ORIGINAL: Flankerk
The AI is generally fairly dumb with regard to designating hostiles. They'll usually wait for you to fire first or get some visual confirmation. Plenty of tricks can be used to make them more challenging. The use of invisible units is effective for scenarios where only one side is playable for example.
That's strange because it seems the AI always seems to fire first unless I intervene. It's hard to keep a track on range but I don't think they're closing to visual before firing their missiles.
I think maybe I am fixating too much on the 'To Protect the Queen' scenario and should try some others. It just seems like a good testing area as you get 30+ land based air to play with.
Speaking of measuring range.. just another newb wishlist item! The current way of measuring range is really cumbersome..
I know presently it has another function but I think dragging the mouse to draw a line between two objects would be a great way to see range really easily. Distance could update on the map as you dragged the mouse. I don't like to have numpad5 always on as it clutters the message box, and having to hit numpad5 and then click on 2 points is just too slow.. especially when the situation can be changing really fast (3k kts closing speed sometimes!)
Very much enjoying the game still. It's amazing how the imagination takes over when watching the map. Those icons become very real. Ships plowing into rough seas.. Helicopters taking off from a pitching deck. Fast jets streaking low over the sea.. It's going to be a while before computers can draw that stuff better than I can imagine it! [:)]



