Brigade and Horse Artillery

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slimjim1970
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Brigade and Horse Artillery

Post by slimjim1970 »

Hey guys, is it just me or do the brigade and horse artillery attributes work anymore under the new patch? I have been experimenting a lot with both kinds using brigades with only improv weapons at different ranges and I can't seem to do any damage with them. Please let me know if I'm missing something, thanks.
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jkBluesman
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RE: Brigade and Horse Artillery

Post by jkBluesman »

Did you put the attack report on to check for sure?
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Gil R.
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RE: Brigade and Horse Artillery

Post by Gil R. »

This is the first time anyone has raised this issue, so my guess is that there isn't a problem. Still, we should make sure, so definitely do use the attack report to see what's going on, and let us know if you find anything that appears wrong.
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Mus
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RE: Brigade and Horse Artillery

Post by Mus »

ORIGINAL: Gil R.

This is the first time anyone has raised this issue, so my guess is that there isn't a problem. Still, we should make sure, so definitely do use the attack report to see what's going on, and let us know if you find anything that appears wrong.

What should the line or lines be in the attack report so I can confirm or deny that its working?
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slimjim1970
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RE: Brigade and Horse Artillery

Post by slimjim1970 »

Thanks for the attention to this matter guys. When I was experimenting with the artillery attributes I was, in fact, utilizing the attack report and it showed nothing in the form of damage from the artillery. It just kept reporting that the brigade was out of effective range. Let me know if I can be of any futher assistance.
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freeboy
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RE: Brigade and Horse Artillery

Post by freeboy »

the range of a six pounder is probably pretty short.. and I think that is what gets added.
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slimjim1970
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RE: Brigade and Horse Artillery

Post by slimjim1970 »

The range of a 6-pdr, as with all artillery, is seven hexes.
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RE: Brigade and Horse Artillery

Post by Mus »

I did some more testing and I dont see any lines in attack reports about brigade artillery. I have also gotten a bunch of report lines about being out of effective range.

Is this something that could be corrected with a hotfix that wouldnt break our saved games?
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Gil R.
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RE: Brigade and Horse Artillery

Post by Gil R. »

Thanks. We'll look into it.
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fvianello
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RE: Brigade and Horse Artillery

Post by fvianello »

I have noticed the same problem....I think the problem is related to the brigade's "main" weapon: the artillery section doesn't shoot to targets out of the main weapon range.
In other words, a brigade with improvised weapons and artillery section will shoot only at targets 1 hex away.
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Gil R.
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RE: Brigade and Horse Artillery

Post by Gil R. »

Thanks for the confirmation. One of our testers also has confirmed that something up, so Eric's definitely looking into it. (This has made his all-important to-do list.)
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Mus
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RE: Brigade and Horse Artillery

Post by Mus »

I have noticed the same problem....I think the problem is related to the brigade's "main" weapon: the artillery section doesn't shoot to targets out of the main weapon range.
In other words, a brigade with improvised weapons and artillery section will shoot only at targets 1 hex away.

Would be difficult to know for sure without lines in the attack report breaking down the brigade artillery damage if its working at all or if its only working out to the main weapon range.

Whats interesting is to see enemy brigades with brigade arty stopping out at 4-5 hexes and shooting for little to no damage... the AI is trying to utilize that asset without realizing its not working.
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Gray_Lensman
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RE: Brigade and Horse Artillery

Post by Gray_Lensman »

All artillery have a 7-hex range, so the AI is trying to score enough of a hit to take away your "fresh" status, which IMO, is not too dumb a tactic for an AI, depending upon its ammo status.
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RE: Brigade and Horse Artillery

Post by Mus »

ORIGINAL: Gray_Lensman

All artillery have a 7-hex range, so the AI is trying to score enough of a hit to take away your "fresh" status, which IMO, is not too dumb a tactic for an AI, depending upon its ammo status.

Im not sure that its doing enough damage to achieve that without 1/6 of its damage being done with an artillery range profile. I will have to watch closely.

I think what it is actually doing is trying to use the brigade artillery to its advantage and the AI has no way of knowing its not WAD.
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RE: Brigade and Horse Artillery

Post by Mus »

Any followup on this? Its not a game breaker but its kinda annoying that brigade and horse arty arent WAD.
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Gil R.
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RE: Brigade and Horse Artillery

Post by Gil R. »

We've been preparing for Origins and then at Origins, so all programming for the next patch has taken a weeklong hiatus.

Don't worry, we recognize the importance of ensuring that these attributes work properly.
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Valdemar
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RE: Brigade and Horse Artillery

Post by Valdemar »

As a solution, I propose that Brigade Artillery attachments do a set amount of damage rather than a percentage of the brigade's fire damage. And they should do that set damage up to the seven hex maximum range. When the brigade moves to a range where it can employ it's fire damage, the artillery damage would simply be added to that amount.

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Gray_Lensman
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RE: Brigade and Horse Artillery

Post by Gray_Lensman »

ORIGINAL: Valdemar

As a solution, I propose that Brigade Artillery attachments do a set amount of damage rather than a percentage of the brigade's fire damage. And they should do that set damage up to the seven hex maximum range. When the brigade moves to a range where it can employ it's fire damage, the artillery damage would simply be added to that amount.

Regards,
Valdemar

I disagree with this particular solution because gamewise "set amount of damage" is not done for the "pure" artillery units, so why should a unit with a small contingent of brigade artillery receive this type of benefit?

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Gray_Lensman
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RE: Brigade and Horse Artillery

Post by Gray_Lensman »


<duplicate post content deleted>
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Gil R.
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RE: Brigade and Horse Artillery

Post by Gil R. »

Good news: Eric says that he checked, and it turns out that 1) the Attack Report was wrongly stating that no damage was being done when it was indeed being done, and 2) there was a minor bug involving brigade artillery not having a far enough range, which will be fixed in the upcoming patch.
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