Earlier Problem & Possible Answer

Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

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jcrohio
Posts: 485
Joined: Sun Apr 03, 2005 9:13 pm
Location: Ohio

Earlier Problem & Possible Answer

Post by jcrohio »

Earlier I posted that I was having problems playing Coral Sea with the lag time between when I set up a strike and the strike actually launched. Playing a game tonight and the same deal. Launched a strike a 7AM but not due to take off until 1PM! Accidently played around with the right click option on when the strike actually will form up and all of a sudden my strike goes from 1PM to 8AM. It also dawned on me that it was during one of my first attempts at playing Coral Sea that I discovered the right click option on start times with strikes.

Once I clicked on that it seemed to clear it off and all my strikes the rest of the game were launched in a much more reasonable time. Does using that feature once lock it in place for future turns and even future games? Because that is what seemed to have happened.

I hope this post makes sense as I am not looking at the game scrren and I know it is a little vague.

Jack

Jack
AVisme
Posts: 37
Joined: Fri Apr 13, 2007 2:32 am

RE: Earlier Problem & Possible Answer

Post by AVisme »


if you click on the 5 hour start delay does it stay in the games settings for future strikes?

i dont think so as I use this feature alot

jcrohio
Posts: 485
Joined: Sun Apr 03, 2005 9:13 pm
Location: Ohio

RE: Earlier Problem & Possible Answer

Post by jcrohio »

I know it seems weird but that is what happened to me - as soon as I went back to the button and clicked on it everything was fine - my attacks started going off as normal.

May be something else was going on that I am not aware off, BUT as soon as I went back to that screen everything was good again.

JACK
Jack
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