Tobruk

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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targul
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Tobruk

Post by targul »

It appears the port of Tobruk should be eliminated. It allows much more supply and intake ability then in the actual war. That port had a capability of 2500 tons. That is extremely low.

It should be a supply source city similiar to the cities in France that should be actual ports.

Since you can land there regardless of port simply not allowing units to leave through that city makes sense.
Jim

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IainMcNeil
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RE: Tobruk

Post by IainMcNeil »

The only advantage of a port is that it allows you load troops and repair naval - there is no supply advantage over a city.
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Dave Ferguson
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RE: Tobruk

Post by Dave Ferguson »

Tobruk does allow you another point to load troops for a invasion of the Delta, makes the allied player nervous!
 
One funny thing is it is depicted as a fort, which means the fort will disapperar if the allies capture it?
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Hard Sarge
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RE: Tobruk

Post by Hard Sarge »

No, it will stay on the map if the Allies take it, my last game I took it and it was still there at the end of the game
 
 
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RE: Tobruk

Post by firepowerjohan »

ORIGINAL: Dave Ferguson

Tobruk does allow you another point to load troops for a invasion of the Delta, makes the allied player nervous!

One funny thing is it is depicted as a fort, which means the fort will disapperar if the allies capture it?

Forts with a port or a production value do not get destroyed when on conquest.
Johan Persson - Firepower Entertainment
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52


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RE: Tobruk

Post by Dave Ferguson »

Good, a siege is possible [:)]
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targul
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RE: Tobruk

Post by targul »

The fort in Tobruk is accurate but the port is not.  That port was simply not equivelent to the major ports represented elsewhere.  If France only get Brest on the Atlantic Tobruk is not even a watering hole compared to the rest of the ports in France.
 
The port allows the Axis player to land in relative safety in Tobruk when they should really be landing in Tripoli.
 
Without the port they would have transports sitting along the med for a turn waiting to unload.
 
Another issue is where is the air unit for the Med for the Allies?  There should be an air unit in Egypt.  Also no air in Malta little unrealistic here I think. 
 
Crete needs a port.  The Axis should be able to take Crete and get off of it that requires a port.  Crete allowed the Axis a stable bombing platform for Africa.
Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73
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firepowerjohan
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RE: Tobruk

Post by firepowerjohan »

ORIGINAL: targul

The fort in Tobruk is accurate but the port is not.  That port was simply not equivelent to the major ports represented elsewhere.  If France only get Brest on the Atlantic Tobruk is not even a watering hole compared to the rest of the ports in France.

The port allows the Axis player to land in relative safety in Tobruk when they should really be landing in Tripoli.

Without the port they would have transports sitting along the med for a turn waiting to unload.

Another issue is where is the air unit for the Med for the Allies?  There should be an air unit in Egypt.  Also no air in Malta little unrealistic here I think. 

Crete needs a port.  The Axis should be able to take Crete and get off of it that requires a port.  Crete allowed the Axis a stable bombing platform for Africa.

You can conquer Crete with air units, air can move into unsupplied hexes (=small Islands) and conquer them.
Johan Persson - Firepower Entertainment
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52


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IrishGuards
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RE: Tobruk

Post by IrishGuards »

I noticed this the last game I played ... my Italian Tac in N Afr .. could rebase to cyprus ... and i guess conquer it ...
What a riot that the Italians can basically see whats in the E Med by spending 3 Oil ..
And for that matter .. what the guy says is true ...
If tobruk got a port ..
Both crete and cyprus also have 1 ...
Go major and minor ports in the game ...
Supply for minors is 3 same like a city in N Afr ...
Supply for majors is 5 ...
With a few exceptions .. Malta .. being a fortress and a port should be a 4 ...
I am all over the place right now and will admit it .. there is so much that is not only limiting .. but ... [&:]
I have to actually say as a Axis player ... I will not even take out some neutrals .. why bother ... so I get PP .. so what .. no plunder .. no oil .. no manpower ...
IDG
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targul
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RE: Tobruk

Post by targul »

I can live with Crete then as long as the air unit can get on and off the island.
Jim

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Hell no I want to kill something!

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Hard Sarge
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RE: Tobruk

Post by Hard Sarge »

ORIGINAL: targul

The fort in Tobruk is accurate but the port is not.  That port was simply not equivelent to the major ports represented elsewhere.  If France only get Brest on the Atlantic Tobruk is not even a watering hole compared to the rest of the ports in France.

The port allows the Axis player to land in relative safety in Tobruk when they should really be landing in Tripoli.

Without the port they would have transports sitting along the med for a turn waiting to unload.

Another issue is where is the air unit for the Med for the Allies?  There should be an air unit in Egypt.  Also no air in Malta little unrealistic here I think. 

Crete needs a port.  The Axis should be able to take Crete and get off of it that requires a port.  Crete allowed the Axis a stable bombing platform for Africa.

depends on the scale, Malta, never had any numbers based there until mid 43, the forces that fought there put up a grand fight and all, but for most of it, it is below the scale of the game

and once numbers started to be added, they were quickly taken out

I agree with the Med force though (DAF)
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IrishGuards
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RE: Tobruk

Post by IrishGuards »

Ahhh ,, I figure the air can get off the island np ...
And yep .. maybe they don't want to represent he Uk air in Middle East ... singly there was lots .. and they were everywhere ..!!

I think any defense without Air assets ... is very limited in spotting .. Italian invasions in N Afr being 1 example ..
I boot my air around not to attack .. but to see whats up .. 3 oil .. ok
If I can load a few garisons on trn .. 2 pp .. then only 1 oil when they move .. ok .. np .
If thats the case spread the Uk air around .. Malta .. AES ..
IDG


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targul
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RE: Tobruk

Post by targul »

Actually I am a former Campaign in North Africa player and the air located in Africa was equivelent to that by the Italians.  For those who dont know Campaign in North Africa it was an SPI game with individual air, tanks, trucks, and artillery with squad levels of men as was actually available during each time period.

The numbers where higher for the Italians but the English Hurricans were so superior the fights turned out equal.  Where there was a huge difference was bombers. Italian bombers where better then Enlgish.  The Italian bomber was better at the start then what the English had and the English numbers of bombers were way less.

Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73
themattcurtis
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RE: Tobruk

Post by themattcurtis »

ORIGINAL: IrishDragoonGuards

Ahhh ,, I figure the air can get off the island np ...
And yep .. maybe they don't want to represent he Uk air in Middle East ... singly there was lots .. and they were everywhere ..!!

I think any defense without Air assets ... is very limited in spotting .. Italian invasions in N Afr being 1 example ..
I boot my air around not to attack .. but to see whats up .. 3 oil .. ok
If I can load a few garisons on trn .. 2 pp .. then only 1 oil when they move .. ok .. np .
If thats the case spread the Uk air around .. Malta .. AES ..
IDG



I wanna understand your posts, because I've just started playing the game myself. But I just can't[:)]
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IrishGuards
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RE: Tobruk

Post by IrishGuards »

You to Eh.. !!
I also ..[8|]
IDG
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RE: Tobruk

Post by Dave Ferguson »

ORIGINAL: IrishDragoonGuards

Ahhh ,, I figure the air can get off the island np ...
And yep .. maybe they don't want to represent he Uk air in Middle East ... singly there was lots .. and they were everywhere ..!!

I think any defense without Air assets ... is very limited in spotting .. Italian invasions in N Afr being 1 example ..
I boot my air around not to attack .. but to see whats up .. 3 oil .. ok
If I can load a few garisons on trn .. 2 pp .. then only 1 oil when they move .. ok .. np .
If thats the case spread the Uk air around .. Malta .. AES ..
IDG


If I have decoded this correctly you are suggesting using embarked garrison units as recce forces or as bait to draw out enemy naval units !!!!

If so it is obvious that unlimited free embarking subject to a small pp cost was a 'bad' design decision.

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RE: Tobruk

Post by IainMcNeil »

Embarking is not free :)
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Phatguy
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RE: Tobruk

Post by Phatguy »

ORIGINAL: targul

Actually I am a former Campaign in North Africa player and the air located in Africa was equivelent to that by the Italians. For those who dont know Campaign in North Africa it was an SPI game with individual air, tanks, trucks, and artillery with squad levels of men as was actually available during each time period.

The numbers where higher for the Italians but the English Hurricans were so superior the fights turned out equal. Where there was a huge difference was bombers. Italian bombers where better then Enlgish. The Italian bomber was better at the start then what the English had and the English numbers of bombers were way less.


How far did you get in CNA? It took a few of us something on the neighborhood of 1 real year to play thru the first year.
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targul
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RE: Tobruk

Post by targul »

I have complete 3 complete games of CNA.  Took about 7 months for each game.  We played about 16 hours a day for that period.  My friend who played with me moved so I can no longer play it but it was and is a awesome game.  Compurterize that baby and I will be the first to buy it.
Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73
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RE: Tobruk

Post by Phatguy »

16 hrs a day? man i wish i had that kind of time back then or even now. I'd be second in line for comp CNA.
My life is complete. 1000 Matrix posts.....
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