(1) Multi-player (although I don't personally)
(2) A flexible scrollable/zoomable map. The map in CCAW is okay when forces are widely separated, but as you know, you reach a point where forces are separated by 200nm, 300nm, 400nm, ... There is a world of difference between these distances and what it means for the strike package. With CCAW, it all simply looks close even on a big 20" CRT. With CAW, you can do those types of separations graphic justice.
(3) Better map definition meaning that you have text labels and other context information is easily at hand in CAW. For true grogs, this probably makes no difference. But for those who only know the PTO in a cursory sense, the CCAW scenario briefings and the map display does not really connect. Besides issuing bogus/temporary commands just to get map points identified to me, I also needed to hunt for maps on the Internet so that I could get a better understanding of what the low definition map was representing.
(4) The event log. CCAW captures the current state of map objects quite well. In some regards, it is perhaps more informational (report like) than CAW. However, with CCAW if the history of the battle is important to you (what and when), then you have to keep your own command log on the side. CAW does this automatically for you. In fact, if this feature was somewhat enhanced, it would be an AAR writers dream and a good basis for a basic replay facility.
The above are all obvious improvements. It will take much greater exposure to both to comment on anything under the hood.
I was commenting to a friend that I find the two games subtly different in their feel to play, but hard to exactly pin down:
I just wanted to let you go that I received my physical shipment of CAW from Matrix yesterday. I am having a lot of fun with CAW and CCAW. At the moment, I am playing CCAW, but intend to go back CAW when the next patch comes out.
In comparing the two games, I can see that you folks very faithfully recreated the original which is very hard when working under a different OS/UI/programming environment. On the other hand, the feel of the game is subtly different, but it is hard to explain. Perhaps, it is CAW's large ever present map and the pop-up controls. In CAW, the big picture is constantly before you. In CCAW, the operational steps and issues are more of a focus as they take center stage quite often. I am not sure if you'll get what I mean. Perhaps, some of it comes through in the screens I posted. I am not saying whether it is good or bad, but it is just different. (Although it may make learning the system easier with CCAW.)
Well, I am curious as to what others think are the biggest advancements made with the new CAW of the old CCAW from the player's direct and immediate perspective?


