Commando raids or free invasions

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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Dave Ferguson
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Commando raids or free invasions

Post by Dave Ferguson »

The game is strategic and does not have these but in a TCPIP game I am playing the allied player flings multiple corps into occupied europe at differing locations on essentially suicide missions. It certainly feels like commando raids!

The point I am making is that invasions are 'free' as it costs no more resources to move a corps and invade than it does to just transport it to a friendly location, 4PP to load on the ship and away you go!.

Historically invasions took a lot of planning and preparation with specialist shipping, combat loading etc etc. For instance you could not just embark your troops in the USA and expect them to invade europe without chaos resulting. Normally troops crossed the Atlantic by fast steamer and the equipment went by cargo ship.

I think for the human player it should cost production points to unload in a enemy controlled hex, simulating the planning and logistical buildup needed for an invasion. I would suggest the cost be the same as additional rail moves, currently 7 points.

Dave
dave74
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RE: Commando raids or free invasions

Post by dave74 »


why suicide missions dave? the first time when i attacked in 4 places i did not realize i needed ports to sustain my troops[8|]. This is what happens when you dont read the manual!
Dave Ferguson
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RE: Commando raids or free invasions

Post by Dave Ferguson »

They seemed like suicide missions the first time around but perhaps not in this round eh! [:)]
They certainly do mean that the axis has to keep massive resources in the west and Italy and not in russia. I would still like to see a cost for invading though.
 
Dave
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targul
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RE: Commando raids or free invasions

Post by targul »

Well in your case Dave it appears the cost is a minimum of 24.  20 for the garrison and 4 for the transport.
 
That seems expensive but it will keep the Eastern front honest.
Jim

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Dave Ferguson
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RE: Commando raids or free invasions

Post by Dave Ferguson »

Never thought of it like that, interesting strategy, thanks i will file that one for future use [:)]
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Twotribes
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RE: Commando raids or free invasions

Post by Twotribes »

What I do not like is there are so few ports on the coast of France. You have to have one for supply and they just don't exist.
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IrishGuards
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RE: Commando raids or free invasions

Post by IrishGuards »

Ships provide supply to coastal hexes they are adjacent to ... 1 supply .. your guys can still reinforce .. and even attack ...
Yes you need a port and there are not many around .. Means if Allies are gonna invade they better hit both flanks and front of port at same time .. !!

I think forget the PP for invasions ... Idea though .. Maybe BB can only Bombard if an invasion is going on ..
But ... I would rather be able to embark and stay in port .. then move to coast and disembark ..
I think that the game makes up for this in not being able to disembark the same turn you embark ... and also if you are at sea ..
shipping troops into a port you own .... that they should disembark immediately .. why would they wait ...
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Barthheart
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RE: Commando raids or free invasions

Post by Barthheart »

If you capture a city it will supply all your troops that have landed. You don't need a port. IE capture Cherbourg and it will supply your trrops even though it's not a port (which is odd...[&:])
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IrishGuards
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RE: Commando raids or free invasions

Post by IrishGuards »

Ports .. maybe they should have an intrinsic combat value to keep the Allies from bottling up Axis Fleet units ... and then using
CV's to air attack them .. [8|]
BB to surface attack them ...[:-]
subs to soften them up ..!!! [:-]
destroyers to search for them .. basically this involves the old fire ship method of attacking ports w fleet units inside .... running DD's into hexes beside the port or the port itself .... [X(]
IDG
Dave Ferguson
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RE: Commando raids or free invasions

Post by Dave Ferguson »

ORIGINAL: Barthheart

If you capture a city it will supply all your troops that have landed. You don't need a port. IE capture Cherbourg and it will supply your trrops even though it's not a port (which is odd...[&:])
certainly is odd, you can land supplies but not embark troops, doh!
MengCiao
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RE: Commando raids or free invasions

Post by MengCiao »

ORIGINAL: Barthheart

If you capture a city it will supply all your troops that have landed. You don't need a port. IE capture Cherbourg and it will supply your trrops even though it's not a port (which is odd...[&:])

It's odd that the allies can't just build ports on their invasion sites (as they actually did)...you could make them cost a lot.
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targul
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RE: Commando raids or free invasions

Post by targul »

Build the mulberries.  Not a bad idea it would be the first game that allowed that.
Jim

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RE: Commando raids or free invasions

Post by SMK-at-work »

Mulberries are simulated by keeping a ship adjacent to the newly liberated coast!!  that's the whole point of it!
 
Only major ports are prepresented by ports per se - although you can certainly argue which deserve hte status.  the absence of a port symbol doesn't mean there isn't a port there, nor does it stop you unloading troops there!  sheesh people - by all means criticise the game (I do!!), but at least get it right!
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kadeen
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RE: Commando raids or free invasions

Post by kadeen »

Mulberries were included in Clash of Steel, along with stacking, multi-hex attacks, etc.  Terrible graphics as I recall, but functional.
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