commanders range

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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freeboy
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commanders range

Post by freeboy »

The manual states there is a leadership affective range? where is it ? IE Zhockov, sp?, is a leadership of 8, so is his range 8? And what rating does he actually affect? of the units NOT attached too inside this range?
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Dave Ferguson
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RE: commanders range

Post by Dave Ferguson »

I am not 100% sure but i think all commanders have a influence range of 8 hexes? and a leadership value. all units within range are effected by the leader.
 
A leader increases the rate at which a unit recovers its effectiveness and the maximum effectiveness? so it seems to be a organisational effect. Personal leadership is reflected in a leaders individual combat modifiers. Only 1 leader can influence a unit and the leaders value determines which one it is.
 
Of course i might be talking nonsense here!! Leaders are very expensive and are they value for money?
 
Dave
alaric318
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RE: commanders range

Post by alaric318 »

effect of leadership goes to all troops in range, only one commander for each unit, command range is set to 8 hexes, highest leadership is taken in account, slighty changes in effeciency can make to win battles, so slighty changes in combat characteristics, ground attack and defense bonus of a commander goes only to the main unit the commander is attached, you can see change in the attack or defense in the characteristics on the unit that have an attached commander, in africa commanders are very valuable, as at supply three for both sides with commanders is somewhat easy to increase losses on the enemy over three and make attrition battles big dangerous for the enemy side or faction, you can mod the commanders in the leaders.txt in the /commander/data folder, beware as for online and pbem with others mates all players must have the same /data files with the exact changes or without any change, given the game only takes 300 mb i have two installs of the game, one without any changes and other for my mod, i are planning to show a After Action Report, modding the commanders you can increase or reduce his cost, in example, my manstein is attack+2 defense+1 and leadership 8, but it cost 165, near the cost of two panzer groups, units that have two or more commanders in range for leadership will take bonus from highest commander, maybe not much commander needed, as his range is 8, a commander in Paris will be roghly enough for all troops in france, i are planning to reduce leadership and so the cost will be less, to encourage the use of commanders main question will be to reduce range and increase attack and defense bonus, an experienced panzer unit with a good attack commander attached can be unstoppable,
 
with regards,
 
murat30
There is no plan of battle that survives the contact with the enemy.
IGAKFB
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RE: commanders range

Post by IGAKFB »

Murat30....I'm trying to undrerstand commanders,first you say"ground attack and defense bonus of a commander goes only to the main unit the commander is attached".?Does this mean sayI attach Manstein to a Tiger 1 unit but I have a Pzr 4 2 hexes away, both units attack a russian tank ,for example,only Tiger 1 gets attack bonus'?If so i'm paying 125 for the commender that only gives 1 unit the bonus?I just started playing CEAW yesterday,but i really starting to like it(last night 3:30 am,I had the" 1 more turn before bed,then 1 more turnagain etc!"
benpark
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RE: commanders range

Post by benpark »

I can't see much benefit to spending the virtual resources to purchase commanders if that's the case.
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alaric318
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RE: commanders range

Post by alaric318 »

greetings, attack and defense bonus only apply to one unit, but given the eficiency bonus span to 8 hexes maybe only be needed two or three commanders on russia at the same time, all can be modded however, i like the feature of commanders giving combat bonus that directly affect the combat outcome, not much games so in the market, usualy commander enhance morale or eficiency but not combat direct bonus,

with regards,

murat30.
There is no plan of battle that survives the contact with the enemy.
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freeboy
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RE: commanders range

Post by freeboy »

thanks for trying to make this clearer, what is efficiency? is there a combat model we should know about?
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Dave Ferguson
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RE: commanders range

Post by Dave Ferguson »

There is a combat model but it is not visible?
 
Units lose effectiveness if they move or fight and a lower effectiveness modifies their combat value downwards in some way.
 
units also recover effectiveness if they remain stationary.
 
Units within 8 hexes of a leader recover their effectiveness faster.
 
But do different leaders have different effects on rate of recovery?
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freeboy
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RE: commanders range

Post by freeboy »

Iwould hope Ike at an 8 is better than a Hodges!
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balto
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commanders range - Controlled Hexes

Post by balto »

Hi,
 
Is the 8 hex range have to be over controlled hexes like supply, or is it 8 hexes no matter who controls what, etc.., ?
 
Thanks
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IrishGuards
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RE: commanders range - Controlled Hexes

Post by IrishGuards »

Can I add a commander to a BB or CV ... what about an air unit ..????
This would be an excellent idea ...
Air, naval and land if not such allready .... I think it would add a huge amount as Murat says in Africa ..[:D]

What about a Naval commander at sea ... he would still give a bonus to inf landing, air assaults .. subs ..
And could be lethal if applied in a strategic setting like D-Day ... ????
IDG
Rocko911
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RE: commanders range - Controlled Hexes

Post by Rocko911 »

Irish, probably not because they are land based Commanders thus they would have no affect on naval units. I havent tried it yet, but that is my theory.
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IrishGuards
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RE: commanders range - Controlled Hexes

Post by IrishGuards »

Thx LRRP .. I guess my biggest question would be ... the range in hexes .. 8 .. does this extend across the channel ... ??? Pretty hard to say what sea hexes are controlled.
Lots of places on the map this could come into play ..!![;)]
With my limited gaming experience ..[:D]
I have come to the conclusion that, maximum utilization of available manpower, firepower and resources will eventually crush your opponent.
IDG
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freeboy
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RE: commanders range - Controlled Hexes

Post by freeboy »

The commanders are for land units only, nice to think in an upgrade we could see admirals and such!
Regarding over water, EC or through enemy control we will need to here from the folks who designed it! post ? at Slitherine perhaps?
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IrishGuards
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RE: commanders range - Controlled Hexes

Post by IrishGuards »

What If I assign a commander to a Corps and then Sea Trans him to Normandy .. When he hits the ground .. So I take a hex and then all my other troops landing receive the bonus then ..????
Need some anwsers on the Com in Com .. [&:]
IDG
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IainMcNeil
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RE: commanders range - Controlled Hexes

Post by IainMcNeil »

Commanders increase the max effectiveness of a unit in its range by his rating, but you do not get the benefits until a few turns have passed and they have risen to their new higher max effectiveness.
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Dave Ferguson
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RE: commanders range - Controlled Hexes

Post by Dave Ferguson »

I was under the impression that commanders also increased the rate at which units increased their effectiveness, if they don't I would see little use for them as in my experience units rarely get the opportunity to sit still long enough to reach their max effectiveness.
 
dave
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IainMcNeil
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RE: commanders range - Controlled Hexes

Post by IainMcNeil »

As they raise the max level they will also increase the recovery rate as you recover a % of the idfference between your current & max level.
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Dave Ferguson
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RE: commanders range - Controlled Hexes

Post by Dave Ferguson »

But do they increase the max levels for units under command as soon as they deploy or must each unit recover to a new higher max level to get the higher recovery rate?
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RE: commanders range - Controlled Hexes

Post by Dave Ferguson »

Just ran a check on commanders.
 
They increase the effectiveness recovery rate of all units in range, including air fleets.
They increase the maximum effectiveness of all units in range
 
If the commander is subsequently out of range the maximum effectiveness will start dropping back to its default value. units do not retain the commander increased value.
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