Brigade and Horse Artillery
Moderator: Gil R.
- slimjim1970
- Posts: 5
- Joined: Tue Jun 26, 2007 7:18 am
- Location: Arizona
Brigade and Horse Artillery
Hey guys, is it just me or do the brigade and horse artillery attributes work anymore under the new patch? I have been experimenting a lot with both kinds using brigades with only improv weapons at different ranges and I can't seem to do any damage with them. Please let me know if I'm missing something, thanks.
- jkBluesman
- Posts: 797
- Joined: Mon Feb 12, 2007 6:48 pm
RE: Brigade and Horse Artillery
Did you put the attack report on to check for sure?
"War is the field of chance."
Carl von Clausewitz
Carl von Clausewitz
RE: Brigade and Horse Artillery
This is the first time anyone has raised this issue, so my guess is that there isn't a problem. Still, we should make sure, so definitely do use the attack report to see what's going on, and let us know if you find anything that appears wrong.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
RE: Brigade and Horse Artillery
ORIGINAL: Gil R.
This is the first time anyone has raised this issue, so my guess is that there isn't a problem. Still, we should make sure, so definitely do use the attack report to see what's going on, and let us know if you find anything that appears wrong.
What should the line or lines be in the attack report so I can confirm or deny that its working?
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Diligentia, Vis, Celeritas
- slimjim1970
- Posts: 5
- Joined: Tue Jun 26, 2007 7:18 am
- Location: Arizona
RE: Brigade and Horse Artillery
Thanks for the attention to this matter guys. When I was experimenting with the artillery attributes I was, in fact, utilizing the attack report and it showed nothing in the form of damage from the artillery. It just kept reporting that the brigade was out of effective range. Let me know if I can be of any futher assistance.
RE: Brigade and Horse Artillery
the range of a six pounder is probably pretty short.. and I think that is what gets added.
"Tanks forward"
- slimjim1970
- Posts: 5
- Joined: Tue Jun 26, 2007 7:18 am
- Location: Arizona
RE: Brigade and Horse Artillery
The range of a 6-pdr, as with all artillery, is seven hexes.
RE: Brigade and Horse Artillery
I did some more testing and I dont see any lines in attack reports about brigade artillery. I have also gotten a bunch of report lines about being out of effective range.
Is this something that could be corrected with a hotfix that wouldnt break our saved games?
Is this something that could be corrected with a hotfix that wouldnt break our saved games?
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Brigade and Horse Artillery
Thanks. We'll look into it.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
RE: Brigade and Horse Artillery
I have noticed the same problem....I think the problem is related to the brigade's "main" weapon: the artillery section doesn't shoot to targets out of the main weapon range.
In other words, a brigade with improvised weapons and artillery section will shoot only at targets 1 hex away.
In other words, a brigade with improvised weapons and artillery section will shoot only at targets 1 hex away.
H. Barca,
Surplus Consuls Dispatcher
Surplus Consuls Dispatcher
RE: Brigade and Horse Artillery
Thanks for the confirmation. One of our testers also has confirmed that something up, so Eric's definitely looking into it. (This has made his all-important to-do list.)
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
RE: Brigade and Horse Artillery
I have noticed the same problem....I think the problem is related to the brigade's "main" weapon: the artillery section doesn't shoot to targets out of the main weapon range.
In other words, a brigade with improvised weapons and artillery section will shoot only at targets 1 hex away.
Would be difficult to know for sure without lines in the attack report breaking down the brigade artillery damage if its working at all or if its only working out to the main weapon range.
Whats interesting is to see enemy brigades with brigade arty stopping out at 4-5 hexes and shooting for little to no damage... the AI is trying to utilize that asset without realizing its not working.
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- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Brigade and Horse Artillery
All artillery have a 7-hex range, so the AI is trying to score enough of a hit to take away your "fresh" status, which IMO, is not too dumb a tactic for an AI, depending upon its ammo status.
You've GOT to hold them back!
RE: Brigade and Horse Artillery
ORIGINAL: Gray_Lensman
All artillery have a 7-hex range, so the AI is trying to score enough of a hit to take away your "fresh" status, which IMO, is not too dumb a tactic for an AI, depending upon its ammo status.
Im not sure that its doing enough damage to achieve that without 1/6 of its damage being done with an artillery range profile. I will have to watch closely.
I think what it is actually doing is trying to use the brigade artillery to its advantage and the AI has no way of knowing its not WAD.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Brigade and Horse Artillery
Any followup on this? Its not a game breaker but its kinda annoying that brigade and horse arty arent WAD.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Brigade and Horse Artillery
We've been preparing for Origins and then at Origins, so all programming for the next patch has taken a weeklong hiatus.
Don't worry, we recognize the importance of ensuring that these attributes work properly.
Don't worry, we recognize the importance of ensuring that these attributes work properly.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
RE: Brigade and Horse Artillery
As a solution, I propose that Brigade Artillery attachments do a set amount of damage rather than a percentage of the brigade's fire damage. And they should do that set damage up to the seven hex maximum range. When the brigade moves to a range where it can employ it's fire damage, the artillery damage would simply be added to that amount.
Regards,
Valdemar
Regards,
Valdemar
"Tell my mother that, when you found me, I was with the only brothers I had left. She'll understand that." - Private Ryan
- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Brigade and Horse Artillery
ORIGINAL: Valdemar
As a solution, I propose that Brigade Artillery attachments do a set amount of damage rather than a percentage of the brigade's fire damage. And they should do that set damage up to the seven hex maximum range. When the brigade moves to a range where it can employ it's fire damage, the artillery damage would simply be added to that amount.
Regards,
Valdemar
I disagree with this particular solution because gamewise "set amount of damage" is not done for the "pure" artillery units, so why should a unit with a small contingent of brigade artillery receive this type of benefit?
You've GOT to hold them back!
- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Brigade and Horse Artillery
Good news: Eric says that he checked, and it turns out that 1) the Attack Report was wrongly stating that no damage was being done when it was indeed being done, and 2) there was a minor bug involving brigade artillery not having a far enough range, which will be fixed in the upcoming patch.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.



