Tobruk
Tobruk
It appears the port of Tobruk should be eliminated. It allows much more supply and intake ability then in the actual war. That port had a capability of 2500 tons. That is extremely low.
It should be a supply source city similiar to the cities in France that should be actual ports.
Since you can land there regardless of port simply not allowing units to leave through that city makes sense.
It should be a supply source city similiar to the cities in France that should be actual ports.
Since you can land there regardless of port simply not allowing units to leave through that city makes sense.
Jim
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
- IainMcNeil
- Posts: 2784
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RE: Tobruk
The only advantage of a port is that it allows you load troops and repair naval - there is no supply advantage over a city.
Iain McNeil
Director
Matrix Games
Director
Matrix Games
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Dave Ferguson
- Posts: 299
- Joined: Tue Sep 12, 2000 8:00 am
- Location: Kent, United Kingdom
RE: Tobruk
Tobruk does allow you another point to load troops for a invasion of the Delta, makes the allied player nervous!
One funny thing is it is depicted as a fort, which means the fort will disapperar if the allies capture it?
One funny thing is it is depicted as a fort, which means the fort will disapperar if the allies capture it?
- Hard Sarge
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RE: Tobruk
No, it will stay on the map if the Allies take it, my last game I took it and it was still there at the end of the game

- firepowerjohan
- Posts: 378
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RE: Tobruk
ORIGINAL: Dave Ferguson
Tobruk does allow you another point to load troops for a invasion of the Delta, makes the allied player nervous!
One funny thing is it is depicted as a fort, which means the fort will disapperar if the allies capture it?
Forts with a port or a production value do not get destroyed when on conquest.
Johan Persson - Firepower Entertainment
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52
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Dave Ferguson
- Posts: 299
- Joined: Tue Sep 12, 2000 8:00 am
- Location: Kent, United Kingdom
RE: Tobruk
Good, a siege is possible [:)]
RE: Tobruk
The fort in Tobruk is accurate but the port is not. That port was simply not equivelent to the major ports represented elsewhere. If France only get Brest on the Atlantic Tobruk is not even a watering hole compared to the rest of the ports in France.
The port allows the Axis player to land in relative safety in Tobruk when they should really be landing in Tripoli.
Without the port they would have transports sitting along the med for a turn waiting to unload.
Another issue is where is the air unit for the Med for the Allies? There should be an air unit in Egypt. Also no air in Malta little unrealistic here I think.
Crete needs a port. The Axis should be able to take Crete and get off of it that requires a port. Crete allowed the Axis a stable bombing platform for Africa.
The port allows the Axis player to land in relative safety in Tobruk when they should really be landing in Tripoli.
Without the port they would have transports sitting along the med for a turn waiting to unload.
Another issue is where is the air unit for the Med for the Allies? There should be an air unit in Egypt. Also no air in Malta little unrealistic here I think.
Crete needs a port. The Axis should be able to take Crete and get off of it that requires a port. Crete allowed the Axis a stable bombing platform for Africa.
Jim
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
- firepowerjohan
- Posts: 378
- Joined: Sat Apr 07, 2007 10:50 am
- Contact:
RE: Tobruk
ORIGINAL: targul
The fort in Tobruk is accurate but the port is not. That port was simply not equivelent to the major ports represented elsewhere. If France only get Brest on the Atlantic Tobruk is not even a watering hole compared to the rest of the ports in France.
The port allows the Axis player to land in relative safety in Tobruk when they should really be landing in Tripoli.
Without the port they would have transports sitting along the med for a turn waiting to unload.
Another issue is where is the air unit for the Med for the Allies? There should be an air unit in Egypt. Also no air in Malta little unrealistic here I think.
Crete needs a port. The Axis should be able to take Crete and get off of it that requires a port. Crete allowed the Axis a stable bombing platform for Africa.
You can conquer Crete with air units, air can move into unsupplied hexes (=small Islands) and conquer them.
Johan Persson - Firepower Entertainment
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52
- IrishGuards
- Posts: 527
- Joined: Thu Dec 07, 2006 6:49 pm
RE: Tobruk
I noticed this the last game I played ... my Italian Tac in N Afr .. could rebase to cyprus ... and i guess conquer it ...
What a riot that the Italians can basically see whats in the E Med by spending 3 Oil ..
And for that matter .. what the guy says is true ...
If tobruk got a port ..
Both crete and cyprus also have 1 ...
Go major and minor ports in the game ...
Supply for minors is 3 same like a city in N Afr ...
Supply for majors is 5 ...
With a few exceptions .. Malta .. being a fortress and a port should be a 4 ...
I am all over the place right now and will admit it .. there is so much that is not only limiting .. but ... [&:]
I have to actually say as a Axis player ... I will not even take out some neutrals .. why bother ... so I get PP .. so what .. no plunder .. no oil .. no manpower ...
IDG
What a riot that the Italians can basically see whats in the E Med by spending 3 Oil ..
And for that matter .. what the guy says is true ...
If tobruk got a port ..
Both crete and cyprus also have 1 ...
Go major and minor ports in the game ...
Supply for minors is 3 same like a city in N Afr ...
Supply for majors is 5 ...
With a few exceptions .. Malta .. being a fortress and a port should be a 4 ...
I am all over the place right now and will admit it .. there is so much that is not only limiting .. but ... [&:]
I have to actually say as a Axis player ... I will not even take out some neutrals .. why bother ... so I get PP .. so what .. no plunder .. no oil .. no manpower ...
IDG
RE: Tobruk
I can live with Crete then as long as the air unit can get on and off the island.
Jim
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
- Hard Sarge
- Posts: 22145
- Joined: Sun Oct 01, 2000 8:00 am
- Location: garfield hts ohio usa
- Contact:
RE: Tobruk
ORIGINAL: targul
The fort in Tobruk is accurate but the port is not. That port was simply not equivelent to the major ports represented elsewhere. If France only get Brest on the Atlantic Tobruk is not even a watering hole compared to the rest of the ports in France.
The port allows the Axis player to land in relative safety in Tobruk when they should really be landing in Tripoli.
Without the port they would have transports sitting along the med for a turn waiting to unload.
Another issue is where is the air unit for the Med for the Allies? There should be an air unit in Egypt. Also no air in Malta little unrealistic here I think.
Crete needs a port. The Axis should be able to take Crete and get off of it that requires a port. Crete allowed the Axis a stable bombing platform for Africa.
depends on the scale, Malta, never had any numbers based there until mid 43, the forces that fought there put up a grand fight and all, but for most of it, it is below the scale of the game
and once numbers started to be added, they were quickly taken out
I agree with the Med force though (DAF)

- IrishGuards
- Posts: 527
- Joined: Thu Dec 07, 2006 6:49 pm
RE: Tobruk
Ahhh ,, I figure the air can get off the island np ...
And yep .. maybe they don't want to represent he Uk air in Middle East ... singly there was lots .. and they were everywhere ..!!
I think any defense without Air assets ... is very limited in spotting .. Italian invasions in N Afr being 1 example ..
I boot my air around not to attack .. but to see whats up .. 3 oil .. ok
If I can load a few garisons on trn .. 2 pp .. then only 1 oil when they move .. ok .. np .
If thats the case spread the Uk air around .. Malta .. AES ..
IDG
And yep .. maybe they don't want to represent he Uk air in Middle East ... singly there was lots .. and they were everywhere ..!!
I think any defense without Air assets ... is very limited in spotting .. Italian invasions in N Afr being 1 example ..
I boot my air around not to attack .. but to see whats up .. 3 oil .. ok
If I can load a few garisons on trn .. 2 pp .. then only 1 oil when they move .. ok .. np .
If thats the case spread the Uk air around .. Malta .. AES ..
IDG
RE: Tobruk
Actually I am a former Campaign in North Africa player and the air located in Africa was equivelent to that by the Italians. For those who dont know Campaign in North Africa it was an SPI game with individual air, tanks, trucks, and artillery with squad levels of men as was actually available during each time period.
The numbers where higher for the Italians but the English Hurricans were so superior the fights turned out equal. Where there was a huge difference was bombers. Italian bombers where better then Enlgish. The Italian bomber was better at the start then what the English had and the English numbers of bombers were way less.
The numbers where higher for the Italians but the English Hurricans were so superior the fights turned out equal. Where there was a huge difference was bombers. Italian bombers where better then Enlgish. The Italian bomber was better at the start then what the English had and the English numbers of bombers were way less.
Jim
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
-
themattcurtis
- Posts: 188
- Joined: Wed Feb 09, 2005 1:17 pm
RE: Tobruk
ORIGINAL: IrishDragoonGuards
Ahhh ,, I figure the air can get off the island np ...
And yep .. maybe they don't want to represent he Uk air in Middle East ... singly there was lots .. and they were everywhere ..!!
I think any defense without Air assets ... is very limited in spotting .. Italian invasions in N Afr being 1 example ..
I boot my air around not to attack .. but to see whats up .. 3 oil .. ok
If I can load a few garisons on trn .. 2 pp .. then only 1 oil when they move .. ok .. np .
If thats the case spread the Uk air around .. Malta .. AES ..
IDG
I wanna understand your posts, because I've just started playing the game myself. But I just can't[:)]
"You men cheer when the battle is successful. When it isn't, you threaten hari-kari. You're acting like hysterical women."
Vice Admiral Ryunosuke Kusaka
Vice Admiral Ryunosuke Kusaka
- IrishGuards
- Posts: 527
- Joined: Thu Dec 07, 2006 6:49 pm
RE: Tobruk
You to Eh.. !!
I also ..[8|]
IDG
I also ..[8|]
IDG
-
Dave Ferguson
- Posts: 299
- Joined: Tue Sep 12, 2000 8:00 am
- Location: Kent, United Kingdom
RE: Tobruk
If I have decoded this correctly you are suggesting using embarked garrison units as recce forces or as bait to draw out enemy naval units !!!!ORIGINAL: IrishDragoonGuards
Ahhh ,, I figure the air can get off the island np ...
And yep .. maybe they don't want to represent he Uk air in Middle East ... singly there was lots .. and they were everywhere ..!!
I think any defense without Air assets ... is very limited in spotting .. Italian invasions in N Afr being 1 example ..
I boot my air around not to attack .. but to see whats up .. 3 oil .. ok
If I can load a few garisons on trn .. 2 pp .. then only 1 oil when they move .. ok .. np .
If thats the case spread the Uk air around .. Malta .. AES ..
IDG
If so it is obvious that unlimited free embarking subject to a small pp cost was a 'bad' design decision.
- IainMcNeil
- Posts: 2784
- Joined: Tue Oct 26, 2004 10:01 am
- Location: London
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RE: Tobruk
ORIGINAL: targul
Actually I am a former Campaign in North Africa player and the air located in Africa was equivelent to that by the Italians. For those who dont know Campaign in North Africa it was an SPI game with individual air, tanks, trucks, and artillery with squad levels of men as was actually available during each time period.
The numbers where higher for the Italians but the English Hurricans were so superior the fights turned out equal. Where there was a huge difference was bombers. Italian bombers where better then Enlgish. The Italian bomber was better at the start then what the English had and the English numbers of bombers were way less.
How far did you get in CNA? It took a few of us something on the neighborhood of 1 real year to play thru the first year.
My life is complete. 1000 Matrix posts.....
RE: Tobruk
I have complete 3 complete games of CNA. Took about 7 months for each game. We played about 16 hours a day for that period. My friend who played with me moved so I can no longer play it but it was and is a awesome game. Compurterize that baby and I will be the first to buy it.
Jim
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
Cant we just get along.
Hell no I want to kill something!
1st Cav Div 66-69 5th Special Forces 70-73
RE: Tobruk
16 hrs a day? man i wish i had that kind of time back then or even now. I'd be second in line for comp CNA.
My life is complete. 1000 Matrix posts.....




