conditions but to no reasonable account.  The route trail seems to waver a bit on its own which led me to think I had missed a hint. [8|]
So
"Power currupts".... But someone must govern!
User avatar
Shawmut
Posts: 83
Joined: Sun Feb 29, 2004 2:14 am
Location: Boston, MA USA

RE: Airborne Failure.

Post by Shawmut »

Again, thanks.  I'm trying to recycle airborne.  I understand that once feet hit the ground they're infantry.  Just getting them on the ground from the embarkation is my problem.
"Power currupts".... But someone must govern!
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Airborne Failure.

Post by JAMiAM »

That sounds odd. When you right click the target hex, your embarked airborne unit should automatically fly to the hex, and execute its jump into the hex. Can you duplicate the issue and save the game immediately before trying to move the troublesome units? If so, then please send me the file, along with specific instructions as to which units you are attempting to move and where. Thanks.

Email address is iamjamiam AT yahoo DOT com
User avatar
Jo van der Pluym
Posts: 986
Joined: Sat Oct 28, 2000 8:00 am
Location: Heerlen, Netherlands

RE: Whislist

Post by Jo van der Pluym »

ORIGINAL: Veers

A reconstituted Para Division is simply infantry. If an airborne division dies its ability to conduct airborne operations dies with it, the reconstituted unit will not be able to conduct airborne operations.


This is for Matrix Games


Is't not only for airborne units. SF units does not reconstituted. Is it mayby possible in a next update that standard airborne units hold there abilities, SF units can reconstituted. And in the editor this can change to lost abilities, no reconstitution. etc.

Is't also possibility that other units can use transport form airfield to airfield, and use heli transport (not assault) from friendly area to friendly area. Standard is't NI. The scenariodesigner can this change to Yes in the Editor.

Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

It's better to be a Fool on this Crazy World
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Airborne Failure.

Post by JAMiAM »

ORIGINAL: Shawmut

Again, thanks.  I'm trying to recycle airborne.  I understand that once feet hit the ground they're infantry.  Just getting them on the ground from the embarkation is my problem.
In case it gets spam blocked, this is cut and pasted from the email reply I sent in response to your file submission:

Hi David,

I'm suspecting that perhaps the problem that you were
having with being unable to drop units was due to
trying to drop an artillery or HQ unit into an
uncontrolled hex. You must first control one of those
hexes before you can drop those two unit types. In
short, anything with a ranged capability listed in the
unit panel, i.e., an "R:num" value.

Regards,
James
Raindem
Posts: 697
Joined: Sat Jul 15, 2000 8:00 am
Location: Arizona

RE: Airborne Failure.

Post by Raindem »

Two other possibilities that I can think of:

1) You're trying to land an HQ in an enemy controlled hex
2) Enemy air superiority is preventing friendly air-embarked movement
Grab them by the balls. Their hearts and minds will follow.
Post Reply

Return to “TOAW III Support”