Wrapping up RHS basic file sets

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el cid again
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Wrapping up RHS basic file sets

Post by el cid again »

In the words of Henry Kissinger "I can see light at the end of the tunnel"

We have more eratta than I like to see - but it is not very much. We also need a day or so to work out some Japanese aircraft art. And we need to add still more LSTs - although not as many as we once did! The big problem of the moment is there is no USS Wasp and two USN CAs also won't appear - because of the ubiquitous editor date bug.

There is also going to be one more round of pwhex files - working in eratta - and "creating" land where it matches the art.
This will be the last version of pwhex - and will bring Levels 5 and 6 in sync with Level 7 - where pwhex is ahead - having got most of the attention lately.

It is only a few days and we will issue and deep freeze final editions of the Level 5 and Level 6 file sets. We will probably issue final editions of the pwhex files tomorrow. The final edition of Level 7 is less than a week out - maybe a lot less. IF we get data warranting inclusion in the next couple of days - it may be folded into the final data sets.

After that will come a period of human testing to hunt down things only humans will notice - after which we will issue a revision. During that period development will change so it ONLY affects Level 7 - and it does so by creating something new: new maps or new scenarios. We may add two seasons (winter and summer) - making the current map both spring and fall. We may add a scenario enhanced for AI or one starting in 1942. This will occur relatively slowly as human testing proceeds, and it will not backfit into Levels 5 and 6.

At some unspecified time we may revise Level 7 to address changes in the basic WITP code planned by Matrix - if it ever happens - involving ways to move off the map. This is likely to require changes in the Level 7 movement system. IF that happens, Level 6 will become unplayable.

At some unspecified time - I plan to shift to developing a game on this same area in the contemporary era. Cobra likes the idea and I have sent him some map art to evaluate. I am not moving to some distant planet - so I can continue to address any significant maintenance issue - but I do plan to reduce development to only Level 7 - and then to stop it entirely.
bbbf
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RE: Wrapping up RHS basic file sets

Post by bbbf »

So, by the end of next week we should be able to start a game without too much chnace of having to restart due to major glitches or errata?
 
As much as can humanly be guaranteed, of course.
 
It will be good to actually play rather than observing the development process.  Well done on sticking through it.
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el cid again
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RE: Wrapping up RHS basic file sets

Post by el cid again »



Presumably you write about RHS Level 7.
It must be there are undetected eratta. It must be there are things you won't like - choices you might have made differently - even choices I wish could be made differently. But - yes - it seems we can proceed on a stable base.
I note a 50% increase in turn execution in the last 24 hours - a sign we are running out of eratta that dogs the turn time down in error routines.

RHS Levels 5 and 6 are completely suitable for games. Changes to them were only to enhance them or correct relatively minor eratta. Oddly - Level 6 is more error free than Level 5 is - slightly. But there isn't much in either.

Level 7 is down to listing 9 ship/class errors - perhaps 60 leader errors - and a score of land units with errors - mosly pointer and/or device order issues. And that is the BAD set - so it isn't very much at all - and I believe you can even play level 7 right now - if you can live without USS Wasp (which never appears).
bbbf
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RE: Wrapping up RHS basic file sets

Post by bbbf »

Quick one, I've only checked this on L7 EOS
 
slot 058 Ki-84 Frank - durabiliy is 7.  Seems awfully low to be true.
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RE: Wrapping up RHS basic file sets

Post by m10bob »

ORIGINAL: bbbf

So, by the end of next week we should be able to start a game without too much chnace of having to restart due to major glitches or errata?

As much as can humanly be guaranteed, of course.

It will be good to actually play rather than observing the development process.  Well done on sticking through it.

While I have been testing every major "upgrade" to date, I have found every one playable.........
IMHO it will be impossible to get every detail OOB-wise historically correct, by date/location, because so many resources conflict with one another.
CHS/RHS have both been researched about as much as is possible without reaching the point of diminishing returns, (in fact, I think it is really pushing the envelope in places, like the Chinese OOB's where research material can be either non-existent, or slanted politically, in different directions.)
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bbbf
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RE: Wrapping up RHS basic file sets

Post by bbbf »

Agree that things are pretty good now.  Just don't want to kick off a game until we are nearish to the final versions.
 
 
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m10bob
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RE: Wrapping up RHS basic file sets

Post by m10bob »

In spite of what Sid sez, I suggest you anticipate at least 2 or 3 more "minor upgrades" within a month, because I am convinced via forum and private posts, Sid is somewhat a perfectionist for detail.
He is also somewhat..."stubborn"?[8D]
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el cid again
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RE: Wrapping up RHS basic file sets

Post by el cid again »

And anyway software always has bugs you don't know about yet. And Sid will fix them.
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RE: Wrapping up RHS basic file sets

Post by m10bob »

ORIGINAL: el cid again

And anyway software always has bugs you don't know about yet. And Sid will fix them.
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RE: Wrapping up RHS basic file sets

Post by m10bob »

Unit 2819 (110th Base force) is in the ocean at the end of the channel coming out from Aden. Unit believes it is in Colombo..
(Serious hashish, I suspect?)
This is the latest patch of RHSCVO, an Allied unit..
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el cid again
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RE: Wrapping up RHS basic file sets

Post by el cid again »

It isn't - in any scenario of Level 7. In Levels 5 and 6 it is in Karachi. All are correct. Something wrong with the files.
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m10bob
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RE: Wrapping up RHS basic file sets

Post by m10bob »

ORIGINAL: el cid again

It isn't - in any scenario of Level 7. In Levels 5 and 6 it is in Karachi. All are correct. Something wrong with the files.

I re-downloaded all files from Cobra' distribution site on sendspace and have the same results:The 110th U.K. base force which belongs in Colombo is in the ocean, approx 2 hexes from the end of the sea lane to Aden..
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el cid again
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RE: Wrapping up RHS basic file sets

Post by el cid again »

ORIGINAL: m10bob

ORIGINAL: el cid again

It isn't - in any scenario of Level 7. In Levels 5 and 6 it is in Karachi. All are correct. Something wrong with the files.

I re-downloaded all files from Cobra' distribution site on sendspace and have the same results:The 110th U.K. base force which belongs in Colombo is in the ocean, approx 2 hexes from the end of the sea lane to Aden..

Nothing computes here:

The 110th UK Base Force does NOT belong in Columbo. It belongs at Muscat.

And it IS at Muscat.

And Muscat IS "about two hexes from the end of the sea lane to Aden"

Sounds to me like you have the wrong map art!!!! Do you SEE Muscat???
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m10bob
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RE: Wrapping up RHS basic file sets

Post by m10bob »

Muscat??? I never even heard of Muscat!!..(You must be correct about the map art..There is no island there..(The reason I thought "Colombo" is that the unit has Colombo as its' intended destination!....I will go back thru the map offerings for what must be the latest.(The one I have now is when the sea lane to Aden was shortened to that of an arm/elbow, rather than that "snake"..


BTW...Spellcheck even recognized MUSCAT!!!

EDIT:The newest offering of the level 6 RHS map does not have MUSCAT either, (from the RHS AKDREEMER site)..
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el cid again
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RE: Wrapping up RHS basic file sets

Post by el cid again »

And that is quite right as well!

Because, you see, Muscat is in Level 7.

You did say Level 7 above - right?

Level 6 is a different kettle of fish entirely - re this unit.

OK - got it. This unit is indeed "at sea" in Level 6. Probably should not even exist. Will check.

EDIT: OK - it is wrong in all Level 6 scenarios - but not in Level 5. It is a Level 7 addition that should not be present
in earlier files. I tend to put such units in anyway - but 9999 them out. In this case I also will move the unit to Karachi in case anyone ever removes the 9999. But the unit represents assets off map in Level 6. You can, if you want, go there and load it on a ship.
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m10bob
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RE: Wrapping up RHS basic file sets

Post by m10bob »

ORIGINAL: el cid again

And that is quite right as well!

Because, you see, Muscat is in Level 7.

You did say Level 7 above - right?

Level 6 is a different kettle of fish entirely - re this unit.

OK - got it. This unit is indeed "at sea" in Level 6. Probably should not even exist. Will check.

EDIT: OK - it is wrong in all Level 6 scenarios - but not in Level 5. It is a Level 7 addition that should not be present
in earlier files. I tend to put such units in anyway - but 9999 them out. In this case I also will move the unit to Karachi in case anyone ever removes the 9999. But the unit represents assets off map in Level 6. You can, if you want, go there and load it on a ship.


Thank you, I was beginning to feel you were really Rod Serling..

Just for the heck of it, I also downloaded the level 7 map to see Muscat..Very nice work all around!

Just to complicate things, I would not be surprised if German U boats showed up in the Gulf of Mexico..
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RE: Wrapping up RHS basic file sets

Post by CobraAus »

Just to complicate things, I would not be surprised if German U boats showed up in the Gulf of Mexico..

come to think of it I think they might

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RE: Wrapping up RHS basic file sets

Post by m10bob »

ORIGINAL: CobraAus
Just to complicate things, I would not be surprised if German U boats showed up in the Gulf of Mexico..

come to think of it I think they might

Cobra Aus


Awww NUTS!!!!..Now I want level 7!!!!!!!![:D]
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el cid again
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RE: Wrapping up RHS basic file sets

Post by el cid again »

ORIGINAL: m10bob


Just to complicate things, I would not be surprised if German U boats showed up in the Gulf of Mexico..


Better not.

a) RHS is NOT supposed to have a computer play Japan. And - note - if someone does that - the AI NEVER sends a u boat into the distant shipping channels (but it will send Vichy U boats through the approaches to the Indian Ocean).

b) It is an RHS house rule: NO AXIS SHIP may ever be in the Carribean Sea (or the Southern map edge shipping channels). If it happens - you win the game by default. They cheated.
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