Replay in PBEM

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
YohanTM2
Posts: 986
Joined: Mon Oct 07, 2002 5:43 am
Location: Toronto

Replay in PBEM

Post by YohanTM2 »

Am I missing something? I checked both here at Slitherine and reread the rules.

How the heck do you watch a replay of the other chaps turn in PBEM?
User avatar
IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: Replay in PBEM

Post by IrishGuards »

Definetly need's it ... Units are dying everywhere just in France and the North Sea ...
Air attacks .. and even the fact that they miss ... 0 damage .. does not mean you should not be able to know where the Tac .. or Ftr is .. but that he did no damage tell's ya lots about strength ... and where they are deployed ..!!!

FOW is 1 thing ...!
FOD is quite another ..! who was that guy who hit my CV w air ... where is that guy .. Denmark .. can he hit Oslo .. Tac .. Ftr ... eh .. lol

I see the damage he get's on my troops .. when I attack .. replay should be NP ..
IDG


YohanTM2
Posts: 986
Joined: Mon Oct 07, 2002 5:43 am
Location: Toronto

RE: Replay in PBEM

Post by YohanTM2 »

bump
Dave Ferguson
Posts: 299
Joined: Tue Sep 12, 2000 8:00 am
Location: Kent, United Kingdom

RE: Replay in PBEM

Post by Dave Ferguson »

Replay would be a definite plus for PBEM and theoretically it could be coded but maybe there is a lot of coding needed.
It would enhance the immersive feeling of the game if you could see your front diced and destroyed in front of your very eyes [:)]
User avatar
IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: Replay in PBEM

Post by IrishGuards »

Yep ... Agreed .. DF has knocked a few Ger corps out of attack on France ... I would like to see how and why ...
Also I would like it if repairs could be partial .. PP are hard to come by and I dont need to repair some units full strength .. nor want to ...
IDG
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Replay in PBEM

Post by Uxbridge »

No replay in PBEM is dissapointing to say the least.

Can anyone verify that it is possible to see what the opponent does in LAN-games. Or is it the same thing with no information at all? [&:]
User avatar
firepowerjohan
Posts: 378
Joined: Sat Apr 07, 2007 10:50 am
Contact:

RE: Replay in PBEM

Post by firepowerjohan »

ORIGINAL: Uxbridge

No replay in PBEM is dissapointing to say the least.

Can anyone verify that it is possible to see what the opponent does in LAN-games. Or is it the same thing with no information at all? [&:]

For TcpIP games you see directly what your opponent does and turns are very quickly sent also when you end turn. Takes just a few seconds to switch and let the other player move. Also, for TcpIp we have a chess like timer system where both players have a certain time per move and unused time gets carried and saved for later (like in chess).

TcpIP is where the game truly shine IMO :)
Johan Persson - Firepower Entertainment
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52


User avatar
dpstafford
Posts: 1329
Joined: Sun May 26, 2002 5:50 am
Location: Colbert Nation

RE: Replay in PBEM

Post by dpstafford »

ORIGINAL: Uxbridge
No replay in PBEM is dissapointing to say the least.
I'll say! It's a deal breaker for me.
Dave Ferguson
Posts: 299
Joined: Tue Sep 12, 2000 8:00 am
Location: Kent, United Kingdom

RE: Replay in PBEM

Post by Dave Ferguson »

I have tried TCP-IP and after a couple of hours of floundering around we got a game started, tried to repeat this and no go. Tried again and it worked. This really needs detailed explanations of how to go about starting a game etc etc. Iposted a question on the support forums both here and at slitherine but so far no answer.
You appear to see the opponents moves and battles including FOW effects and this could be the way to play, if I could work out how to do it [&:]
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: Replay in PBEM

Post by dave74 »


We almost got it though, dave.

I must admit not seeing whats happening in pbem is frustrating.
YohanTM2
Posts: 986
Joined: Mon Oct 07, 2002 5:43 am
Location: Toronto

RE: Replay in PBEM

Post by YohanTM2 »

Can we please get an official comment from Matrix or Slitherine?

Thanks!
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Replay in PBEM

Post by Fred98 »

The testers asked for a replay and its on Slitherine's wishlist.
-
 
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Replay in PBEM

Post by Uxbridge »

An official comment on the replay for PBEM would be nice! I will with all probability post a review of the game on my website soon. One of the games features (or lack thereof) I was to adress as rather negative was the missing replay function; which I wanted potential buyers, not interested in pure AI-play, to be aware of. A firm Slitherine statement that this will soon be added in a patch, would of course lessen the impact.

I haven't had time to test the TCP-IP play yet, and will do this before I write anything. Considering the fact that CEAW is very fast played, with many short turns, it might very well be preferably before PBEM. My principal co-players machine is down because of some hardware failure. Once up and running we'll have a go at it! [:)]
User avatar
IainMcNeil
Posts: 2784
Joined: Tue Oct 26, 2004 10:01 am
Location: London
Contact:

RE: Replay in PBEM

Post by IainMcNeil »

I dont see any thread about multiplayer in our forums? Also there is a sticky on our forum with details about how to start up multiplayer.
 
PBEM feedback is indeed on our wish list and as soon as the dust has settled we'll be prioritising that and getting to work on a patch.
Iain McNeil
Director
Matrix Games
User avatar
JudgeDredd
Posts: 8362
Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: Replay in PBEM

Post by JudgeDredd »

The sticky for setting up multiplayer is here http://www.slitherine.com/forum/viewtop ... =3534 
Alba gu' brath
User avatar
IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: Replay in PBEM

Post by IrishGuards »

Yep ... This is an definite ... Allies have a tremendous advantage with
FOD .. Fog of Death ..
IDG
User avatar
IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: Replay in PBEM

Post by IrishGuards »

I am starting to think that maybe some situations would make this game much better and have a defenite effect would be to have ..
Action points for naval units ... just like air intercepts .. make the naval units intercept also ...
IDG
YohanTM2
Posts: 986
Joined: Mon Oct 07, 2002 5:43 am
Location: Toronto

RE: Replay in PBEM

Post by YohanTM2 »

Thanks Iain, very fun game.
ORIGINAL: Iain McNeil

I dont see any thread about multiplayer in our forums? Also there is a sticky on our forum with details about how to start up multiplayer.

PBEM feedback is indeed on our wish list and as soon as the dust has settled we'll be prioritising that and getting to work on a patch.
User avatar
IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: Replay in PBEM

Post by IrishGuards »

Multi player would be a great option in this game ...!![:)]
3 player with ..
Russia ... France ...
UK .. US ...
Axis ....
This would be incredible .... Even if you just seperate each group of majors .. PBEM ..
IDG
User avatar
IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: Replay in PBEM

Post by IrishGuards »

One more reason ... I have a CV battlegroup in East Med ...
CV .. 2 BB .. DD and sub ... After I have taken red sea route .... in east med
I move trans into the @ ... means the sea route thing ... shows up in 1 turn in red sea
How are the allies gonna know that I moved through ... even though he has a garrison on west side of canal .. see's my guys going by ...[8D]

If he see's units moving through then he would pull troops back to Cairo ...[X(]

And with a unit on the west side of canal why am I able to move through .... Cause the port is controlled by the 1 city hex .. [:-]
IDG
Post Reply

Return to “Commander - Europe at War Gold”